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醒目:急需会破解ccd文件的人

飞机脑洞(完全体)

1:霍克超级飓风(Hawker Supercane)

炽天使格式

纸面数据

速度评星:4.5
加速度评星:5.5
灵活度评星:6
火力评星:6
生命值评星:6

速度及加速度实际数据

最低速度:50
巡航速度:130
最高速度:217
减速时间:1
加速时间:1.5
航母减速:700

灵活度实际数据

俯仰率:60
俯仰时间:1.7
偏航率:50
偏航时间:1.0
滚转率:180
滚转时间:1.0

机体实际数据

空重:2000
生命值:1400
护甲:5

武器实际数据

武器配置:4×25mmHV
子弹速度:5000
DPS:1500
射程:20000
注:强相互作用材质钢针(APFSDS(SIM))兼容性全氮无壳弹(Compatible NitroX Caseless Cartridge)

战争雷霆格式

flightmodels/fm/supercane_user_fm.blk(实际代码)
AileronEffectiveSpeed:r=630.0
RudderEffectiveSpeed:r=500.0
ElevatorsEffectiveSpeed:r=750.0
AileronPowerLoss:r=0.5
RudderPowerLoss:r=1
ElevatorPowerLoss:r=0.8
AlphaAileronMin:r=0.2
AlphaRudderMin:r=0.2
AlphaElevatorMin:r=0.2
AllowStrongControlsRestrictions:b=yes
RudderSens:r=0.597
ElevatorSens:r=0.405
AileronSens:r=0.4
GearActuatorSpeed:r=0.2
WingActuatorSpeed:r=0.1
CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.8
CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0
CockpitDoorBlockSpeed:r=400.0
AirBrakeSpeed:r=0.5
BayDoorSpeed:r=1.0
BombLauncherSpeed:r=2.0
dvFlapsIn:p4=150.0, 280.0, 0.11, 0.12
dvFlapsOut:p4=150.0, 280.0, 0.12, 0.11
Wingspan:r=12.192
SweptWingAngle:r=4.0
WingTaperRatio:r=2.3
Length:r=9.58
StabWidth:r=3.3528
FinHeight:r=1.7446
Crew:i=1
WingAngle:r=2.0
StabAngle:r=1.5
KeelAngle:r=-1.5
AileronAngles:p2=22.0, 21.0
ElevatorAngles:p2=27.0, 26.0
InvertElevator:b=no
FlapsRadiator:r=0.0
RudderAngles:p2=28.0, 28.0
Elevon:b=no
VSlats:p2=120.0, 150.0
Vne:r=1200.0
VneMach:r=0.99
MaxSpeedNearGround:r=750.6
MaxSpeedAtAltitude:r=780.0
CriticalSpeed:r=35.0
ArcadeLimitWepMultiplier:r=1.1
ArcadeHelpersSensitivity:r=1.0
AllowModsToChangeLongidutialBalance:b=yes
ArcadeRollCorrectionMultiplier:r=1.0
ArcadeMaxRollCoeff:r=1.0
ArcadeYawMutilpliers:p3=1.0, 1.0, 1.0
CockpitOpenedDoorBreakSpeed:r=-1.0
MomentOfInertia:p3=5400.0, 12000.0, 6660.0

AvailableControls{
  hasAileronControl:b=yes
  hasAileronTrimControl:b=no
  hasAileronTrimGroundControl:b=yes
  dvAileronTrim:r=0.125
  hasElevatorControl:b=yes
  hasElevatorTrimControl:b=yes
  hasElevatorTrimGroundControl:b=yes
  dvElevatorTrim:r=0.125
  hasRudderControl:b=yes
  hasRudderTrimControl:b=yes
  hasRudderTrimGroundControl:b=yes
  dvRudderTrim:r=0.125
  hasFlapsControl:b=yes
  canTakeoffWithoutFlaps:b=yes
  hasTakeoffFlapsPosition:b=yes
  hasCombatFlapsPosition:b=yes
  hasAirbrake:b=no
  hasGearControl:b=yes
  hasArrestorControl:b=no
  hasWingFoldControl:b=no
  hasCockpitDoorControl:b=no
  hasWheelBrakeControl:b=yes
  hasLockGearControl:b=yes
  bHasBoosterSwitcher:b=no
}

Areas{
  WingLeftIn:r=5.34
  WingLeftMid:r=3.96
  WingLeftOut:r=2.665
  WingRightIn:r=5.34
  WingRightMid:r=3.96
  WingRightOut:r=2.665
  Aileron:r=0.9475
  Stabilizer:r=1.84
  Elevator:r=1.25
  Keel:r=0.82
  Rudder:r=1.213
  WingLeftCut:r=0.25
  WingRightCut:r=0.15
}

Focus{
  FocusOffset:r=-0.02
  WingVertPos:r=0.14
  AlphaShift:r=0.15
  FlapsShift:r=0.06
  AirbrakesShift:r=0.0
  GearShift:r=0.1
  WingInFocus:r=0.6
  WingMidFocus:r=2.032
  WingOutFocus:r=5.596
  WingV:r=1.75
  Stabilizer:r=5.6
  Keel:r=5.6
  Rudder:r=6.4
  Fuselage:p3=-0.324, 0.25, 0.0
  LeftStab:p3=-5.7, 0.6, 0.56
  RightStab:p3=-5.7, 0.6, -0.56
  VertStab:p3=-5.9, 0.9, 0.0
  WingVWingFocusMultiplier:r=0.0
  SineAOSMultiplier:r=0.4
}

Aerodynamics{
  AileronCd:p2=0.0075,0.00135
  GearCd:r=0.025
  GearCentralCd:r=0.0
  RadiatorCd:r=0.006
  OilRadiatorCd:r=0.0
  BombBayCd:r=0.0
  FuseCd:r=0.0
  AirbrakeCd:r=0.0
  CockpitDoorCd:r=0.06
  FlapsPolarBlending1:p2=0.0, 0.0
  FlapsPolarBlending3:p2=1.0, 1.0
  ClToCmCoeff:r=-0.016
  UseSpinLoss:b=yes
  SpinClLoss:r=0.8
  SpinCdLoss:r=0.06
  OswaldsEfficiencyNumber:r=0.945
  lineClCoeff:r=0.13
  AfterCritParabAngle:r=1.91
  AfterCritDeclineCoeff:r=0.05
  AfterCritMaxDistanceAngle:r=50.0
  ClAfterCrit:r=0.65
  MachFactor:i=3
  MachCrit1:r=0.6
  MachMax1:r=0.85
  MultMachMax1:r=10.0
  MultLineCoeff1:r=-5.2
  MultLimit1:r=2.0
  MachCrit2:r=0.6
  MachMax2:r=1.0
  MultMachMax2:r=0.97
  MultLineCoeff2:r=-1.0
  MultLimit2:r=0.0
  MachCrit3:r=0.27
  MachMax3:r=1.0
  MultMachMax3:r=0.7
  MultLineCoeff3:r=-0.44
  MultLimit3:r=0.25
  MachCrit4:r=0.3
  MachMax4:r=1.0
  MultMachMax4:r=0.4
  MultLineCoeff4:r=-0.2
  MultLimit4:r=0.25
  MachCrit5:r=0.6
  MachMax5:r=1.5
  MultMachMax5:r=2.0
  MultLineCoeff5:r=1.1
  MultLimit5:r=5.0
  MachCrit6:r=0.7
  MachMax6:r=0.8
  MultMachMax6:r=0.3
  MultLineCoeff6:r=4.0
  MultLimit6:r=0.2
  MachCrit7:r=0.0
  MachMax7:r=1.0
  MultMachMax7:r=1.0
  MultLineCoeff7:r=0.0
  MultLimit7:r=1.0
  CombinedCl:b=no
  DownwashType:i=2
  DownwashCoeff:r=1.0
  StabFlowInertia:r=0.05
  VertStabFlowInertia:r=0.05

