用戶:Hugehugecat

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提示:User:Hugehugecat 是舊H萌娘的一名用戶,現已不活躍。保留該用戶頁的目的是歷史研究。請不要擅自更改此用戶頁.
如您是該賬戶原擁有者,需要認領賬戶,請聯繫管理員或在用戶討論頁提出來讓管理員注意到。

醒目:急需會破解ccd文件的人

飛機腦洞(完全體)

1:霍克超級颶風(Hawker Supercane)

熾天使格式

紙面數據

速度評星:4.5
加速度評星:5.5
靈活度評星:6
火力評星:6
生命值評星:6

速度及加速度實際數據

最低速度:50
巡航速度:130
最高速度:217
減速時間:1
加速時間:1.5
航母減速:700

靈活度實際數據

俯仰率:60
俯仰時間:1.7
偏航率:50
偏航時間:1.0
滾轉率:180
滾轉時間:1.0

機體實際數據

空重:2000
生命值:1400
護甲:5

武器實際數據

武器配置:4×25mmHV
子彈速度:5000
DPS:1500
射程:20000
註:強相互作用材質鋼針(APFSDS(SIM))兼容性全氮無殼彈(Compatible NitroX Caseless Cartridge)

戰爭雷霆格式

flightmodels/fm/supercane_user_fm.blk(實際代碼)
AileronEffectiveSpeed:r=630.0
RudderEffectiveSpeed:r=500.0
ElevatorsEffectiveSpeed:r=750.0
AileronPowerLoss:r=0.5
RudderPowerLoss:r=1
ElevatorPowerLoss:r=0.8
AlphaAileronMin:r=0.2
AlphaRudderMin:r=0.2
AlphaElevatorMin:r=0.2
AllowStrongControlsRestrictions:b=yes
RudderSens:r=0.597
ElevatorSens:r=0.405
AileronSens:r=0.4
GearActuatorSpeed:r=0.2
WingActuatorSpeed:r=0.1
CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.8
CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0
CockpitDoorBlockSpeed:r=400.0
AirBrakeSpeed:r=0.5
BayDoorSpeed:r=1.0
BombLauncherSpeed:r=2.0
dvFlapsIn:p4=150.0, 280.0, 0.11, 0.12
dvFlapsOut:p4=150.0, 280.0, 0.12, 0.11
Wingspan:r=12.192
SweptWingAngle:r=4.0
WingTaperRatio:r=2.3
Length:r=9.58
StabWidth:r=3.3528
FinHeight:r=1.7446
Crew:i=1
WingAngle:r=2.0
StabAngle:r=1.5
KeelAngle:r=-1.5
AileronAngles:p2=22.0, 21.0
ElevatorAngles:p2=27.0, 26.0
InvertElevator:b=no
FlapsRadiator:r=0.0
RudderAngles:p2=28.0, 28.0
Elevon:b=no
VSlats:p2=120.0, 150.0
Vne:r=1200.0
VneMach:r=0.99
MaxSpeedNearGround:r=750.6
MaxSpeedAtAltitude:r=780.0
CriticalSpeed:r=35.0
ArcadeLimitWepMultiplier:r=1.1
ArcadeHelpersSensitivity:r=1.0
AllowModsToChangeLongidutialBalance:b=yes
ArcadeRollCorrectionMultiplier:r=1.0
ArcadeMaxRollCoeff:r=1.0
ArcadeYawMutilpliers:p3=1.0, 1.0, 1.0
CockpitOpenedDoorBreakSpeed:r=-1.0
MomentOfInertia:p3=5400.0, 12000.0, 6660.0

AvailableControls{
  hasAileronControl:b=yes
  hasAileronTrimControl:b=no
  hasAileronTrimGroundControl:b=yes
  dvAileronTrim:r=0.125
  hasElevatorControl:b=yes
  hasElevatorTrimControl:b=yes
  hasElevatorTrimGroundControl:b=yes
  dvElevatorTrim:r=0.125
  hasRudderControl:b=yes
  hasRudderTrimControl:b=yes
  hasRudderTrimGroundControl:b=yes
  dvRudderTrim:r=0.125
  hasFlapsControl:b=yes
  canTakeoffWithoutFlaps:b=yes
  hasTakeoffFlapsPosition:b=yes
  hasCombatFlapsPosition:b=yes
  hasAirbrake:b=no
  hasGearControl:b=yes
  hasArrestorControl:b=no
  hasWingFoldControl:b=no
  hasCockpitDoorControl:b=no
  hasWheelBrakeControl:b=yes
  hasLockGearControl:b=yes
  bHasBoosterSwitcher:b=no
}

Areas{
  WingLeftIn:r=5.34
  WingLeftMid:r=3.96
  WingLeftOut:r=2.665
  WingRightIn:r=5.34
  WingRightMid:r=3.96
  WingRightOut:r=2.665
  Aileron:r=0.9475
  Stabilizer:r=1.84
  Elevator:r=1.25
  Keel:r=0.82
  Rudder:r=1.213
  WingLeftCut:r=0.25
  WingRightCut:r=0.15
}

Focus{
  FocusOffset:r=-0.02
  WingVertPos:r=0.14
  AlphaShift:r=0.15
  FlapsShift:r=0.06
  AirbrakesShift:r=0.0
  GearShift:r=0.1
  WingInFocus:r=0.6
  WingMidFocus:r=2.032
  WingOutFocus:r=5.596
  WingV:r=1.75
  Stabilizer:r=5.6
  Keel:r=5.6
  Rudder:r=6.4
  Fuselage:p3=-0.324, 0.25, 0.0
  LeftStab:p3=-5.7, 0.6, 0.56
  RightStab:p3=-5.7, 0.6, -0.56
  VertStab:p3=-5.9, 0.9, 0.0
  WingVWingFocusMultiplier:r=0.0
  SineAOSMultiplier:r=0.4
}

Aerodynamics{
  AileronCd:p2=0.0075,0.00135
  GearCd:r=0.025
  GearCentralCd:r=0.0
  RadiatorCd:r=0.006
  OilRadiatorCd:r=0.0
  BombBayCd:r=0.0
  FuseCd:r=0.0
  AirbrakeCd:r=0.0
  CockpitDoorCd:r=0.06
  FlapsPolarBlending1:p2=0.0, 0.0
  FlapsPolarBlending3:p2=1.0, 1.0
  ClToCmCoeff:r=-0.016
  UseSpinLoss:b=yes
  SpinClLoss:r=0.8
  SpinCdLoss:r=0.06
  OswaldsEfficiencyNumber:r=0.945
  lineClCoeff:r=0.13
  AfterCritParabAngle:r=1.91
  AfterCritDeclineCoeff:r=0.05
  AfterCritMaxDistanceAngle:r=50.0
  ClAfterCrit:r=0.65
  MachFactor:i=3
  MachCrit1:r=0.6
  MachMax1:r=0.85
  MultMachMax1:r=10.0
  MultLineCoeff1:r=-5.2
  MultLimit1:r=2.0
  MachCrit2:r=0.6
  MachMax2:r=1.0
  MultMachMax2:r=0.97
  MultLineCoeff2:r=-1.0
  MultLimit2:r=0.0
  MachCrit3:r=0.27
  MachMax3:r=1.0
  MultMachMax3:r=0.7
  MultLineCoeff3:r=-0.44
  MultLimit3:r=0.25
  MachCrit4:r=0.3
  MachMax4:r=1.0
  MultMachMax4:r=0.4
  MultLineCoeff4:r=-0.2
  MultLimit4:r=0.25
  MachCrit5:r=0.6
  MachMax5:r=1.5
  MultMachMax5:r=2.0
  MultLineCoeff5:r=1.1
  MultLimit5:r=5.0
  MachCrit6:r=0.7
  MachMax6:r=0.8
  MultMachMax6:r=0.3
  MultLineCoeff6:r=4.0
  MultLimit6:r=0.2
  MachCrit7:r=0.0
  MachMax7:r=1.0
  MultMachMax7:r=1.0
  MultLineCoeff7:r=0.0
  MultLimit7:r=1.0
  CombinedCl:b=no
  DownwashType:i=2
  DownwashCoeff:r=1.0
  StabFlowInertia:r=0.05
  VertStabFlowInertia:r=0.05

  NoFlaps{
    Cl0:r=0.32
    alphaCritHigh:r=18.0
    alphaCritLow:r=-8.0
    ClCritHigh:r=2.604
    ClCritLow:r=-1.05
    CdMin:r=0.0066
  }

  FullFlaps{
    Cl0:r=1.6
    alphaCritHigh:r=17.0
    alphaCritLow:r=-14.0
    ClCritHigh:r=3.8
    ClCritLow:r=-0.21
    CdMin:r=0.14
  }