  NoFlaps{
    Cl0:r=0.32
    alphaCritHigh:r=18.0
    alphaCritLow:r=-8.0
    ClCritHigh:r=2.604
    ClCritLow:r=-1.05
    CdMin:r=0.0066
  }

  FullFlaps{
    Cl0:r=1.6
    alphaCritHigh:r=17.0
    alphaCritLow:r=-14.0
    ClCritHigh:r=3.8
    ClCritLow:r=-0.21
    CdMin:r=0.14
  }

  Fuselage{
    OswaldsEfficiencyNumber:r=0.6
    lineClCoeff:r=0.14
    AfterCritParabAngle:r=2.0
    AfterCritDeclineCoeff:r=0.0002
    AfterCritMaxDistanceAngle:r=60.0
    ClAfterCrit:r=0.034
    MachFactor:i=3
    MachCrit1:r=0.768
    MachMax1:r=1.0
    MultMachMax1:r=7.0
    MultLineCoeff1:r=-5.2
    MultLimit1:r=1.0
    MachCrit2:r=0.768
    MachMax2:r=0.97
    MultMachMax2:r=1.0
    MultLineCoeff2:r=-3.7
    MultLimit2:r=1.0
    MachCrit3:r=0.3
    MachMax3:r=1.0
    MultMachMax3:r=0.32
    MultLineCoeff3:r=-0.44
    MultLimit3:r=0.25
    MachCrit4:r=0.3
    MachMax4:r=1.0
    MultMachMax4:r=0.4
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.25
    MachCrit5:r=0.6
    MachMax5:r=1.5
    MultMachMax5:r=2.0
    MultLineCoeff5:r=1.1
    MultLimit5:r=5.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
    CombinedCl:b=no
    Cl0:r=0.0
    alphaCritHigh:r=20.0
    alphaCritLow:r=-20.0
    ClCritHigh:r=0.2
    ClCritLow:r=-0.2
    CdMin:r=0.0098
  }

  Stab{
    OswaldsEfficiencyNumber:r=0.95
    lineClCoeff:r=0.0099
    AfterCritParabAngle:r=6.0
    AfterCritDeclineCoeff:r=0.004
    AfterCritMaxDistanceAngle:r=60.0
    ClAfterCrit:r=0.8
    MachFactor:i=3
    MachCrit1:r=0.9
    MachMax1:r=1.0
    MultMachMax1:r=7.0
    MultLineCoeff1:r=-5.2
    MultLimit1:r=1.0
    MachCrit2:r=0.9
    MachMax2:r=0.97
    MultMachMax2:r=1.0
    MultLineCoeff2:r=-3.7
    MultLimit2:r=1.0
    MachCrit3:r=0.3
    MachMax3:r=1.0
    MultMachMax3:r=0.32
    MultLineCoeff3:r=-0.44
    MultLimit3:r=0.25
    MachCrit4:r=0.3
    MachMax4:r=1.0
    MultMachMax4:r=0.4
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.25
    MachCrit5:r=0.6
    MachMax5:r=1.5
    MultMachMax5:r=2.0
    MultLineCoeff5:r=1.1
    MultLimit5:r=5.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
    CombinedCl:b=no
    Cl0:r=0.0
    alphaCritHigh:r=18.0
    alphaCritLow:r=-18.0
    ClCritHigh:r=0.87
    ClCritLow:r=-0.87
    CdMin:r=0.0032
  }

  Fin{
    OswaldsEfficiencyNumber:r=0.95
    lineClCoeff:r=0.075
    AfterCritParabAngle:r=6.0
    AfterCritDeclineCoeff:r=0.004
    AfterCritMaxDistanceAngle:r=60.0
    ClAfterCrit:r=0.6
    MachFactor:i=3
    MachCrit1:r=0.855
    MachMax1:r=1.0
    MultMachMax1:r=7.0
    MultLineCoeff1:r=-5.2
    MultLimit1:r=1.0
    MachCrit2:r=0.855
    MachMax2:r=0.97
    MultMachMax2:r=6.7
    MultLineCoeff2:r=-3.7
    MultLimit2:r=1.0
    MachCrit3:r=0.3
    MachMax3:r=1.0
    MultMachMax3:r=0.32
    MultLineCoeff3:r=-0.44
    MultLimit3:r=0.25
    MachCrit4:r=0.3
    MachMax4:r=1.0
    MultMachMax4:r=0.4
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.25
    MachCrit5:r=0.6
    MachMax5:r=1.5
    MultMachMax5:r=2.0
    MultLineCoeff5:r=1.1
    MultLimit5:r=5.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
    CombinedCl:b=no
    Cl0:r=0.5
    alphaCritHigh:r=18.0
    alphaCritLow:r=-18.0
    ClCritHigh:r=1.83
    ClCritLow:r=-1.00
    CdMin:r=0.0032
  }
}

Engine0{
  Position:p3=1.3, 0.3, 0.0
  Direction:p2=-0.0, 0.0
  PropPos:p3=2.2, 0.36, 0.0

  Main{
    FuelSystemNum:i=0
    Type:t="Inline"
    Cylinders:i=12
    Mass:r=450.0
    Thrust:r=10.7
    ThrottleBoost:r=1.001
    AfterburnerBoost:r=1.25
    RPMMin:r=600.0
    RPMMax:r=3000.0
    RPMAfterburner:r=3300.0
    RPMMaxAllowed:r=3600.0
    FuelConsumptionOnIdle:r=0.34
    FuelConsumptionOnHalfThr:r=0.223
    FuelConsumptionOnFullThr:r=0.2672
    FuelConsumptionOnWEP:r=0.2822
    CarbueretorType:i=2
    CarbureutorCapacity:r=0.2
    IsAutonomous:b=yes
    ExtinguisherNum:i=0
    MinThrMult:r=0.1
    MaxThrMult:r=1.0
    IsWaterCooled:b=yes
    EngineInertiaMoment:r=1.0
    EngineAcceleration:r=6.0
    RPMAmplitude0:p2=2750.0, 0.0
    RPMAmplitude1:p2=0.0, 0.0
    ConsumptionOmegaMax:r=1.05
    ConsumptionOmegaMinCoeff:r=3.9389
    ThrustOmegaMinCoeff:r=0.008
    TorqueOmegaMinCoeff:r=1.0
    TorqueZeroOmegaMult:r=3.0
    TurbineTimeConstant:r=3.4
    Power:r=4500.0

    ThrustMax{
      ThrustMax0:r=2700.0
    }
  }

  Propellor{
    AllowAutoProp:b=no
    IsControllable:b=yes
    HasFeatheringControl:b=no
    UseAutoPropInertia:b=no
    Reductor:r=0.477
    NumBlades:i=3
    AdvancedPropRadius:r=1.625
    PropPhi0:r=11.8
    PropWidth0:r=0.104
    PropPhi1:r=5.8
    PropWidth1:r=0.132
    PropPhi2:r=0.0
    PropWidth2:r=0.118
    PropPhi3:r=-2.2
    PropWidth3:r=0.061
    InertiaMomentCoeff:r=1.0
    Diameter:r=3.25
    Mass:r=135.0
    GovernorType:i=1
    GovernorSpeed:r=0.16
    GovernorMinParam:r=1500.0
    GovernorMaxParam:r=2999.0
    GovernorAfterburnerParam:r=3000.0
    PhiMin:r=21.4
    PhiMax:r=56.4
    PhiAlpha0:r=11.0
    PhiFeather:r=1.4042
    Direction:i=1
    CoaxProps:b=no
    ThrottleRPMAuto0:p2=0.0, 1900.0
    ThrottleRPMAuto1:p2=0.8, 2649.0
    ThrottleRPMAuto2:p2=0.9, 2650.0
    ThrottleRPMAuto3:p2=1.0, 2850.0
    ThrottleRPMAuto4:p2=1.1, 3000.0

    Polar{
      lineClCoeff:r=0.075
      Cl0:r=0.5
      alphaCritHigh:r=18.0
      alphaCritLow:r=-10.0
      ClCritHigh:r=1.6
      ClCritLow:r=-0.39
      CdMin:r=0.006
      AfterCritParabAngle:r=4.0
      AfterCritDeclineCoeff:r=0.002
      AfterCritMaxDistanceAngle:r=30.0
      ClAfterCrit:r=1.3
      MachFactor:i=3
      CombinedCl:b=yes
      MachCrit1:r=0.79
      MachMax1:r=1.0
      MultMachMax1:r=4.0
      MultLineCoeff1:r=-3.0
      MultLimit1:r=2.0
      MachCrit2:r=0.79
      MachMax2:r=0.995
      MultMachMax2:r=3.9
      MultLineCoeff2:r=-2.0
      MultLimit2:r=2.0
      MachCrit3:r=0.25
      MachMax3:r=1.5
      MultMachMax3:r=0.6
      MultLineCoeff3:r=-0.2
      MultLimit3:r=0.25
      MachCrit4:r=0.25
      MachMax4:r=1.5
      MultMachMax4:r=0.6
      MultLineCoeff4:r=-0.2
      MultLimit4:r=0.7
      MachCrit5:r=0.01
      MachMax5:r=0.02
      MultMachMax5:r=4.0
      MultLineCoeff5:r=0.0
      MultLimit5:r=4.0
      MachCrit6:r=0.0
      MachMax6:r=0.0
      MultMachMax6:r=0.0
      MultLineCoeff6:r=0.0
      MultLimit6:r=0.0
      MachCrit7:r=0.0
      MachMax7:r=1.0
      MultMachMax7:r=1.0
      MultLineCoeff7:r=0.0
      MultLimit7:r=1.0
    }
  }

  Afterburner{
    IsControllable:b=yes
    Type:i=11
    NitroConsumption:r=0.0
  }

  Controls{
    hasThrottleControl:b=yes
    hasMagnetoControl:b=yes
    hasRadiatorControl:b=yes
    hasOilRadiatorControl:b=no
    hasCommonRadiator:b=yes
  }

  Temperature{
    RadiatorAuto:b=yes
    OilRadiatorAuto:b=no
    NoIgnitionWaterHeatProducingFactor:r=0.15
    WaterRadiatorEffectPower:r=1.0
    WaterMinRadiatorThermalConductionCoeff:r=0.7
    WaterMinThermostatThermalConductionCoeff:r=0.3
    WaterMinLevelThermalConductionCoeff:r=0.2
    WaterThermalConductionCrossCoeffTable:p4=0.4, 0.2, 0.02, 0.2
    WaterBoilingTemperature:r=170.0
    WaterThermostatInertia:r=20.0
    WaterThermostatSetPoint:r=60.0
    NoFlowMode:i=2
    NoIgnitionOilHeatProducingFactor:r=0.15
    OilRadiatorEffectPower:r=1.0
    OilMinRadiatorThermalConductionCoeff:r=0.7
    OilMinThermostatThermalConductionCoeff:r=0.3
    OilMinLevelThermalConductionCoeff:r=0.2
    OilThermalConductionCrossCoeffTable:p4=0.4, 0.2, 0.02, 0.2
    OilBoilingTemperature:r=310.0
    OilThermostatInertia:r=20.0
    OilThermostatSetPoint:r=50.0
    DegradationTime_10_5:p2=180.0, 171.0
    HalfHealthWaterTemperatureToleranceDecrease:r=12.0
    HalfHealthOilTemperatureToleranceDecrease:r=10.5
    WaterAirDensityPower:r=0.0
    OilAirDensityPower:r=0.0
    WaterFlowEffectPower:r=4.0
    OilFlowEffectPower:r=4.0
    WaterPropFlowSpeedCoeff:r=0.3
    OilPropFlowSpeedCoeff:r=0.6
    CoolingEffectiveAirSpeed:r=410.0
    WaterTemperatureNoFlow:r=160.0
    OilTemperatureNoFlow:r=105.0
    WaterTemperatureInertia:r=1.4
    OilTemperatureInertia:r=2.2

    Mode0{
      Altitude:r=1000.0
      RPM:r=600.0
      ManifoldPressure:r=0.902
      WaterTemperature:r=62.0
      OilTemperature:r=60.0
    }

    Mode1{
      Altitude:r=1000.0
      RPM:r=2649.0
      ManifoldPressure:r=1.272
      WaterTemperature:r=63.0
      OilTemperature:r=65.0
    }

    Mode2{
      Altitude:r=1000.0
      RPM:r=2650.0
      ManifoldPressure:r=1.476
      WaterTemperature:r=92.0
      OilTemperature:r=75.0
    }

    Mode3{
      Altitude:r=1000.0
      RPM:r=2850.0
      ManifoldPressure:r=1.612
      WaterTemperature:r=100.0
      OilTemperature:r=82.0
    }

    Mode4{
      Altitude:r=1000.0
      RPM:r=3000.0
      ManifoldPressure:r=1.952
      WaterTemperature:r=125.0
      OilTemperature:r=90.0
    }

    Load0{
      WaterTemperature:r=100.0
      OilTemperature:r=85.0
    }

    Load1{
      WaterTemperature:r=105.0
      OilTemperature:r=89.0
      WorkTime:r=3600.0
      RecoverTime:r=1800.0
    }

    Load2{
      WaterTemperature:r=125.0
      OilTemperature:r=90.0
      WorkTime:r=1800.0
      RecoverTime:r=900.0
    }

    Load3{
      WaterTemperature:r=135.0
      OilTemperature:r=105.0
      WorkTime:r=300.0
      RecoverTime:r=150.0
    }

    Load4{
      WaterTemperature:r=140.0
      OilTemperature:r=110.0
      WorkTime:r=120.0
      RecoverTime:r=60.0
    }

    RadiatorMode0{
      Throttle:r=0.8
      WaterTemperature:r=98.0
      OilTemperature:r=83.0
    }

    RadiatorMode1{
      Throttle:r=0.9
      WaterTemperature:r=102.0
      OilTemperature:r=86.0
    }

    RadiatorMode2{
      Throttle:r=1.0
      WaterTemperature:r=122.0
      OilTemperature:r=87.0
    }

    RadiatorMode3{
      Throttle:r=1.1
      WaterTemperature:r=132.0
      OilTemperature:r=102.0
    }
  }

  Compressor{
    IsControllable:b=yes
    Type:i=1
    NumSteps:i=2
    RPM0:r=450.0
    ATA0:r=0.4
    RPM1:r=2649.0
    ATA1:r=1.272
    RPM2:r=2650.0
    ATA2:r=1.476
    RPM3:r=2850.0
    ATA3:r=1.612
    ExactAltitudes:b=yes
    CompressorOmegaFactorSq:r=0.0
    CompressorPressureAtRPM0:r=0.3
    Altitude0:r=3352.0
    AfterburnerBoostMul0:r=1.0
    Power0:r=1200.0
    Ceiling0:r=7010.0
    PowerAtCeiling0:r=720.0
    Altitude1:r=5638.0
    AfterburnerBoostMul1:r=1.0
    Power1:r=1150.0
    Ceiling1:r=9143.0
    PowerAtCeiling1:r=640.0
    AfterburnerManifoldPressure:r=1.952
    SpeedManifoldMultiplier:r=0.9
    ExternalPressureLimit:b=no
    AllowAutoTurboCharger:b=no
    TurboChargerRPMMin:r=0.0
    TurboChargerRPMMaxAllowed:r=18250.0
    TurboChargerRPMMax:r=25000.0
    TurboChargerTimeConst:r=1.0
  }

  Mixer{
    IsControllable:b=yes
    Type:i=1
    AltitudePressureToP0:r=0.78
  }

  Stages{

    Stage1{
      minTime:r=0.5
      maxTime:r=1.0
      fromRPM:r=0.0
      toRPM:r=20.0
    }

    Stage2{
      minTime:r=2.0
      maxTime:r=4.2
      fromRPM:r=20.0
      toRPM:r=35.0
    }