  Fuselage{
    OswaldsEfficiencyNumber:r=0.6
    lineClCoeff:r=0.14
    AfterCritParabAngle:r=2.0
    AfterCritDeclineCoeff:r=0.0002
    AfterCritMaxDistanceAngle:r=60.0
    ClAfterCrit:r=0.034
    MachFactor:i=3
    MachCrit1:r=0.768
    MachMax1:r=1.0
    MultMachMax1:r=7.0
    MultLineCoeff1:r=-5.2
    MultLimit1:r=1.0
    MachCrit2:r=0.768
    MachMax2:r=0.97
    MultMachMax2:r=1.0
    MultLineCoeff2:r=-3.7
    MultLimit2:r=1.0
    MachCrit3:r=0.3
    MachMax3:r=1.0
    MultMachMax3:r=0.32
    MultLineCoeff3:r=-0.44
    MultLimit3:r=0.25
    MachCrit4:r=0.3
    MachMax4:r=1.0
    MultMachMax4:r=0.4
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.25
    MachCrit5:r=0.6
    MachMax5:r=1.5
    MultMachMax5:r=2.0
    MultLineCoeff5:r=1.1
    MultLimit5:r=5.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
    CombinedCl:b=no
    Cl0:r=0.0
    alphaCritHigh:r=20.0
    alphaCritLow:r=-20.0
    ClCritHigh:r=0.2
    ClCritLow:r=-0.2
    CdMin:r=0.0098
  }

  Stab{
    OswaldsEfficiencyNumber:r=0.95
    lineClCoeff:r=0.0099
    AfterCritParabAngle:r=6.0
    AfterCritDeclineCoeff:r=0.004
    AfterCritMaxDistanceAngle:r=60.0
    ClAfterCrit:r=0.8
    MachFactor:i=3
    MachCrit1:r=0.9
    MachMax1:r=1.0
    MultMachMax1:r=7.0
    MultLineCoeff1:r=-5.2
    MultLimit1:r=1.0
    MachCrit2:r=0.9
    MachMax2:r=0.97
    MultMachMax2:r=1.0
    MultLineCoeff2:r=-3.7
    MultLimit2:r=1.0
    MachCrit3:r=0.3
    MachMax3:r=1.0
    MultMachMax3:r=0.32
    MultLineCoeff3:r=-0.44
    MultLimit3:r=0.25
    MachCrit4:r=0.3
    MachMax4:r=1.0
    MultMachMax4:r=0.4
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.25
    MachCrit5:r=0.6
    MachMax5:r=1.5
    MultMachMax5:r=2.0
    MultLineCoeff5:r=1.1
    MultLimit5:r=5.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
    CombinedCl:b=no
    Cl0:r=0.0
    alphaCritHigh:r=18.0
    alphaCritLow:r=-18.0
    ClCritHigh:r=0.87
    ClCritLow:r=-0.87
    CdMin:r=0.0032
  }

  Fin{
    OswaldsEfficiencyNumber:r=0.95
    lineClCoeff:r=0.075
    AfterCritParabAngle:r=6.0
    AfterCritDeclineCoeff:r=0.004
    AfterCritMaxDistanceAngle:r=60.0
    ClAfterCrit:r=0.6
    MachFactor:i=3
    MachCrit1:r=0.855
    MachMax1:r=1.0
    MultMachMax1:r=7.0
    MultLineCoeff1:r=-5.2
    MultLimit1:r=1.0
    MachCrit2:r=0.855
    MachMax2:r=0.97
    MultMachMax2:r=6.7
    MultLineCoeff2:r=-3.7
    MultLimit2:r=1.0
    MachCrit3:r=0.3
    MachMax3:r=1.0
    MultMachMax3:r=0.32
    MultLineCoeff3:r=-0.44
    MultLimit3:r=0.25
    MachCrit4:r=0.3
    MachMax4:r=1.0
    MultMachMax4:r=0.4
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.25
    MachCrit5:r=0.6
    MachMax5:r=1.5
    MultMachMax5:r=2.0
    MultLineCoeff5:r=1.1
    MultLimit5:r=5.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
    CombinedCl:b=no
    Cl0:r=0.5
    alphaCritHigh:r=18.0
    alphaCritLow:r=-18.0
    ClCritHigh:r=1.83
    ClCritLow:r=-1.00
    CdMin:r=0.0032
  }
}

Engine0{
  Position:p3=1.3, 0.3, 0.0
  Direction:p2=-0.0, 0.0
  PropPos:p3=2.2, 0.36, 0.0

  Main{
    FuelSystemNum:i=0
    Type:t="Inline"
    Cylinders:i=12
    Mass:r=450.0
    Thrust:r=10.7
    ThrottleBoost:r=1.001
    AfterburnerBoost:r=1.25
    RPMMin:r=600.0
    RPMMax:r=3000.0
    RPMAfterburner:r=3300.0
    RPMMaxAllowed:r=3600.0
    FuelConsumptionOnIdle:r=0.34
    FuelConsumptionOnHalfThr:r=0.223
    FuelConsumptionOnFullThr:r=0.2672
    FuelConsumptionOnWEP:r=0.2822
    CarbueretorType:i=2
    CarbureutorCapacity:r=0.2
    IsAutonomous:b=yes
    ExtinguisherNum:i=0
    MinThrMult:r=0.1
    MaxThrMult:r=1.0
    IsWaterCooled:b=yes
    EngineInertiaMoment:r=1.0
    EngineAcceleration:r=6.0
    RPMAmplitude0:p2=2750.0, 0.0
    RPMAmplitude1:p2=0.0, 0.0
    ConsumptionOmegaMax:r=1.05
    ConsumptionOmegaMinCoeff:r=3.9389
    ThrustOmegaMinCoeff:r=0.008
    TorqueOmegaMinCoeff:r=1.0
    TorqueZeroOmegaMult:r=3.0
    TurbineTimeConstant:r=3.4
    Power:r=4500.0

    ThrustMax{
      ThrustMax0:r=2700.0
    }
  }

  Propellor{
    AllowAutoProp:b=no
    IsControllable:b=yes
    HasFeatheringControl:b=no
    UseAutoPropInertia:b=no
    Reductor:r=0.477
    NumBlades:i=3
    AdvancedPropRadius:r=1.625
    PropPhi0:r=11.8
    PropWidth0:r=0.104
    PropPhi1:r=5.8
    PropWidth1:r=0.132
    PropPhi2:r=0.0
    PropWidth2:r=0.118
    PropPhi3:r=-2.2
    PropWidth3:r=0.061
    InertiaMomentCoeff:r=1.0
    Diameter:r=3.25
    Mass:r=135.0
    GovernorType:i=1
    GovernorSpeed:r=0.16
    GovernorMinParam:r=1500.0
    GovernorMaxParam:r=2999.0
    GovernorAfterburnerParam:r=3000.0
    PhiMin:r=21.4
    PhiMax:r=56.4
    PhiAlpha0:r=11.0
    PhiFeather:r=1.4042
    Direction:i=1
    CoaxProps:b=no
    ThrottleRPMAuto0:p2=0.0, 1900.0
    ThrottleRPMAuto1:p2=0.8, 2649.0
    ThrottleRPMAuto2:p2=0.9, 2650.0
    ThrottleRPMAuto3:p2=1.0, 2850.0
    ThrottleRPMAuto4:p2=1.1, 3000.0

    Polar{
      lineClCoeff:r=0.075
      Cl0:r=0.5
      alphaCritHigh:r=18.0
      alphaCritLow:r=-10.0
      ClCritHigh:r=1.6
      ClCritLow:r=-0.39
      CdMin:r=0.006
      AfterCritParabAngle:r=4.0
      AfterCritDeclineCoeff:r=0.002
      AfterCritMaxDistanceAngle:r=30.0
      ClAfterCrit:r=1.3
      MachFactor:i=3
      CombinedCl:b=yes
      MachCrit1:r=0.79
      MachMax1:r=1.0
      MultMachMax1:r=4.0
      MultLineCoeff1:r=-3.0
      MultLimit1:r=2.0
      MachCrit2:r=0.79
      MachMax2:r=0.995
      MultMachMax2:r=3.9
      MultLineCoeff2:r=-2.0
      MultLimit2:r=2.0
      MachCrit3:r=0.25
      MachMax3:r=1.5
      MultMachMax3:r=0.6
      MultLineCoeff3:r=-0.2
      MultLimit3:r=0.25
      MachCrit4:r=0.25
      MachMax4:r=1.5
      MultMachMax4:r=0.6
      MultLineCoeff4:r=-0.2
      MultLimit4:r=0.7
      MachCrit5:r=0.01
      MachMax5:r=0.02
      MultMachMax5:r=4.0
      MultLineCoeff5:r=0.0
      MultLimit5:r=4.0
      MachCrit6:r=0.0
      MachMax6:r=0.0
      MultMachMax6:r=0.0
      MultLineCoeff6:r=0.0
      MultLimit6:r=0.0
      MachCrit7:r=0.0
      MachMax7:r=1.0
      MultMachMax7:r=1.0
      MultLineCoeff7:r=0.0
      MultLimit7:r=1.0
    }
  }

  Afterburner{
    IsControllable:b=yes
    Type:i=11
    NitroConsumption:r=0.0
  }

  Controls{
    hasThrottleControl:b=yes
    hasMagnetoControl:b=yes
    hasRadiatorControl:b=yes
    hasOilRadiatorControl:b=no
    hasCommonRadiator:b=yes
  }