    Stage3{
      minTime:r=0.1
      maxTime:r=0.2
      fromRPM:r=35.0
      toRPM:r=120.0
    }

    Stage4{
      minTime:r=0.5
      maxTime:r=1.0
      fromRPM:r=120.0
      toRPM:r=120.0
    }

    Stage5{
      minTime:r=0.5
      maxTime:r=1.0
      fromRPM:r=120.0
      toRPM:r=240.0
    }
  }
}

Mass{
  EmptyMass:r=2000.0
  MaxFuelMass0:r=220.0
  FuelAccumulatorCapacity0:r=0.55
  MinimalLoadFactor:r=0.1
  FuelAccumulatorFlowRate:r=0.32
  NegativeAccelerationEffect:b=yes
  MaxNitro:r=0.0
  OilMass:r=31.0
  AdvancedMass:b=yes
  SeparateFuelTanks:b=yes
  Takeoff:r=7600.0
  CenterOfGravity:p3=0.06, 0.0, 0.0
  WingCritOverload:p2=-1450000.0,1690000.0
  GearDestructionIndSpeed:r=407.0
  AirbrakeDestructionIndSpeed:r=-1.0
  FlapsDestructionIndSpeedP1:p2=1.0, 926.0
  FlapsDestructionIndSpeedP2:p2=0.4, 780.0
  FlapsDestructionIndSpeedP3:p2=0.1, 700.0

  Parts{
    tank1_capacity:r=0.0
    tank1_system:i=0
    tank1_external:b=no
    tank1_priority:i=2
    tank2_capacity:r=110.0
    tank2_system:i=0
    tank2_external:b=no
    tank2_priority:i=1
    tank3_capacity:r=110.0
    tank3_system:i=0
    tank3_external:b=no
    tank3_priority:i=1
    tank4_capacity:r=0
    tank4_system:i=0
    tank4_external:b=no
    tank4_priority:i=3
    armor1_dm:r=80.0
    armor2_dm:r=80.0
    armor3_dm:r=80.0
    engine1_dm:r=2500.0
    water1_dm:r=20.0
    water2_dm:r=160.0
    oil1_dm:r=40.0
    oil2_dm:r=40.0
    pilot_dm:r=360.0
    fuse_dm:r=496.0
    fuse1_dm:r=840.0
    tail_dm:r=120.0
    tailcontrol_dm:r=12.0
    stab_dm:r=56.0
    elevator_dm:r=48.0
    fin_dm:r=32.0
    rudder_dm:r=32.0
    gear_l_dm:r=320.0
    gear_r_dm:r=320.0
    gear_c_dm:r=20.0
    cannon1_dm:r=180.0
    cannon2_dm:r=180.0
    cannon3_dm:r=180.0
    cannon4_dm:r=180.0
    aileron_l_dm:r=45.2
    flap_l_dm:r=64.0
    wingcontrol_l_dm:r=8.0
    wing_l_dm:r=560.0
    wing1_l_dm:r=400.0
    wing2_l_dm:r=280.0
    spar_l_dm:r=560.0
    spar1_l_dm:r=400.0
    spar2_l_dm:r=240.0
    aileron_r_dm:r=45.2
    flap_r_dm:r=64.0
    wingcontrol_r_dm:r=8.0
    wing_r_dm:r=560.0
    wing1_r_dm:r=400.0
    wing2_r_dm:r=280.0
    spar_r_dm:r=560.0
    spar1_r_dm:r=400.0
    spar2_r_dm:r=240.0
    cover1_dm:r=880.0
    cover2_dm:r=200.0
    cover3_dm:r=40.0
    cover4_dm:r=40.0
    cover5_dm:r=20.0
    cover6_dm:r=60.0
  }

  PartsWithSurface{
  }
}

SelfSealingTanks{
  tank1_dm:b=yes
  tank2_dm:b=yes
  tank3_dm:b=yes
  tank4_dm:b=yes
  tank5_dm:b=yes
  tank6_dm:b=yes
  tank7_dm:b=yes
  tank8_dm:b=yes
}

Gear{
  SinkFactor:r=900.0
  SinkRateMult:r=0.1
  WaterFriction:r=1.0
  WaterFrictionDefault:r=2.5
  UseCenterOfGravity:b=yes
  RetractableCentralGear:b=no
  CenterGearType:t="Fixed"
  CenterGearBrakes:b=no
  FullBrakeSlidingFrictionMult:r=0.8
  FrontalSpringsHeight:r=0.3
  TailSpringsHeight:r=0.1
  FrontalSpringsCoeff:r=263163.0
  TailSpringsCoeff:r=263163.0
  HasWheels:b=yes
  LeftWheelRadius:r=0.35
  RightWheelRadius:r=0.35
  CenterWheelRadius:r=0.147
  Height:r=1.6145
  Pitch:r=11.842
  WaterSpeedPropCheckVal:p2=0.1, 0.1
  WaterWaveHeightForCheck:p2=0.0, 100.0
  WaterRudderSpeedRange:p2=8.33333, 13.8889
}

Passport{

  Alt{
  }

  IAS{
  }
}
flightmodels/supercane_user.blk(实际代码)
fmFile:t="fm/supercane_user_fm.blk"
model:t="hurricane_mk1c"
MetaPartsBlk:t="gameData/FlightModels/dm/metaparts/prewar_fighter_metaparts.blk"
exhaustEffectsBlk:t="gameData/FlightModels/exhaustEffects/exhaustEffects_common.blk"
type:t="typeFighter"
paratrooper:t="usa_para"
overheatBlk:t="gameData/FlightModels/DM/overheat.blk"
damagePartsToCollisionObjectsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_collision_objects.blk"
damagePartsToFmPartsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_fm_parts_map.blk"
damagePartsToHudPartsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_hud_parts_map.blk"
damagePartsDependencyMapBlk:t="gameData/FlightModels/DM/dm_parts_dependency_map.blk"
damagePartsToCollisionPointsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_collision_points_map.blk"
damagePartsToWeaponsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_weapons_map.blk"
damagePartsToVisualEffectsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_visual_effects_map.blk"
damagePartsExcludeFromHoleBlk:t="gameData/FlightModels/DM/dm_parts_exclude_from_hole.blk"
explosion_dmBlk:t="gameData/FlightModels/DM/commonExplosion.blk"
fireParamsPreset:t="500kph"
fightAiBehaviour:t="fighter"

ikPilot{
  model:t="pilot_raf_char"
  maxHeadHorAngle:r=60.0
  maxHeadDownAngle:r=60.0
  maxHeadUpAngle:r=10.0
  headNode:t="Bip01 Head"
  pelvisNode:t="Bip01 Pelvis"
  pelvisTargetNode:t="Bip01 Pelvis01"

  ikNode{
    downNode:t="Bip01 L Hand"
    midNode:t="Bip01 L Forearm"
    upNode:t="Bip01 L UpperArm"
    targetNode:t="throttle_lhand_1"
    flexionDir:p3=0.0, -1.0, 0.2
  }

  ikNode{
    downNode:t="Bip01 R Hand"
    midNode:t="Bip01 R Forearm"
    upNode:t="Bip01 R UpperArm"
    targetNode:t="stick_rhand_1"
    flexionDir:p3=0.0, -1.0, -0.5
  }

  ikNode{
    downNode:t="Bip01 L Foot"
    midNode:t="Bip01 L Calf"
    upNode:t="Bip01 L Thigh"
    targetNode:t="pedal_lfoot_1"
    flexionDir:p3=0.0, 1.0, 0.3
  }

  ikNode{
    downNode:t="Bip01 R Foot"
    midNode:t="Bip01 R Calf"
    upNode:t="Bip01 R Thigh"
    targetNode:t="pedal_rfoot_1"
    flexionDir:p3=0.0, 1.0, -0.3
  }
}

attach{
  pilot1:t="pilot_raf_500"
}

Params{
  Range:r=740.0
}

Sound{
  Engine:t="engine09"
  gun:t="gun_hurricane"
}

weapon_presets{

  preset{
    name:t="hurricane_mk1_default"
    blk:t="gameData/FlightModels/weaponPresets/hurricane_mk1_default.blk"
  }
}

jetwash{
  radius:r=10.0
  minDist:r=50.0
  timeToLive:r=45.0
  maxPower:r=6.0
  maxSegments:i=50
}

turbulence{
  segmentlength:r=100.0
  startSpeed:r=28.0
  maxSpeed:r=140.0
  maxPower:r=6.0
  initialRadius:r=12.0
  radiusSpeed:r=2.0
}

fireParams{
  engineExtinguishFireSpeed:p2=82.0, 166.0
  engineExtinguishFireSpeedChance:p2=0.4, 0.7
  fireDamagePowerRel:r=0.02
  nonExtinguishFireTime:r=5.0
}

wiki{

  general{
    length:r=9.58
    wingspan:r=12.192
    wingArea:r=23.93
    emptyWeight:r=2440.0
    normalWeight:r=2836.0
    maxTakeoffWeight:r=2864.0
    powerPlantType:i=0
    powerMaxMil:r=1020.0
  }

  performance{

    table{
      rpmMil:r=3000.0
      manifoldPressureMil:r=1.43
      airSpeedMil0:p2=0.0, 406.0
      airSpeedMil1:p2=5300.0, 507.0
      climbRateMil0:p2=0.0, 15.0
      climbRateMil1:p2=5000.0, 16.6
      climbTimeMil0:p2=2000.0, 136.494
      climbTimeMil1:p2=4000.0, 266.401
      climbTimeMil2:p2=6000.0, 397.618
      climbTimeMil3:p2=8000.0, 581.463
      turnTimeMil:p2=1000.0, 17.0
      takeoffDistance:r=293.708
      ceiling:r=11900.0
      rollRate:r=78.0
      wingLoading:r=119.0
      powerToWeightRatio:r=0.32
    }

    plot{
      airSpeedMil0:p2=0.0, 406.0
      airSpeedMil1:p2=5200.0, 505.0
      airSpeedMil2:p2=7700.0, 487.0
      airSpeedMil3:p2=10800.0, 438.0
      airSpeedMil4:p2=11900.0, 405.0
      climbRateMil0:p2=0.0, 15.0
      climbRateMil1:p2=5000.0, 16.6
      climbRateMil2:p2=8400.0, 8.5
      climbRateMil3:p2=11900.0, 1.9
    }
  }
}

balanceData{
  accSpd:r=3.215
  climbSpeed:r=54.6
  maxSpeed:r=200.0
  turnTime:r=11.4
}

wiki{

  general{
    length:r=9.58
    wingspan:r=12.192
    wingArea:r=23.93
    emptyWeight:r=2000.0
    normalWeight:r=3384.0
    maxTakeoffWeight:r=3450.0
    powerPlantType:i=0
    powerMaxMil:r=4500.0
  }

  performance{

    table{
      rpmMil:r=3000.0
      manifoldPressureMil:r=1.43
      airSpeedMil0:p2=0.0, 742.0
      airSpeedMil2:p2=7650.0, 780.0
      climbRateMil0:p2=0.0, 50.7
      climbRateMil2:p2=6000.0, 54.6
      climbTimeMil0:p2=2000.0, 174.108
      climbTimeMil1:p2=4000.0, 340.524
      climbTimeMil2:p2=6000.0, 510.496
      climbTimeMil3:p2=8000.0, 764.53
      turnTimeMil:p2=6000.0, 11.4
      takeoffDistance:r=300.0
      ceiling:r=10600.0
      rollRate:r=190.0
      wingLoading:r=94.0
      powerToWeightRatio:r=0.27
    }

    plot{
      airSpeedMil0:p2=0.0, 742.0
      airSpeedMil1:p2=5200.0, 763.0
      airSpeedMil2:p2=7650.0, 780.0
      airSpeedMil3:p2=9600.0, 750.0
      airSpeedMil4:p2=10600.0, 700.0
      climbRateMil0:p2=0.0, 50.7
      climbRateMil1:p2=3400.0, 53.3
      climbRateMil2:p2=6000.0, 54.6
      climbRateMil3:p2=7700.0, 45.1
      climbRateMil4:p2=10600.0, 29.7
    }
  }
}

cockpit{
  headPos:p3=-0.85, 1.073, 0.0
  headPosOnShooting:p3=-0.85, 1.073, 0.0
  mirror:b=yes
  mirrorPos:p3=-0.48, 1.223, 0.0
  mirrorNorm:p3=-0.954, -0.3, 0.0
  lightPos:p3=-0.308406, 0.761109, -0.264905
  lightColor:p3=0.62, 0.3, 0.21
  lightAttenuation:r=5.0

  devices{
    speed:p2=0.0, 143.05
    pedals1:p2=-1.0, 1.0
    stick_ailerons:p2=-1.8, 1.8
    stick_elevator:p2=-1.8, 1.8
    throttle:p2=-1.0, 1.8
    trimmer:p2=-1.0, 1.0
    vario:p2=-20.32, 20.32
    altitude_10k:p2=0.0, 100000.0
    altitude_hour:p2=0.0, 10000.0
    altitude_min:p2=0.0, 1000.0
    altitude_koef:r=1.0
    compass:p2=0.0, 360.0
    compass1:p2=0.0, 360.0
    bank:p2=-8.0, 8.0
    turn:p2=-0.23562, 0.23562
    clock_hour:p2=0.0, 12.0
    clock_min:p2=0.0, 60.0
    clock_sec:p2=0.0, 60.0
    manifold_pressure:p2=0.517367, 2.72369
    rpm:p2=1000.0, 5000.0
    oil_temperature:p2=0.0, 100.0
    oil_pressure:p2=0.0, 100.0
    water_temperature:p2=40.0, 140.0
    fuel:p2=0.0, 307.7
    fuel_pressure:p2=0.0, 10.0
    aviahorizon_pitch:p2=-90.0, 90.0
    aviahorizon_roll:p2=-180.0, 180.0
    weapon1:p2=0.0, 1.0
    throttle:p2=0.0, 1.0
    mixture:p2=0.0, 1.0
    flaps:p2=0.0, 1.0
    flaps_fixed:b=no
    gears:p2=0.0, 1.0
    gear_fixed:b=no
    gears_lamp:p2=0.0, 0.0
  }

  parts_holes_dmg{
    part:t="fuse"
  }

  parts_oil_dmg{
    part:t="engine1"
    part:t="engine2"
    part:t="engine3"
    part:t="engine4"
  }
}