  Temperature{
    RadiatorAuto:b=yes
    OilRadiatorAuto:b=no
    NoIgnitionWaterHeatProducingFactor:r=0.15
    WaterRadiatorEffectPower:r=1.0
    WaterMinRadiatorThermalConductionCoeff:r=0.7
    WaterMinThermostatThermalConductionCoeff:r=0.3
    WaterMinLevelThermalConductionCoeff:r=0.2
    WaterThermalConductionCrossCoeffTable:p4=0.4, 0.2, 0.02, 0.2
    WaterBoilingTemperature:r=170.0
    WaterThermostatInertia:r=20.0
    WaterThermostatSetPoint:r=60.0
    NoFlowMode:i=2
    NoIgnitionOilHeatProducingFactor:r=0.15
    OilRadiatorEffectPower:r=1.0
    OilMinRadiatorThermalConductionCoeff:r=0.7
    OilMinThermostatThermalConductionCoeff:r=0.3
    OilMinLevelThermalConductionCoeff:r=0.2
    OilThermalConductionCrossCoeffTable:p4=0.4, 0.2, 0.02, 0.2
    OilBoilingTemperature:r=310.0
    OilThermostatInertia:r=20.0
    OilThermostatSetPoint:r=50.0
    DegradationTime_10_5:p2=180.0, 171.0
    HalfHealthWaterTemperatureToleranceDecrease:r=12.0
    HalfHealthOilTemperatureToleranceDecrease:r=10.5
    WaterAirDensityPower:r=0.0
    OilAirDensityPower:r=0.0
    WaterFlowEffectPower:r=4.0
    OilFlowEffectPower:r=4.0
    WaterPropFlowSpeedCoeff:r=0.3
    OilPropFlowSpeedCoeff:r=0.6
    CoolingEffectiveAirSpeed:r=410.0
    WaterTemperatureNoFlow:r=160.0
    OilTemperatureNoFlow:r=105.0
    WaterTemperatureInertia:r=1.4
    OilTemperatureInertia:r=2.2

    Mode0{
      Altitude:r=1000.0
      RPM:r=600.0
      ManifoldPressure:r=0.902
      WaterTemperature:r=62.0
      OilTemperature:r=60.0
    }

    Mode1{
      Altitude:r=1000.0
      RPM:r=2649.0
      ManifoldPressure:r=1.272
      WaterTemperature:r=63.0
      OilTemperature:r=65.0
    }

    Mode2{
      Altitude:r=1000.0
      RPM:r=2650.0
      ManifoldPressure:r=1.476
      WaterTemperature:r=92.0
      OilTemperature:r=75.0
    }

    Mode3{
      Altitude:r=1000.0
      RPM:r=2850.0
      ManifoldPressure:r=1.612
      WaterTemperature:r=100.0
      OilTemperature:r=82.0
    }

    Mode4{
      Altitude:r=1000.0
      RPM:r=3000.0
      ManifoldPressure:r=1.952
      WaterTemperature:r=125.0
      OilTemperature:r=90.0
    }

    Load0{
      WaterTemperature:r=100.0
      OilTemperature:r=85.0
    }

    Load1{
      WaterTemperature:r=105.0
      OilTemperature:r=89.0
      WorkTime:r=3600.0
      RecoverTime:r=1800.0
    }

    Load2{
      WaterTemperature:r=125.0
      OilTemperature:r=90.0
      WorkTime:r=1800.0
      RecoverTime:r=900.0
    }

    Load3{
      WaterTemperature:r=135.0
      OilTemperature:r=105.0
      WorkTime:r=300.0
      RecoverTime:r=150.0
    }

    Load4{
      WaterTemperature:r=140.0
      OilTemperature:r=110.0
      WorkTime:r=120.0
      RecoverTime:r=60.0
    }

    RadiatorMode0{
      Throttle:r=0.8
      WaterTemperature:r=98.0
      OilTemperature:r=83.0
    }

    RadiatorMode1{
      Throttle:r=0.9
      WaterTemperature:r=102.0
      OilTemperature:r=86.0
    }

    RadiatorMode2{
      Throttle:r=1.0
      WaterTemperature:r=122.0
      OilTemperature:r=87.0
    }

    RadiatorMode3{
      Throttle:r=1.1
      WaterTemperature:r=132.0
      OilTemperature:r=102.0
    }
  }

  Compressor{
    IsControllable:b=yes
    Type:i=1
    NumSteps:i=2
    RPM0:r=450.0
    ATA0:r=0.4
    RPM1:r=2649.0
    ATA1:r=1.272
    RPM2:r=2650.0
    ATA2:r=1.476
    RPM3:r=2850.0
    ATA3:r=1.612
    ExactAltitudes:b=yes
    CompressorOmegaFactorSq:r=0.0
    CompressorPressureAtRPM0:r=0.3
    Altitude0:r=3352.0
    AfterburnerBoostMul0:r=1.0
    Power0:r=1200.0
    Ceiling0:r=7010.0
    PowerAtCeiling0:r=720.0
    Altitude1:r=5638.0
    AfterburnerBoostMul1:r=1.0
    Power1:r=1150.0
    Ceiling1:r=9143.0
    PowerAtCeiling1:r=640.0
    AfterburnerManifoldPressure:r=1.952
    SpeedManifoldMultiplier:r=0.9
    ExternalPressureLimit:b=no
    AllowAutoTurboCharger:b=no
    TurboChargerRPMMin:r=0.0
    TurboChargerRPMMaxAllowed:r=18250.0
    TurboChargerRPMMax:r=25000.0
    TurboChargerTimeConst:r=1.0
  }

  Mixer{
    IsControllable:b=yes
    Type:i=1
    AltitudePressureToP0:r=0.78
  }

  Stages{

    Stage1{
      minTime:r=0.5
      maxTime:r=1.0
      fromRPM:r=0.0
      toRPM:r=20.0
    }

    Stage2{
      minTime:r=2.0
      maxTime:r=4.2
      fromRPM:r=20.0
      toRPM:r=35.0
    }

    Stage3{
      minTime:r=0.1
      maxTime:r=0.2
      fromRPM:r=35.0
      toRPM:r=120.0
    }

    Stage4{
      minTime:r=0.5
      maxTime:r=1.0
      fromRPM:r=120.0
      toRPM:r=120.0
    }

    Stage5{
      minTime:r=0.5
      maxTime:r=1.0
      fromRPM:r=120.0
      toRPM:r=240.0
    }
  }
}

Mass{
  EmptyMass:r=2000.0
  MaxFuelMass0:r=220.0
  FuelAccumulatorCapacity0:r=0.55
  MinimalLoadFactor:r=0.1
  FuelAccumulatorFlowRate:r=0.32
  NegativeAccelerationEffect:b=yes
  MaxNitro:r=0.0
  OilMass:r=31.0
  AdvancedMass:b=yes
  SeparateFuelTanks:b=yes
  Takeoff:r=7600.0
  CenterOfGravity:p3=0.06, 0.0, 0.0
  WingCritOverload:p2=-1450000.0,1690000.0
  GearDestructionIndSpeed:r=407.0
  AirbrakeDestructionIndSpeed:r=-1.0
  FlapsDestructionIndSpeedP1:p2=1.0, 926.0
  FlapsDestructionIndSpeedP2:p2=0.4, 780.0
  FlapsDestructionIndSpeedP3:p2=0.1, 700.0

  Parts{
    tank1_capacity:r=0.0
    tank1_system:i=0
    tank1_external:b=no
    tank1_priority:i=2
    tank2_capacity:r=110.0
    tank2_system:i=0
    tank2_external:b=no
    tank2_priority:i=1
    tank3_capacity:r=110.0
    tank3_system:i=0
    tank3_external:b=no
    tank3_priority:i=1
    tank4_capacity:r=0
    tank4_system:i=0
    tank4_external:b=no
    tank4_priority:i=3
    armor1_dm:r=80.0
    armor2_dm:r=80.0
    armor3_dm:r=80.0
    engine1_dm:r=2500.0
    water1_dm:r=20.0
    water2_dm:r=160.0
    oil1_dm:r=40.0
    oil2_dm:r=40.0
    pilot_dm:r=360.0
    fuse_dm:r=496.0
    fuse1_dm:r=840.0
    tail_dm:r=120.0
    tailcontrol_dm:r=12.0
    stab_dm:r=56.0
    elevator_dm:r=48.0
    fin_dm:r=32.0
    rudder_dm:r=32.0
    gear_l_dm:r=320.0
    gear_r_dm:r=320.0
    gear_c_dm:r=20.0
    cannon1_dm:r=180.0
    cannon2_dm:r=180.0
    cannon3_dm:r=180.0
    cannon4_dm:r=180.0
    aileron_l_dm:r=45.2
    flap_l_dm:r=64.0
    wingcontrol_l_dm:r=8.0
    wing_l_dm:r=560.0
    wing1_l_dm:r=400.0
    wing2_l_dm:r=280.0
    spar_l_dm:r=560.0
    spar1_l_dm:r=400.0
    spar2_l_dm:r=240.0
    aileron_r_dm:r=45.2
    flap_r_dm:r=64.0
    wingcontrol_r_dm:r=8.0
    wing_r_dm:r=560.0
    wing1_r_dm:r=400.0
    wing2_r_dm:r=280.0
    spar_r_dm:r=560.0
    spar1_r_dm:r=400.0
    spar2_r_dm:r=240.0
    cover1_dm:r=880.0
    cover2_dm:r=200.0
    cover3_dm:r=40.0
    cover4_dm:r=40.0
    cover5_dm:r=20.0
    cover6_dm:r=60.0
  }