DamageParts{

  armor10{

    cannon1_dm{
      hp:r=60.0
    }

    cannon2_dm{
      hp:r=60.0
    }

    cannon3_dm{
      hp:r=60.0
    }

    cannon4_dm{
      hp:r=60.0
    }
  }

  armor12_7{

    armor1_dm{
      hp:r=160.0
    }
  }

  armor6_35{

    armor2_dm{
      hp:r=140.0
    }
  }

  armor_engine{

    engine1_dm{
      genericDamageMult:r=1.6
      hp:r=122.0
    }
  }

  c_dural3{

    aileron_l_dm{
      genericDamageMult:r=0.3
      hp:r=104.0
    }

    aileron_r_dm{
      genericDamageMult:r=0.3
      hp:r=104.0
    }

    elevator0_dm{
      genericDamageMult:r=0.3
      hp:r=67.2
    }

    elevator1_dm{
      genericDamageMult:r=0.3
      hp:r=67.2
    }

    fin_dm{
      hp:r=104.8
    }

    flap_l_dm{
      hp:r=91.2
    }

    flap_r_dm{
      hp:r=91.2
    }

    rudder_dm{
      genericDamageMult:r=0.3
      hp:r=122.0
    }

    stab_dm{
      hp:r=86.4
    }
  }

  c_dural7{

    fuse1_dm{
      hp:r=240.0
    }

    fuse_dm{
      hp:r=280.0
    }

    tail_dm{
      genericDamageMult:r=0.5
      hp:r=402.0
    }

    wing1_l_dm{
      genericDamageMult:r=0.3
      hp:r=322.0
    }

    wing1_r_dm{
      genericDamageMult:r=0.3
      hp:r=322.0
    }

    wing2_l_dm{
      genericDamageMult:r=0.3
      hp:r=315.2
    }

    wing2_r_dm{
      genericDamageMult:r=0.3
      hp:r=315.2
    }

    wing_l_dm{
      genericDamageMult:r=0.3
      hp:r=252.0
    }

    wing_r_dm{
      genericDamageMult:r=0.3
      hp:r=252.0
    }
  }

  dural{

    cover1_dm{
      hp:r=80.0
    }

    cover2_dm{
      hp:r=80.0
    }

    cover3_dm{
      hp:r=80.0
    }

    cover4_dm{
      hp:r=80.0
    }

    cover5_dm{
      hp:r=80.0
    }

    cover6_dm{
      hp:r=80.0
    }
  }

  dural40{

    spar1_l_dm{
      hp:r=350.0
    }

    spar1_r_dm{
      hp:r=350.0
    }

    spar2_l_dm{
      hp:r=310.0
    }

    spar2_r_dm{
      hp:r=310.0
    }

    spar_l_dm{
      hp:r=350.0
    }

    spar_r_dm{
      hp:r=350.0
    }
  }

  glass38{

    armor3_dm{
      hp:r=400.0
    }
  }

  protected_controls{

    tailcontrol_dm{
      hp:r=242.0
    }

    wingcontrol_l_dm{
      hp:r=242.0
    }

    wingcontrol_r_dm{
      hp:r=242.0
    }
  }

  steel{

    gear_c_dm{
      hp:r=160
    }

    gear_l_dm{
      hp:r=208.8
    }

    gear_r_dm{
      hp:r=208.8
    }
  }

  steel_cooling_sys{

    oil1_dm{
      hp:r=60.8
    }

    oil2_dm{
      hp:r=60.8
    }

    water1_dm{
      hp:r=70.0
    }

    water2_dm{
      hp:r=70.0
    }
  }

  steel_pilot{

    pilot_dm{
      fireProtectionHp:r=100.0
      hp:r=100.0
    }
  }

  steel_tank_s{

    tank1_dm{
      hp:r=160.0
    }

    tank2_dm{
      hp:r=160.0
    }

    tank3_dm{
      hp:r=160.0
    }

    tank4_dm{
      hp:r=160.0
    }
  }
}

DamageEffects{

  part{
    name:t="aileron_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="aileron_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="armor1_dm"
  }

  part{
    name:t="armor2_dm"
  }

  part{
    name:t="armor3_dm"
  }

  part{
    name:t="cannon1_dm"
  }

  part{
    name:t="cannon2_dm"
  }

  part{
    name:t="cannon3_dm"
  }

  part{
    name:t="cannon4_dm"
  }

  part{
    name:t="cover1_dm"
  }

  part{
    name:t="cover2_dm"
  }

  part{
    name:t="cover3_dm"
  }

  part{
    name:t="cover4_dm"
  }

  part{
    name:t="cover5_dm"
  }

  part{
    name:t="elevator0_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="elevator1_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="engine1_dm"

    onHit{
      damage:r=210.0
      fire:r=0.01
    }

    onHit{
      damage:r=212.0
      fire:r=0.01
      leak_oil:r=0.5
      leak_water:r=0.45
      cut:r=0.0
    }

    onHit{
      damage:r=240.0
      fire:r=0.1
      leak_oil:r=0.8
      leak_water:r=1.0
      cut:r=0.0
    }

    onKill{
      damage:r=210.0
      fire:r=30.0
      leak_oil:r=10.0
      leak_water:r=10.0
      cut:r=0.0
    }

    onKill{
      damage:r=240.0
      fire:r=45.0
      leak_oil:r=10.0
      leak_water:r=10.0
      cut:r=0.0
    }
  }

  part{
    name:t="fin_dm"

    onHit{
      damage:r=210.0
      tailcontrol_dm:r=0.001
    }

    onHit{
      damage:r=240.0
      cut:r=0.6
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      tailcontrol_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=10.0
    }

    onKill{
      damage:r=240.0
      cut:r=2.0
      nothing:r=5.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
      nothing:r=0.0
    }
  }

  part{
    name:t="flap_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
    }
  }

  part{
    name:t="flap_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
    }
  }

  part{
    name:t="fuse1_dm"

    onHit{
      damage:r=219.0
      wing_r_dm:r=0.1
      wing_l_dm:r=0.1
    }

    onHit{
      damage:r=220.0
      wing_r_dm:r=0.3
      wing_l_dm:r=0.3
    }

    onHit{
      damage:r=230.0
      wing_r_dm:r=0.5
      wing_l_dm:r=0.5
    }

    onHit{
      damage:r=240.0
      wing_r_dm:r=0.7
      wing_l_dm:r=0.7
    }

    onHit{
      damage:r=260.0
      wing_r_dm:r=0.9
      wing_l_dm:r=0.9
    }

    onKill{
      damage:r=210.0
      wingcontrol_l_dm:r=1.0
      wingcontrol_r_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=217.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=5.0
    }

    onKill{
      damage:r=220.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=3.0
    }

    onKill{
      damage:r=240.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=260.0
      fire:r=5.0
      wing_l_dm:r=1.0
      wing_r_dm:r=1.0
    }
  }

  part{
    name:t="fuse_dm"

    onHit{
      damage:r=220.0
      tail_dm:r=0.2
    }

    onHit{
      damage:r=230.0
      tail_dm:r=0.4
    }

    onHit{
      damage:r=240.0
      tail_dm:r=0.6
    }

    onHit{
      damage:r=255.0
      tail_dm:r=0.8
    }

    onHit{
      damage:r=250.0
      tail_dm:r=0.9
    }

    onHit{
      damage:r=260.0
      tail_dm:r=1.0
    }

    onKill{
      damage:r=210.0
      tail_dm:r=1.0
      nothing:r=10.0
    }

    onKill{
      damage:r=213.0
      tail_dm:r=1.0
      nothing:r=7.0
    }

    onKill{
      damage:r=217.0
      tail_dm:r=1.0
      nothing:r=6.0
    }

    onKill{
      damage:r=220.0
      tail_dm:r=1.0
      nothing:r=5.0
    }

    onKill{
      damage:r=230.0
      tail_dm:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=240.0
      tail_dm:r=1.0
      nothing:r=3.0
    }

    onKill{
      damage:r=250.0
      tail_dm:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=260.0
      tail_dm:r=1.0
      nothing:r=1.0
    }
  }

  part{
    name:t="gear_c_dm"

    onHit{
      damage:r=225.0
      cut:r=0.1
    }

    onHit{
      damage:r=235.0
      cut:r=0.4
    }

    onHit{
      damage:r=250.0
      cut:r=0.7
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
    }
  }

  part{
    name:t="gear_l_dm"

    onHit{
      damage:r=225.0
      cut:r=0.1
    }

    onHit{
      damage:r=235.0
      cut:r=0.4
    }

    onHit{
      damage:r=250.0
      cut:r=0.7
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
    }
  }

  part{
    name:t="gear_r_dm"

    onHit{
      damage:r=225.0
      cut:r=0.1
    }

    onHit{
      damage:r=235.0
      cut:r=0.4
    }

    onHit{
      damage:r=250.0
      cut:r=0.7
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
    }
  }

  part{
    name:t="oil1_dm"

    onHit{
      damage:r=210.0
      leak_oil:r=0.95
    }

    onKill{
      damage:r=210.0
      leak_oil:r=1.0
    }
  }

  part{
    name:t="oil2_dm"

    onHit{
      damage:r=210.0
      leak_oil:r=0.95
    }

    onKill{
      damage:r=210.0
      leak_oil:r=1.0
    }
  }

  part{
    name:t="pilot_dm"
  }

  part{
    name:t="rudder_dm"

    onHit{
      damage:r=220.0
      cut:r=0.1
    }

    onHit{
      damage:r=230.0
      cut:r=0.4
    }

    onHit{
      damage:r=240.0
      cut:r=0.7
    }

    onHit{
      damage:r=260.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=1.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
    }
  }

  part{
    name:t="spar1_l_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar1_r_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar2_l_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar2_r_dm"

    onKill{
      damage:r=280.0
      nothing:r=2.0
      cut:r=4.0
    }
  }

  part{
    name:t="spar_l_dm"
  }

  part{
    name:t="spar_r_dm"
  }

  part{
    name:t="stab_dm"

    onHit{
      damage:r=210.0
      tailcontrol_dm:r=0.001
    }

    onHit{
      damage:r=240.0
      cut:r=0.6
    }

    onHit{
      damage:r=270.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      tailcontrol_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=220.0
      cut:r=1.0
      nothing:r=10.0
    }

    onKill{
      damage:r=240.0
      cut:r=2.0
      nothing:r=5.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
      nothing:r=0.0
    }
  }

  part{
    name:t="tail_dm"

    onHit{
      damage:r=240.0
      cut:r=0.25
    }

    onHit{
      damage:r=260.0
      cut:r=0.5
    }

    onHit{
      damage:r=275.0
      cut:r=1.0
    }

    onKill{
      damage:r=210.0
      tailcontrol_dm:r=1.0
      nothing:r=19.0
    }

    onKill{
      damage:r=220.0
      tailcontrol_dm:r=1.0
      nothing:r=9.0
    }

    onKill{
      damage:r=230.0
      cut:r=1.0
      nothing:r=4.0
    }

    onKill{
      damage:r=240.0
      cut:r=1.0
      nothing:r=3.0
    }

    onKill{
      damage:r=260.0
      cut:r=1.0
      nothing:r=2.0
    }

    onKill{
      damage:r=275.0
      cut:r=1.0
    }
  }

  part{
    name:t="tailcontrol_dm"
  }

  part{
    name:t="tank1_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="tank2_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="tank3_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="tank4_dm"

    onHit{
      damage:r=210.0
      fire:r=0.03
      leak:r=0.5
    }

    onHit{
      damage:r=220.0
      fire:r=0.5
      leak:r=0.7
    }

    onHit{
      damage:r=260.0
      fire:r=0.8
      leak:r=0.9
    }

    onKill{
      damage:r=210.0
      fire:r=3.0
      leak:r=12.0
      nothing:r=85.0
    }

    onKill{
      damage:r=240.0
      fire:r=15.0
      leak:r=25.0
    }

    onKill{
      damage:r=260.0
      fire:r=50.0
      leak:r=30.0
    }
  }

  part{
    name:t="water1_dm"

    onHit{
      damage:r=210.0
      leak_water:r=0.5
    }

    onKill{
      damage:r=210.0
      leak_water:r=1.0
    }
  }

  part{
    name:t="water2_dm"

    onHit{
      damage:r=210.0
      leak_water:r=0.5
    }

    onKill{
      damage:r=210.0
      leak_water:r=1.0
    }
  }

  part{
    name:t="wing1_l_dm"
    defaultEffectPart:t="spar1_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing1_r_dm"
    defaultEffectPart:t="spar1_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing2_l_dm"
    defaultEffectPart:t="spar2_l_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing2_r_dm"
    defaultEffectPart:t="spar2_r_dm"

    onHit{
      damage:r=220.0
      cut:r=0.0

      part{
        ratio:r=0.1
        canCut:b=yes
      }
    }

    onHit{
      damage:r=230.0
      cut:r=0.0

      part{
        ratio:r=0.2
        canCut:b=yes
      }
    }

    onHit{
      damage:r=240.0
      cut:r=0.0

      part{
        ratio:r=0.4
        canCut:b=yes
      }
    }

    onHit{
      damage:r=260.0
      cut:r=0.0

      part{
        ratio:r=0.8
        canCut:b=yes
      }
    }

    onHit{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=220.0
      cut:r=0.0
      nothing:r=9.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=230.0
      cut:r=0.0
      nothing:r=5.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=240.0
      cut:r=0.0
      nothing:r=3.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=260.0
      cut:r=0.0
      nothing:r=1.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }

    onKill{
      damage:r=280.0
      cut:r=0.0

      part{
        ratio:r=1.0
        canCut:b=yes
      }
    }
  }

  part{
    name:t="wing_l_dm"
  }

  part{
    name:t="wing_r_dm"
  }

  part{
    name:t="wingcontrol_l_dm"
  }

  part{
    name:t="wingcontrol_r_dm"
  }
}

commonWeapons{

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare1"
    flash:t="flare1"
    shell:t="emtr_shellrejection1"
    dm:t="cannon1_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
  }

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare2"
    flash:t="flare2"
    dm:t="cannon2_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
    traceOffset:i=1
  }

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare3"
    flash:t="flare3"
    shell:t="emtr_shellrejection2"
    dm:t="cannon3_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
    traceOffset:i=1
  }

  Weapon{
    trigger:t="cannon"
    blk:t="gameData/Weapons/cannonHispanoMkV.blk"
    emitter:t="flare4"
    flash:t="flare4"
    dm:t="cannon4_dm"
    isWingLPositioned:b=no
    isWingRPositioned:b=no
    bullets:i=1250
    spread:r=0
  }
}

modifications{

  cd_98{
  }

  CdMin_Fuse{
  }

  new_cover{
  }

  structure_str{
  }

  hp_105{
  }

  new_radiator{
  }

  new_compressor{
  }

  new_engine_injection{
  }

  hispano_universal{
  }

  hispano_ground_targets{
  }

  hispano_air_targets{
  }

  hispano_tracers{
  }

  hispano_stealth{
  }

  hispano_belt_pack{
    tier:i=1
  }

  hispano_mk2_new_gun{
    reqModification:t="hispano_belt_pack"
    tier:i=2
  }

  hispano_mk_2_narrow_chamber_new_gun{
    reqModification:t="hispano_mk2_new_gun"
    tier:i=3
  }

  hispano_mk_2_1943_new_gun{
    reqModification:t="hispano_mk_2_narrow_chamber_new_gun"
    tier:i=4
  }
}

user_skin{
  name:t="hurricane_mk1c"

  replace_tex{
    from:t="hurricane_mk1c_c*"
  }

  replace_tex{
    from:t="hurricane_mk1c_c_dmg*"
  }

  replace_tex{
    from:t="hurricane_mk1c_n*"
  }

  replace_tex{
    from:t="hurricane_mk1c_n_dmg*"
  }
}

cutting{
  emtr_break_wing1_l_from:p3=-0.796621, -0.186578, 1.43634
  emtr_break_wing1_l_to:p3=-0.796621, -0.186578, 2.16873
  emtr_break_wing2_l_from:p3=-0.796621, -0.186578, 3.26731
  emtr_break_wing2_l_to:p3=-0.796621, -0.186578, 4.39625
  emtr_break_wing1_r_from:p3=-0.796621, -0.186578, -1.43633
  emtr_break_wing1_r_to:p3=-0.796621, -0.186578, -2.16872
  emtr_break_wing2_r_from:p3=-0.796621, -0.186578, -3.2673
  emtr_break_wing2_r_to:p3=-0.796621, -0.186578, -4.39625
  emtr_break_wing_tail:p3=-5.17184, 0.0, 0.0
  finCut:b=no
  emtr_break_stab_l_from:p3=-5.56507, 0.603887, 0.333856
  emtr_break_stab_l_to:p3=-5.56507, 0.603887, 1.33542
  emtr_break_stab_r_from:p3=-5.56507, 0.603887, -0.333854
  emtr_break_stab_r_to:p3=-5.56507, 0.603887, -1.33542
  emtr_break_fin_from:p3=-5.53513, 0.756434, 3.14257e-06
  emtr_break_fin_to:p3=-5.53513, 1.46444, 3.14257e-06
}
weapons/Cannon25mmHV.blk(实际代码)
cannon:b=yes
weaponType:i=3
bUseHookAsRel:b=yes
emitColor:p3=1.0, 1.0, 0.0
emitI:r=10.0
emitR:r=3.0
emitTime:r=0.03
aimMinDist:r=10.0
aimMaxDist:r=4000.0
maxDeltaAngle:r=0.0
shotFreq:r=12.5
traceFreq:i=1
bEnablePause:b=no
bullets:i=250
bulletsCluster:i=1
fxType:t="muzzle_air_20mm"
fxMultipleSpawn:b=yes
soundLoop:b=no