  PartsWithSurface{
  }
}

SelfSealingTanks{
  tank1_dm:b=yes
  tank2_dm:b=yes
  tank3_dm:b=yes
  tank4_dm:b=yes
  tank5_dm:b=yes
  tank6_dm:b=yes
  tank7_dm:b=yes
  tank8_dm:b=yes
}

Gear{
  SinkFactor:r=900.0
  SinkRateMult:r=0.1
  WaterFriction:r=1.0
  WaterFrictionDefault:r=2.5
  UseCenterOfGravity:b=yes
  RetractableCentralGear:b=no
  CenterGearType:t="Fixed"
  CenterGearBrakes:b=no
  FullBrakeSlidingFrictionMult:r=0.8
  FrontalSpringsHeight:r=0.3
  TailSpringsHeight:r=0.1
  FrontalSpringsCoeff:r=263163.0
  TailSpringsCoeff:r=263163.0
  HasWheels:b=yes
  LeftWheelRadius:r=0.35
  RightWheelRadius:r=0.35
  CenterWheelRadius:r=0.147
  Height:r=1.6145
  Pitch:r=11.842
  WaterSpeedPropCheckVal:p2=0.1, 0.1
  WaterWaveHeightForCheck:p2=0.0, 100.0
  WaterRudderSpeedRange:p2=8.33333, 13.8889
}

Passport{

  Alt{
  }

  IAS{
  }
}
flightmodels/supercane_user.blk(實際代碼)
fmFile:t="fm/supercane_user_fm.blk"
model:t="hurricane_mk1c"
MetaPartsBlk:t="gameData/FlightModels/dm/metaparts/prewar_fighter_metaparts.blk"
exhaustEffectsBlk:t="gameData/FlightModels/exhaustEffects/exhaustEffects_common.blk"
type:t="typeFighter"
paratrooper:t="usa_para"
overheatBlk:t="gameData/FlightModels/DM/overheat.blk"
damagePartsToCollisionObjectsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_collision_objects.blk"
damagePartsToFmPartsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_fm_parts_map.blk"
damagePartsToHudPartsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_hud_parts_map.blk"
damagePartsDependencyMapBlk:t="gameData/FlightModels/DM/dm_parts_dependency_map.blk"
damagePartsToCollisionPointsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_collision_points_map.blk"
damagePartsToWeaponsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_weapons_map.blk"
damagePartsToVisualEffectsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_visual_effects_map.blk"
damagePartsExcludeFromHoleBlk:t="gameData/FlightModels/DM/dm_parts_exclude_from_hole.blk"
explosion_dmBlk:t="gameData/FlightModels/DM/commonExplosion.blk"
fireParamsPreset:t="500kph"
fightAiBehaviour:t="fighter"

ikPilot{
  model:t="pilot_raf_char"
  maxHeadHorAngle:r=60.0
  maxHeadDownAngle:r=60.0
  maxHeadUpAngle:r=10.0
  headNode:t="Bip01 Head"
  pelvisNode:t="Bip01 Pelvis"
  pelvisTargetNode:t="Bip01 Pelvis01"

  ikNode{
    downNode:t="Bip01 L Hand"
    midNode:t="Bip01 L Forearm"
    upNode:t="Bip01 L UpperArm"
    targetNode:t="throttle_lhand_1"
    flexionDir:p3=0.0, -1.0, 0.2
  }

  ikNode{
    downNode:t="Bip01 R Hand"
    midNode:t="Bip01 R Forearm"
    upNode:t="Bip01 R UpperArm"
    targetNode:t="stick_rhand_1"
    flexionDir:p3=0.0, -1.0, -0.5
  }

  ikNode{
    downNode:t="Bip01 L Foot"
    midNode:t="Bip01 L Calf"
    upNode:t="Bip01 L Thigh"
    targetNode:t="pedal_lfoot_1"
    flexionDir:p3=0.0, 1.0, 0.3
  }

  ikNode{
    downNode:t="Bip01 R Foot"
    midNode:t="Bip01 R Calf"
    upNode:t="Bip01 R Thigh"
    targetNode:t="pedal_rfoot_1"
    flexionDir:p3=0.0, 1.0, -0.3
  }
}

attach{
  pilot1:t="pilot_raf_500"
}

Params{
  Range:r=740.0
}

Sound{
  Engine:t="engine09"
  gun:t="gun_hurricane"
}

weapon_presets{

  preset{
    name:t="hurricane_mk1_default"
    blk:t="gameData/FlightModels/weaponPresets/hurricane_mk1_default.blk"
  }
}

jetwash{
  radius:r=10.0
  minDist:r=50.0
  timeToLive:r=45.0
  maxPower:r=6.0
  maxSegments:i=50
}

turbulence{
  segmentlength:r=100.0
  startSpeed:r=28.0
  maxSpeed:r=140.0
  maxPower:r=6.0
  initialRadius:r=12.0
  radiusSpeed:r=2.0
}

fireParams{
  engineExtinguishFireSpeed:p2=82.0, 166.0
  engineExtinguishFireSpeedChance:p2=0.4, 0.7
  fireDamagePowerRel:r=0.02
  nonExtinguishFireTime:r=5.0
}

wiki{

  general{
    length:r=9.58
    wingspan:r=12.192
    wingArea:r=23.93
    emptyWeight:r=2440.0
    normalWeight:r=2836.0
    maxTakeoffWeight:r=2864.0
    powerPlantType:i=0
    powerMaxMil:r=1020.0
  }

  performance{

    table{
      rpmMil:r=3000.0
      manifoldPressureMil:r=1.43
      airSpeedMil0:p2=0.0, 406.0
      airSpeedMil1:p2=5300.0, 507.0
      climbRateMil0:p2=0.0, 15.0
      climbRateMil1:p2=5000.0, 16.6
      climbTimeMil0:p2=2000.0, 136.494
      climbTimeMil1:p2=4000.0, 266.401
      climbTimeMil2:p2=6000.0, 397.618
      climbTimeMil3:p2=8000.0, 581.463
      turnTimeMil:p2=1000.0, 17.0
      takeoffDistance:r=293.708
      ceiling:r=11900.0
      rollRate:r=78.0
      wingLoading:r=119.0
      powerToWeightRatio:r=0.32
    }

    plot{
      airSpeedMil0:p2=0.0, 406.0
      airSpeedMil1:p2=5200.0, 505.0
      airSpeedMil2:p2=7700.0, 487.0
      airSpeedMil3:p2=10800.0, 438.0
      airSpeedMil4:p2=11900.0, 405.0
      climbRateMil0:p2=0.0, 15.0
      climbRateMil1:p2=5000.0, 16.6
      climbRateMil2:p2=8400.0, 8.5
      climbRateMil3:p2=11900.0, 1.9
    }
  }
}

balanceData{
  accSpd:r=3.215
  climbSpeed:r=54.6
  maxSpeed:r=200.0
  turnTime:r=11.4
}

wiki{

  general{
    length:r=9.58
    wingspan:r=12.192
    wingArea:r=23.93
    emptyWeight:r=2000.0
    normalWeight:r=3384.0
    maxTakeoffWeight:r=3450.0
    powerPlantType:i=0
    powerMaxMil:r=4500.0
  }

  performance{

    table{
      rpmMil:r=3000.0
      manifoldPressureMil:r=1.43
      airSpeedMil0:p2=0.0, 742.0
      airSpeedMil2:p2=7650.0, 780.0
      climbRateMil0:p2=0.0, 50.7
      climbRateMil2:p2=6000.0, 54.6
      climbTimeMil0:p2=2000.0, 174.108
      climbTimeMil1:p2=4000.0, 340.524
      climbTimeMil2:p2=6000.0, 510.496
      climbTimeMil3:p2=8000.0, 764.53
      turnTimeMil:p2=6000.0, 11.4
      takeoffDistance:r=300.0
      ceiling:r=10600.0
      rollRate:r=190.0
      wingLoading:r=94.0
      powerToWeightRatio:r=0.27
    }

    plot{
      airSpeedMil0:p2=0.0, 742.0
      airSpeedMil1:p2=5200.0, 763.0
      airSpeedMil2:p2=7650.0, 780.0
      airSpeedMil3:p2=9600.0, 750.0
      airSpeedMil4:p2=10600.0, 700.0
      climbRateMil0:p2=0.0, 50.7
      climbRateMil1:p2=3400.0, 53.3
      climbRateMil2:p2=6000.0, 54.6
      climbRateMil3:p2=7700.0, 45.1
      climbRateMil4:p2=10600.0, 29.7
    }
  }
}

cockpit{
  headPos:p3=-0.85, 1.073, 0.0
  headPosOnShooting:p3=-0.85, 1.073, 0.0
  mirror:b=yes
  mirrorPos:p3=-0.48, 1.223, 0.0
  mirrorNorm:p3=-0.954, -0.3, 0.0
  lightPos:p3=-0.308406, 0.761109, -0.264905
  lightColor:p3=0.62, 0.3, 0.21
  lightAttenuation:r=5.0

  devices{
    speed:p2=0.0, 143.05
    pedals1:p2=-1.0, 1.0
    stick_ailerons:p2=-1.8, 1.8
    stick_elevator:p2=-1.8, 1.8
    throttle:p2=-1.0, 1.8
    trimmer:p2=-1.0, 1.0
    vario:p2=-20.32, 20.32
    altitude_10k:p2=0.0, 100000.0
    altitude_hour:p2=0.0, 10000.0
    altitude_min:p2=0.0, 1000.0
    altitude_koef:r=1.0
    compass:p2=0.0, 360.0
    compass1:p2=0.0, 360.0
    bank:p2=-8.0, 8.0
    turn:p2=-0.23562, 0.23562
    clock_hour:p2=0.0, 12.0
    clock_min:p2=0.0, 60.0
    clock_sec:p2=0.0, 60.0
    manifold_pressure:p2=0.517367, 2.72369
    rpm:p2=1000.0, 5000.0
    oil_temperature:p2=0.0, 100.0
    oil_pressure:p2=0.0, 100.0
    water_temperature:p2=40.0, 140.0
    fuel:p2=0.0, 307.7
    fuel_pressure:p2=0.0, 10.0
    aviahorizon_pitch:p2=-90.0, 90.0
    aviahorizon_roll:p2=-180.0, 180.0
    weapon1:p2=0.0, 1.0
    throttle:p2=0.0, 1.0
    mixture:p2=0.0, 1.0
    flaps:p2=0.0, 1.0
    flaps_fixed:b=no
    gears:p2=0.0, 1.0
    gear_fixed:b=no
    gears_lamp:p2=0.0, 0.0
  }

  parts_holes_dmg{
    part:t="fuse"
  }

  parts_oil_dmg{
    part:t="engine1"
    part:t="engine2"
    part:t="engine3"
    part:t="engine4"
  }
}

DamageParts{

  armor10{

    cannon1_dm{
      hp:r=60.0
    }

    cannon2_dm{
      hp:r=60.0
    }

    cannon3_dm{
      hp:r=60.0
    }

    cannon4_dm{
      hp:r=60.0
    }
  }

  armor12_7{

    armor1_dm{
      hp:r=160.0
    }
  }

  armor6_35{

    armor2_dm{
      hp:r=140.0
    }
  }

  armor_engine{

    engine1_dm{
      genericDamageMult:r=1.6
      hp:r=122.0
    }
  }

  c_dural3{

    aileron_l_dm{
      genericDamageMult:r=0.3
      hp:r=104.0
    }

    aileron_r_dm{
      genericDamageMult:r=0.3
      hp:r=104.0
    }

    elevator0_dm{
      genericDamageMult:r=0.3
      hp:r=67.2
    }

    elevator1_dm{
      genericDamageMult:r=0.3
      hp:r=67.2
    }

    fin_dm{
      hp:r=104.8
    }

    flap_l_dm{
      hp:r=91.2
    }

    flap_r_dm{
      hp:r=91.2
    }

    rudder_dm{
      genericDamageMult:r=0.3
      hp:r=122.0
    }

    stab_dm{
      hp:r=86.4
    }
  }

  c_dural7{

    fuse1_dm{
      hp:r=240.0
    }

    fuse_dm{
      hp:r=280.0
    }

    tail_dm{
      genericDamageMult:r=0.5
      hp:r=402.0
    }

    wing1_l_dm{
      genericDamageMult:r=0.3
      hp:r=322.0
    }

    wing1_r_dm{
      genericDamageMult:r=0.3
      hp:r=322.0
    }

    wing2_l_dm{
      genericDamageMult:r=0.3
      hp:r=315.2
    }

    wing2_r_dm{
      genericDamageMult:r=0.3
      hp:r=315.2
    }

    wing_l_dm{
      genericDamageMult:r=0.3
      hp:r=252.0
    }

    wing_r_dm{
      genericDamageMult:r=0.3
      hp:r=252.0
    }
  }

  dural{

    cover1_dm{
      hp:r=80.0
    }

    cover2_dm{
      hp:r=80.0
    }

    cover3_dm{
      hp:r=80.0
    }

    cover4_dm{
      hp:r=80.0
    }

    cover5_dm{
      hp:r=80.0
    }

    cover6_dm{
      hp:r=80.0
    }
  }

  dural40{

    spar1_l_dm{
      hp:r=350.0
    }

    spar1_r_dm{
      hp:r=350.0
    }

    spar2_l_dm{
      hp:r=310.0
    }

    spar2_r_dm{
      hp:r=310.0
    }

    spar_l_dm{
      hp:r=350.0
    }

    spar_r_dm{
      hp:r=350.0
    }
  }

  glass38{

    armor3_dm{
      hp:r=400.0
    }
  }

  protected_controls{

    tailcontrol_dm{
      hp:r=242.0
    }

    wingcontrol_l_dm{
      hp:r=242.0
    }

    wingcontrol_r_dm{
      hp:r=242.0
    }
  }

  steel{

    gear_c_dm{
      hp:r=160
    }

    gear_l_dm{
      hp:r=208.8
    }

    gear_r_dm{
      hp:r=208.8
    }
  }

  steel_cooling_sys{

    oil1_dm{
      hp:r=60.8
    }

    oil2_dm{
      hp:r=60.8
    }

    water1_dm{
      hp:r=70.0
    }

    water2_dm{
      hp:r=70.0
    }
  }

  steel_pilot{

    pilot_dm{
      fireProtectionHp:r=100.0
      hp:r=100.0
    }
  }

  steel_tank_s{

    tank1_dm{
      hp:r=160.0
    }

    tank2_dm{
      hp:r=160.0
    }

    tank3_dm{
      hp:r=160.0
    }

    tank4_dm{
      hp:r=160.0
    }
  }
}

DamageEffects{

  part{
    name:t="aileron_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="aileron_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="armor1_dm"
  }

  part{
    name:t="armor2_dm"
  }

  part{
    name:t="armor3_dm"
  }

  part{
    name:t="cannon1_dm"
  }

  part{
    name:t="cannon2_dm"
  }

  part{
    name:t="cannon3_dm"
  }

  part{
    name:t="cannon4_dm"
  }

  part{
    name:t="cover1_dm"
  }

  part{
    name:t="cover2_dm"
  }

  part{
    name:t="cover3_dm"
  }

  part{
    name:t="cover4_dm"
  }

  part{
    name:t="cover5_dm"
  }

  part{
    name:t="elevator0_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="elevator1_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="engine1_dm"

    onHit{
      damage:r=210.0
      fire:r=0.01
    }

    onHit{
      damage:r=212.0
      fire:r=0.01
      leak_oil:r=0.5
      leak_water:r=0.45
      cut:r=0.0
    }

    onHit{
      damage:r=240.0
      fire:r=0.1
      leak_oil:r=0.8
      leak_water:r=1.0
      cut:r=0.0
    }

    onKill{
      damage:r=210.0
      fire:r=30.0
      leak_oil:r=10.0
      leak_water:r=10.0
      cut:r=0.0
    }

    onKill{
      damage:r=240.0
      fire:r=45.0
      leak_oil:r=10.0
      leak_water:r=10.0
      cut:r=0.0
    }
  }

  part{
    name:t="fin_dm"

    onHit{
      damage:r=210.0
      tailcontrol_dm:r=0.001
    }

    onHit{
      damage:r=240.0
      cut:r=0.6
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      tailcontrol_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=10.0
    }

    onKill{
      damage:r=240.0
      cut:r=2.0
      nothing:r=5.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
      nothing:r=0.0
    }
  }

  part{
    name:t="flap_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
    }
  }

  part{
    name:t="flap_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
    }
  }

  part{
    name:t="fuse1_dm"

    onHit{
      damage:r=219.0
      wing_r_dm:r=0.1
      wing_l_dm:r=0.1
    }

    onHit{
      damage:r=220.0
      wing_r_dm:r=0.3
      wing_l_dm:r=0.3
    }

    onHit{
      damage:r=230.0
      wing_r_dm:r=0.5
      wing_l_dm:r=0.5
    }

    onHit{
      damage:r=240.0
      wing_r_dm:r=0.7
      wing_l_dm:r=0.7
    }

    onHit{
      damage:r=260.0
      wing_r_dm:r=0.9
      wing_l_dm:r=0.9
    }

    onKill{
      damage:r=210.0
      wingcontrol_l_dm:r=1.0
      wingcontrol_r_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=217.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=5.0
    }

    onKill{
      damage:r=220.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=3.0
    }

    onKill{
      damage:r=240.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=260.0
      fire:r=5.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
    }
  }

  part{
    name:t="fuse_dm"

    onHit{
      damage:r=220.0
      tail_dm:r=0.2
    }

    onHit{
      damage:r=230.0
      tail_dm:r=0.4
    }

    onHit{
      damage:r=240.0
      tail_dm:r=0.6
    }

    onHit{
      damage:r=255.0
      tail_dm:r=0.8
    }

    onHit{
      damage:r=250.0
      tail_dm:r=0.9
    }

    onHit{
      damage:r=260.0
      tail_dm:r=1.0
    }

    onKill{
      damage:r=210.0
      tail_dm:r=1.0
      nothing:r=10.0
    }

    onKill{
      damage:r=213.0
      tail_dm:r=1.0
      nothing:r=7.0
    }

    onKill{
      damage:r=217.0
      tail_dm:r=1.0
      nothing:r=6.0
    }

    onKill{
      damage:r=220.0
      tail_dm:r=1.0
      nothing:r=5.0
    }

    onKill{
      damage:r=230.0
      tail_dm:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=240.0
      tail_dm:r=1.0
      nothing:r=3.0
    }

    onKill{
      damage:r=250.0
      tail_dm:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=260.0
      tail_dm:r=1.0
      nothing:r=1.0
    }
  }

  part{
    name:t="gear_c_dm"

    onHit{
      damage:r=225.0
      cut:r=0.1
    }

    onHit{
      damage:r=235.0
      cut:r=0.4
    }

    onHit{
      damage:r=250.0
      cut:r=0.7
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
    }
  }

  part{
    name:t="gear_l_dm"

    onHit{
      damage:r=225.0
      cut:r=0.1
    }

    onHit{
      damage:r=235.0
      cut:r=0.4
    }

    onHit{
      damage:r=250.0
      cut:r=0.7
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
    }
  }

  part{
    name:t="gear_r_dm"

    onHit{
      damage:r=225.0
      cut:r=0.1
    }

    onHit{
      damage:r=235.0
      cut:r=0.4
    }

    onHit{
      damage:r=250.0
      cut:r=0.7
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
    }
  }

  part{
    name:t="oil1_dm"

    onHit{
      damage:r=210.0
      leak_oil:r=0.95
    }

    onKill{
      damage:r=210.0
      leak_oil:r=1.0
    }
  }

  part{
    name:t="oil2_dm"

    onHit{
      damage:r=210.0
      leak_oil:r=0.95
    }

    onKill{
      damage:r=210.0
      leak_oil:r=1.0
    }
  }

  part{
    name:t="pilot_dm"
  }

  part{
    name:t="rudder_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="spar1_l_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar1_r_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar2_l_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar2_r_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar_l_dm"
  }

  part{
    name:t="spar_r_dm"
  }

  part{
    name:t="stab_dm"

    onHit{
      damage:r=210.0
      tailcontrol_dm:r=0.001
    }

    onHit{
      damage:r=240.0
      cut:r=0.6
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      tailcontrol_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=10.0
    }

    onKill{
      damage:r=240.0
      cut:r=2.0
      nothing:r=5.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
      nothing:r=0.0
    }
  }

  part{
    name:t="tail_dm"

    onHit{
      damage:r=240.0
      cut:r=0.25
    }

    onHit{
      damage:r=260.0
      cut:r=0.5
    }

    onHit{
      damage:r=275.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      tailcontrol_dm:r=1.0
      nothing:r=19.0
    }

    onKill{
      damage:r=220.0
      tailcontrol_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=3.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=275.0
      cut:r=1.0
    }
  }

  part{
    name:t="tailcontrol_dm"
  }

  part{
    name:t="tank1_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="tank2_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="tank3_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="tank4_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="water1_dm"

    onHit{
      damage:r=210.0
      leak_water:r=0.5
    }

    onKill{
      damage:r=210.0
      leak_water:r=1.0
    }
  }

  part{
    name:t="water2_dm"

    onHit{
      damage:r=210.0
      leak_water:r=0.5
    }

    onKill{
      damage:r=210.0
      leak_water:r=1.0
    }
  }

  part{
    name:t="wing1_l_dm"
    defaultEffectPart:t="spar1_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing1_r_dm"
    defaultEffectPart:t="spar1_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing2_l_dm"
    defaultEffectPart:t="spar2_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing2_r_dm"
    defaultEffectPart:t="spar2_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing_l_dm"
  }

  part{
    name:t="wing_r_dm"
  }

  part{
    name:t="wingcontrol_l_dm"
  }

  part{
    name:t="wingcontrol_r_dm"
  }
}

commonWeapons{

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare1"
    flash:t="flare1"
    shell:t="emtr_shellrejection1"
    dm:t="cannon1_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
  }

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare2"
    flash:t="flare2"
    dm:t="cannon2_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
    traceOffset:i=1
  }

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare3"
    flash:t="flare3"
    shell:t="emtr_shellrejection2"
    dm:t="cannon3_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
    traceOffset:i=1
  }

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare4"
    flash:t="flare4"
    dm:t="cannon4_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
  }
}

modifications{

  cd_98{
  }

  CdMin_Fuse{
  }

  new_cover{
  }

  structure_str{
  }

  hp_105{
  }

  new_radiator{
  }

  new_compressor{
  }

  new_engine_injection{
  }

  hispano_universal{
  }

  hispano_ground_targets{
  }

  hispano_air_targets{
  }

  hispano_tracers{
  }

  hispano_stealth{
  }

  hispano_belt_pack{
    tier:i=1
  }

  hispano_mk2_new_gun{
    reqModification:t="hispano_belt_pack"
    tier:i=2
  }

  hispano_mk_2_narrow_chamber_new_gun{
    reqModification:t="hispano_mk2_new_gun"
    tier:i=3
  }

  hispano_mk_2_1943_new_gun{
    reqModification:t="hispano_mk_2_narrow_chamber_new_gun"
    tier:i=4
  }
}

user_skin{
  name:t="hurricane_mk1c"

  replace_tex{
    from:t="hurricane_mk1c_c*"
  }

  replace_tex{
    from:t="hurricane_mk1c_c_dmg*"
  }

  replace_tex{
    from:t="hurricane_mk1c_n*"
  }

  replace_tex{
    from:t="hurricane_mk1c_n_dmg*"
  }
}

cutting{
  emtr_break_wing1_l_from:p3=-0.796621, -0.186578, 1.43634
  emtr_break_wing1_l_to:p3=-0.796621, -0.186578, 2.16873
  emtr_break_wing2_l_from:p3=-0.796621, -0.186578, 3.26731
  emtr_break_wing2_l_to:p3=-0.796621, -0.186578, 4.39625
  emtr_break_wing1_r_from:p3=-0.796621, -0.186578, -1.43633
  emtr_break_wing1_r_to:p3=-0.796621, -0.186578, -2.16872
  emtr_break_wing2_r_from:p3=-0.796621, -0.186578, -3.2673
  emtr_break_wing2_r_to:p3=-0.796621, -0.186578, -4.39625
  emtr_break_wing_tail:p3=-5.17184, 0.0, 0.0
  finCut:b=no
  emtr_break_stab_l_from:p3=-5.56507, 0.603887, 0.333856
  emtr_break_stab_l_to:p3=-5.56507, 0.603887, 1.33542
  emtr_break_stab_r_from:p3=-5.56507, 0.603887, -0.333854
  emtr_break_stab_r_to:p3=-5.56507, 0.603887, -1.33542
  emtr_break_fin_from:p3=-5.53513, 0.756434, 3.14257e-06
  emtr_break_fin_to:p3=-5.53513, 1.46444, 3.14257e-06
}
weapons/Cannon25mmHV.blk(實際代碼)
cannon:b=yes
weaponType:i=3
bUseHookAsRel:b=yes
emitColor:p3=1.0, 1.0, 0.0
emitI:r=10.0
emitR:r=3.0
emitTime:r=0.03
aimMinDist:r=10.0
aimMaxDist:r=4000.0
maxDeltaAngle:r=0.0
shotFreq:r=12.5
traceFreq:i=1
bEnablePause:b=no
bullets:i=250
bulletsCluster:i=1
fxType:t="muzzle_air_20mm"
fxMultipleSpawn:b=yes
soundLoop:b=no

overheat{
  overheat:p2=98.8, 0.0
  overheat:p2=99.0, 0.5
}

  bullet{
    mass:r=0.5
    caliber:r=0.025
    damageCaliber:r=0.015
    ballisticCaliber:r=0.015
    speed:r=5000.0
    maxDistance:r=20000.0
    ricochetPreset:t="apds_fs_long"
    ricochetPreset:t="ap"
    secondaryShattersPreset:t="apds_fs_long"
    stabilityThreshold:r=0.0
    stabilityCaliberToArmorThreshold:r=10.0
    stabilityReductionAfterRicochet:r=0.1
    stabilityReductionAfterPenetration:r=0.05
    bulletType:t="apds_fs_long_tank"
    slopeEffectPreset:t="apds_fs_long"
    fresnel:p3=0.23, 0.1, 2.0
    recoilMultiplier:r=0.001
    onHitChanceMultFire:r=25.0
    onHitChanceMultExplFuel:r=0.7
    relativeVelHitShift:p2=300.0, 20000.0
    relativeVelArmorShift:p2=200.0, 20000.0
    groundCollisionEffect:t="hit_air_20mm_ground_ap"
    ricochetEffect:t="bullet_hit_armor"
    waterCollisionEffect:t="water_splash"
    shutterDamage:b=yes
    shutterDamageRadius:r=15.0
    shutterAmount:i=1500
    shutterArmorPower:r=60.0
    shutterHit:r=30.0
    recoilMultiplier:r=0.01

    stabilityRicochetModifier{
      mod1:p2=0.0, 0.0
      mod2:p2=65.0, 0.1
      mod3:p2=75.0, 0.3
      mod3:p2=85.0, 0.7
    }

    hitpower{
      HitPower0m:p2=1.0, 1000.0
      HitPower10000m:p2=0.9, 20000.0
    }

    armorpower{
    ArmorPower0m:p2=760.0, 10.0
    ArmorPower100m:p2=760.0, 100.0
    ArmorPower250m:p2=740.0, 250.0
    ArmorPower500m:p2=720.0, 500.0
    ArmorPower750m:p2=680.0, 750.0
    ArmorPower1000m:p2=650.0, 1000.0
    ArmorPower1250m:p2=610.0, 1250.0
    ArmorPower1500m:p2=570.0, 1500.0
    ArmorPower1750m:p2=530.0, 1750.0
    ArmorPower2000m:p2=490.0, 2000.0
    ArmorPower2500m:p2=400.0, 2500.0
    ArmorPower3000m:p2=300.0, 3000.0
    ArmorPower5000m:p2=90.0, 5000.0
    }

    visual{
      range_percent_of_ammo:p2=100.0, 0.0
      traceFreq:i=1
      tracer:t="20mmRed"
      trail:t="black"
    }

    collisions{

      default{
        fx:t="hit_air_20mm_ground_ap"
      }

      horLandMesh{
        fx:t="hit_air_20mm_ground_ap"
      }

      soil{
        fx:t="hit_air_20mm_ground_ap"
      }

      dirt{
        fx:t="hit_air_20mm_ground_ap"
      }

      road{
        fx:t="hit_air_20mm_ground_ap"
      }

      roadSoil{
        fx:t="hit_air_20mm_ground_ap"
      }

      sand{
        fx:t="hit_air_20mm_ground_ap"
      }

      duneSand{
        fx:t="hit_air_20mm_ground_ap"
      }

      roadSand{
        fx:t="hit_air_20mm_ground_ap"
      }

      quickSand{
        fx:t="hit_air_20mm_ground_ap"
      }

      snow{
        fx:t="hit_air_20mm_snow"
      }

      ice{
        fx:t="hit_air_20mm_snow"
      }

      roadSnow{
        fx:t="hit_air_20mm_snow"
      }

      snowLower{
        fx:t="hit_air_20mm_snow"
      }

      glass{
        fx:t="hit_air_20mm_metall_ap"
      }

      wood{
        fx:t="hit_air_20mm_wood_ap"
      }

      steel{
        fx:t="hit_air_20mm_metall_ap"
      }

      metal{
        fx:t="hit_air_20mm_metall_ap"
      }

      buildings{
        fx:t="hit_air_20mm_stone_ap"
      }

      verLandMesh{
        fx:t="hit_air_20mm_stone_ap"
      }

      concrete{
        fx:t="hit_air_20mm_stone_ap"
      }

      rocks{
        fx:t="hit_air_20mm_stone_ap"
      }

      rocksSlippery{
        fx:t="hit_air_20mm_stone_ap"
      }

      fabric{
        fx:t="hit_air_20mm_stone_ap"
      }

      stone_snow{
        fx:t="hit_air_20mm_snow"
      }
    }
  }

  bullet{
    mass:r=0.6
    explosiveType:t="a_ix_2"
    explosiveMass:r=3.548
    caliber:r=0.025
    speed:r=5000.0
    maxDistance:r=20000.0
    normalizationPreset:t="heat"
    ricochetPreset:t="he"
    secondaryShattersPreset:t="ap"
    stabilityThreshold:r=0.05
    stabilityCaliberToArmorThreshold:r=5.0
    stabilityReductionAfterRicochet:r=0.0
    stabilityReductionAfterPenetration:r=0.0
    bulletType:t="he_frag_fs_tank"
    slopeEffectPreset:t="ap"
    fresnel:p3=0.23, 0.1, 2.0
    useEffectiveArmorThicknessForShatter:b=yes
    explodeOnRendinst:b=yes
    recoilMultiplier:r=0.001
    hitPowerMult:r=1.0
    explodeTreshold:r=0.1
    onHitChanceMultFire:r=25.0
    effectiveDistance:r=20000.0
    relativeVelHitShift:p2=4000.0, 20000.0
    relativeVelArmorShift:p2=4000.0, 20000.0
    explodeTreshold:r=0.1
    explodeHitPower:r=160.0
    explodeArmorPower:r=60.0
    explodeRadius:p2=0.6, 6.0
    fuseDelayDist:r=0.2
    shutterDamage:b=yes
    shutterDamageRadius:r=15.0
    shutterAmount:i=1500
    shutterArmorPower:r=60.0
    shutterHit:r=30.0
    recoilMultiplier:r=0.01
    groundCollisionEffect:t="hit_air_20mm_ground_ap"
    ricochetEffect:t="hit_air_20mm_metall_ap"
    waterCollisionEffect:t="hit_air_20mm_water"

    stabilityRicochetModifier{
      mod1:p2=0.0, 0.0
      mod2:p2=65.0, 0.1
      mod3:p2=75.0, 0.2
      mod3:p2=85.0, 0.3
    }

    hitpower{
      HitPower0m:p2=0.95, 500.0
      HitPower10000m:p2=0.9, 20000.0
    }

    armorpower{
    ArmorPower0m:p2=76.0, 10.0
    ArmorPower100m:p2=76.0, 100.0
    ArmorPower250m:p2=74.0, 250.0
    ArmorPower500m:p2=72.0, 500.0
    ArmorPower750m:p2=68.0, 750.0
    ArmorPower1000m:p2=65.0, 1000.0
    ArmorPower1250m:p2=61.0, 1250.0
    ArmorPower1500m:p2=57.0, 1500.0
    ArmorPower1750m:p2=53.0, 1750.0
    ArmorPower2000m:p2=49.0, 2000.0
    ArmorPower2500m:p2=40.0, 2500.0
    ArmorPower3000m:p2=30.0, 3000.0
    ArmorPower5000m:p2=9.0, 5000.0
    }

    visual{
      range_percent_of_ammo:p2=100.0, 0.0
      traceFreq:i=1
      tracer:t="20mmRed"
    }

    collisions{

      default{
        fx:t="hit_air_20mm_ground_he"
      }

      horLandMesh{
        fx:t="hit_air_20mm_ground_he"
      }

      soil{
        fx:t="hit_air_20mm_ground_he"
      }

      dirt{
        fx:t="hit_air_20mm_ground_he"
      }

      road{
        fx:t="hit_air_20mm_ground_he"
      }

      roadSoil{
        fx:t="hit_air_20mm_ground_he"
      }

      sand{
        fx:t="hit_air_20mm_ground_he"
      }

      duneSand{
        fx:t="hit_air_20mm_ground_he"
      }

      roadSand{
        fx:t="hit_air_20mm_ground_he"
      }

      quickSand{
        fx:t="hit_air_20mm_ground_he"
      }

      snow{
        fx:t="hit_air_20mm_snow"
      }

      ice{
        fx:t="hit_air_20mm_snow"
      }

      roadSnow{
        fx:t="hit_air_20mm_snow"
      }

      snowLower{
        fx:t="hit_air_20mm_snow"
      }

      glass{
        fx:t="hit_air_20mm_metall_he"
      }

      wood{
        fx:t="hit_air_20mm_wood_he"
      }

      steel{
        fx:t="hit_air_20mm_metall_he"
      }

      metal{
        fx:t="hit_air_20mm_metall_he"
      }

      buildings{
        fx:t="hit_air_20mm_stone_he"
      }

      verLandMesh{
        fx:t="hit_air_20mm_stone_he"
      }

      concrete{
        fx:t="hit_air_20mm_stone_he"
      }

      rocks{
        fx:t="hit_air_20mm_stone_he"
      }

      rocksSlippery{
        fx:t="hit_air_20mm_stone_he"
      }

      fabric{
        fx:t="hit_air_20mm_stone_he"
      }

      stone_snow{
        fx:t="hit_air_20mm_snow"
      }
    }
  }

gunSound{
  path:t="sounds/guns"
  pathStudio:t="aircraft/weapon"
  outside:t="hs_mk2_gun_outside"
  cockpit:t="hs_mk2_gun_inside"
  ai:t="hs_mk2_gun_ai"
}

文字描述

歸屬者

主角(美國,熾天使中隊)《熾天使:二戰空騎兵
"巨貓"(英國,中蘇聯軍戰爭雷霆空軍部隊)《戰爭雷霆:丙申戰爭》

機體結構

機翼機身鋼骨架+硬鋁蒙皮,尾部鋼管架+織物蒙皮,座艙前後護甲+前防彈玻璃,翼根+座艙前部油箱共314L(原廠)
機翼機身鋼骨架+硬鋁蒙皮,尾部金屬鋼管架+織物蒙皮,座艙前後護甲+發動機護甲+前防彈玻璃,翼根+座艙前部油箱共314L(主角二戰中期改造)
機翼機身鉻鈦合金骨架+鈦合金高整體度蒙皮(具特氟龍鍍層,封縫),尾部鉻鈦合金骨架+一體凱夫拉蒙皮,座艙一體式全方位護甲+發動機護甲+全方位防彈氣泡座艙玻璃,移除座艙前部油箱僅保留翼根油箱共220L,並設可拋棄式浮筒(包含副油箱共1000L)(拉沙爾丙申戰爭中後期改造)

氣動

原廠普通翼型(原廠),clmax=1.3
原廠翻新整平翼型,clmax=1.5(主角二戰中期改造)
高升阻比優化超臨界翼型,雙段式前緣縫翼,clmax=1.9.(不包括前緣縫翼),clmax=2.6(包括前緣縫翼)(拉沙爾丙申戰爭中後期改造)

武器配備

8×7.7×56mm勃朗寧303機槍(原廠)
8×20×110mm西斯帕諾MKⅡ機炮(主角二戰中期改造)
4×25×200mm自研HV機炮(拉沙爾丙申戰爭中後期改造)

引擎

原廠早期羅爾斯羅伊斯梅林引擎,1100BHP,三葉螺旋槳(原廠)
升級版羅爾斯羅伊斯梅林引擎,1450BHP,三葉螺旋槳(主角二戰中期改造)
非法改裝羅爾斯羅伊斯梅林引擎,4500BHP,共軸反槳2×4超大號螺旋槳(甚至可能是從圖-95扯下來的)(拉沙爾丙申戰爭中後期改造)

塗裝

原廠塗裝,白體UP⊙W,R4118(原廠)
海軍藍灰/藍綠塗裝,白體UP⊙W,R4118,機頭有70德國戰鬥機擊墜標誌以及150個日本戰鬥機擊墜標誌(主角二戰中期改造)
裸鈦銀色塗裝,黑體UP⊙W,R4118,座艙左外側壁有英國國旗與Lt.Hugecat的字樣,機頭有5個蘇聯王牌戰鬥機擊墜標誌以及20個其他國別戰鬥機擊墜標誌(拉沙爾丙申戰爭中後期改造)

2:伊卡洛斯軍械庫P-1KE(Icarus Armories P-1KE)

熾天使格式

紙面數據

速度評星:6
加速度評星:6
靈活度評星:6
火力評星:6
生命值評星:4

速度及加速度實際數據

最低速度:50
巡航速度:350
最高速度:750
減速時間:1
加速時間:1.5
航母減速:700

靈活度實際數據

俯仰率:50
俯仰時間:1.7
偏航率:40
偏航時間:1.0
滾轉率:250
滾轉時間:1.0
註:僚機計劃中速度數值乘以3.6,俯仰率數值乘以4

機體實際數據

空重:12000
生命值:450
護甲:3

武器實際數據

武器配置:4×PLSL
子彈速度:300000000
DPS:6000
射程:30000
2×RG
子彈速度:10000
DPS:無意義(單發秒殺任意物體,裝填5秒)
射程:10000

汽車腦洞

1:斯巴魯BRZ MKⅠ(ZC6)後期型「魔鬼兔+」(Subaru BRZ MKⅠ (ZC6) Late "Devil Bunny Plus")

綜述(Overview)

File:斯巴魯BRZ MKⅠ(ZC6)後期型「魔鬼兔+」.png
斯巴魯BRZ MKⅠ(ZC6)後期型「魔鬼兔+」(注意尾翼、國旗杆缺失,且該模型為加密模型,無法添加缺失部件)

車牌號:京M Q6175
License Number: 京M Q6175
駕駛人員:Hugehugecat+對二甲苯Masaru
Driver: Hugehugecat+PeterXou Masaru
顏色:白色(#FFFFFF)
Color: White(#FFFFFF)
描述:斯巴魯BRZ的極限版本,配備雙渦輪增壓的FA20T Devil液化天然氣水平對置4缸發動機,可產生693匹馬力,加上BRZ GT300懸架升級以及全碳纖維單體殼,以此對Greta Thunberg,肖戰以及回形針發起最猛烈的挑釁
Description: Extreme version of the Subaru BRZ features a twin turbo-charged FA20T Devil LNG Boxer 4 engine producing 693bhp. Plus BRZ GT300 suspension upgrade and full carbon fiber monocoque, giving the most violent provocation to Greta Thunberg, Zhan Xiao and Paperclip.
出場:《神力科莎《神力科莎極限回:倒霉的BRZ》
Appearances: Assetto Corsa, Assetto Corsa Extreme Stage: Misfortuned BRZ

車架(Bodyframe)

車架描述:全碳纖維單體殼、碳覆鈦合金防滾架、拆空內飾,2座位+1緊急臥姿位置(暫未計算)
Frame description: Full Carbon Fiber Monocoque, Carbon-Covered Titanium Roll Cage, Interiors Removed, 2 seats+1 emergency seat(Not included yet)
尺寸:4.3m×2.025m×1.245m
Size: 4.3m×2.025m×1.245m
車重:900kg
Car Weight: 900kg
車架號:JF1ZC12A5L9027064
Bodyframe VIN number: JF1ZC12A5L9027064

操控(Handling)

懸掛:斯巴魯BRZ GT300懸架數據
Suspension: Subaru BRZ GT300 Suspension Kit
軸距:2.57m
Wheelbase: 2.57m
輪距:前1.92m,後1.945m
Track Width: Front 1.92m, Rear 1.945m
剎車矩:5000N*M
Brake Torque: 5000N*M
輪轂:前245/27 R20 HRE P101;後265/25 R20 HRE P101
Rims: Front 245/27 R20 HRE P101;Rear 265/25 R20 HRE P101
胎面係數:1.55G
Tyre Grip Coefficient: 1.55G
空力套件:Rocket Bunny V3(版權所有:世界漂移旅團隊,尾翼、國旗杆缺失)
Aero Kit: Rocket Bunny V3(Copyright to World Drift Tour Team, rear spoiler and national flag missing)

動力系統(Powertrain)

發動機:2.0L B4T FA20T Devil發動機
Engine: 2.0L B4T FA20T Devil Engine
最大馬力:693BHP@11000RPM
Max Horsepower: 693BHP@11000RPM
發動機號:FA20CG34705
Engine Number: FA20CG34705
驅動方式:前置後驅
Drivetrain: Front engine, Rear Wheel Drive
檔位數:6
Gears: 6
差速限滑率:100%/0%
Diffrential Limit Slip Ratio: 100%/0%

塗裝(Vinyls)

已應用塗裝元素:
Applied Vinyl Elements:
藤原豆腐店(版權所有:重野秀一)
Fujiwara Tofu Shop(Copyright to Shuichi Shigeno)
藍色AC圖標及錯層紋飾特效
Blue AC Logo and Fault Stripe Effect
14號車號(版權所有:費爾南多·阿隆索)
Number 14(Copyright to Fernando Alonso)
斯巴魯紋飾(版權所有:富士重工)
Subaru Stripe(Copyright to Fuji Heavy Industries)
戰勝計數標誌
Victory Markings
尾部烈焰錯層紋飾
Tail Flame Fault Stripe
寬體翼子板意大利紋飾
Widebody Quaterpanel Italy Stripe
泠鳶、賽雷車貼(版權所有:艾瞳今年要甜甜加倍,已購,錯層紋飾特效無法應用)
Lingyuan Yousa and Sailei decal(Copyright to UID: 15449567, purchased. Fault Stripe Effect cannot be applied)
魔鬼兔徽記(版權所有:Hugehugecat)
Devil Bunny Emblem(Copyright to UID 20690222)
戴夫羅傑斯音樂貼紙(版權所有:Avex)
Dave Rodgers Music Decal(Copyright to Avex)
STI貼紙(版權所有:富士重工)
STI Decal(Copyright to Fuji Heavy Industries)
Brembo剎車貼紙
Brembo Brakes Decal
火箭兔貼紙
Rocket Bunny Decal
中復神鷹貼紙
Zhongfu Shenying Carbon Fiber Corp. Decal
Sparco貼紙
Sparco Decal
Greddy貼紙
Greddy Decal
Samsonas貼紙
Samsonas Decal
中國石化貼紙
Sinopec Decal
哈斯貼紙
Haas Decal
Super Eurobeat貼紙(版權所有:Avex)
Super Eurobea Decal(Copyright to Avex)
未應用塗裝元素(涉及獨立模型的無法應用,模型文件被加密):
Unapplied Vinyl Elements(Model encrypted, cannot apply indipendent model layer):
烏賊娘+Mild Seven合體圖標(版權所有:安部真弘,太難了)
Ika Musume+Mild Seven merged logo(Copyright to Masahiro Anbe, impossible to make for me)
水平對置聯盟橫幅(太難了)
BoxerUnion Banner(Impossible to make for me)

雜項(Miscellaneous)

特殊:每年7月7日、9月18日、12月13日車輛會被鎖車,任何人當天無法解鎖以及進入該車輛
Special: Cannot enter this vehicle on 7.7 9.18 12.13 every year, car will be locked