overheat{
  overheat:p2=98.8, 0.0
  overheat:p2=99.0, 0.5
}

  bullet{
    mass:r=0.5
    caliber:r=0.025
    damageCaliber:r=0.015
    ballisticCaliber:r=0.015
    speed:r=5000.0
    maxDistance:r=20000.0
    ricochetPreset:t="apds_fs_long"
    ricochetPreset:t="ap"
    secondaryShattersPreset:t="apds_fs_long"
    stabilityThreshold:r=0.0
    stabilityCaliberToArmorThreshold:r=10.0
    stabilityReductionAfterRicochet:r=0.1
    stabilityReductionAfterPenetration:r=0.05
    bulletType:t="apds_fs_long_tank"
    slopeEffectPreset:t="apds_fs_long"
    fresnel:p3=0.23, 0.1, 2.0
    recoilMultiplier:r=0.001
    onHitChanceMultFire:r=25.0
    onHitChanceMultExplFuel:r=0.7
    relativeVelHitShift:p2=300.0, 20000.0
    relativeVelArmorShift:p2=200.0, 20000.0
    groundCollisionEffect:t="hit_air_20mm_ground_ap"
    ricochetEffect:t="bullet_hit_armor"
    waterCollisionEffect:t="water_splash"
    shutterDamage:b=yes
    shutterDamageRadius:r=15.0
    shutterAmount:i=1500
    shutterArmorPower:r=60.0
    shutterHit:r=30.0
    recoilMultiplier:r=0.01

    stabilityRicochetModifier{
      mod1:p2=0.0, 0.0
      mod2:p2=65.0, 0.1
      mod3:p2=75.0, 0.3
      mod3:p2=85.0, 0.7
    }

    hitpower{
      HitPower0m:p2=1.0, 1000.0
      HitPower10000m:p2=0.9, 20000.0
    }

    armorpower{
    ArmorPower0m:p2=760.0, 10.0
    ArmorPower100m:p2=760.0, 100.0
    ArmorPower250m:p2=740.0, 250.0
    ArmorPower500m:p2=720.0, 500.0
    ArmorPower750m:p2=680.0, 750.0
    ArmorPower1000m:p2=650.0, 1000.0
    ArmorPower1250m:p2=610.0, 1250.0
    ArmorPower1500m:p2=570.0, 1500.0
    ArmorPower1750m:p2=530.0, 1750.0
    ArmorPower2000m:p2=490.0, 2000.0
    ArmorPower2500m:p2=400.0, 2500.0
    ArmorPower3000m:p2=300.0, 3000.0
    ArmorPower5000m:p2=90.0, 5000.0
    }

    visual{
      range_percent_of_ammo:p2=100.0, 0.0
      traceFreq:i=1
      tracer:t="20mmRed"
      trail:t="black"
    }

    collisions{

      default{
        fx:t="hit_air_20mm_ground_ap"
      }

      horLandMesh{
        fx:t="hit_air_20mm_ground_ap"
      }

      soil{
        fx:t="hit_air_20mm_ground_ap"
      }

      dirt{
        fx:t="hit_air_20mm_ground_ap"
      }

      road{
        fx:t="hit_air_20mm_ground_ap"
      }

      roadSoil{
        fx:t="hit_air_20mm_ground_ap"
      }

      sand{
        fx:t="hit_air_20mm_ground_ap"
      }

      duneSand{
        fx:t="hit_air_20mm_ground_ap"
      }

      roadSand{
        fx:t="hit_air_20mm_ground_ap"
      }

      quickSand{
        fx:t="hit_air_20mm_ground_ap"
      }

      snow{
        fx:t="hit_air_20mm_snow"
      }

      ice{
        fx:t="hit_air_20mm_snow"
      }

      roadSnow{
        fx:t="hit_air_20mm_snow"
      }

      snowLower{
        fx:t="hit_air_20mm_snow"
      }

      glass{
        fx:t="hit_air_20mm_metall_ap"
      }

      wood{
        fx:t="hit_air_20mm_wood_ap"
      }

      steel{
        fx:t="hit_air_20mm_metall_ap"
      }

      metal{
        fx:t="hit_air_20mm_metall_ap"
      }

      buildings{
        fx:t="hit_air_20mm_stone_ap"
      }

      verLandMesh{
        fx:t="hit_air_20mm_stone_ap"
      }

      concrete{
        fx:t="hit_air_20mm_stone_ap"
      }

      rocks{
        fx:t="hit_air_20mm_stone_ap"
      }

      rocksSlippery{
        fx:t="hit_air_20mm_stone_ap"
      }

      fabric{
        fx:t="hit_air_20mm_stone_ap"
      }

      stone_snow{
        fx:t="hit_air_20mm_snow"
      }
    }
  }

  bullet{
    mass:r=0.6
    explosiveType:t="a_ix_2"
    explosiveMass:r=3.548
    caliber:r=0.025
    speed:r=5000.0
    maxDistance:r=20000.0
    normalizationPreset:t="heat"
    ricochetPreset:t="he"
    secondaryShattersPreset:t="ap"
    stabilityThreshold:r=0.05
    stabilityCaliberToArmorThreshold:r=5.0
    stabilityReductionAfterRicochet:r=0.0
    stabilityReductionAfterPenetration:r=0.0
    bulletType:t="he_frag_fs_tank"
    slopeEffectPreset:t="ap"
    fresnel:p3=0.23, 0.1, 2.0
    useEffectiveArmorThicknessForShatter:b=yes
    explodeOnRendinst:b=yes
    recoilMultiplier:r=0.001
    hitPowerMult:r=1.0
    explodeTreshold:r=0.1
    onHitChanceMultFire:r=25.0
    effectiveDistance:r=20000.0
    relativeVelHitShift:p2=4000.0, 20000.0
    relativeVelArmorShift:p2=4000.0, 20000.0
    explodeTreshold:r=0.1
    explodeHitPower:r=160.0
    explodeArmorPower:r=60.0
    explodeRadius:p2=0.6, 6.0
    fuseDelayDist:r=0.2
    shutterDamage:b=yes
    shutterDamageRadius:r=15.0
    shutterAmount:i=1500
    shutterArmorPower:r=60.0
    shutterHit:r=30.0
    recoilMultiplier:r=0.01
    groundCollisionEffect:t="hit_air_20mm_ground_ap"
    ricochetEffect:t="hit_air_20mm_metall_ap"
    waterCollisionEffect:t="hit_air_20mm_water"

    stabilityRicochetModifier{
      mod1:p2=0.0, 0.0
      mod2:p2=65.0, 0.1
      mod3:p2=75.0, 0.2
      mod3:p2=85.0, 0.3
    }

    hitpower{
      HitPower0m:p2=0.95, 500.0
      HitPower10000m:p2=0.9, 20000.0
    }

    armorpower{
    ArmorPower0m:p2=76.0, 10.0
    ArmorPower100m:p2=76.0, 100.0
    ArmorPower250m:p2=74.0, 250.0
    ArmorPower500m:p2=72.0, 500.0
    ArmorPower750m:p2=68.0, 750.0
    ArmorPower1000m:p2=65.0, 1000.0
    ArmorPower1250m:p2=61.0, 1250.0
    ArmorPower1500m:p2=57.0, 1500.0
    ArmorPower1750m:p2=53.0, 1750.0
    ArmorPower2000m:p2=49.0, 2000.0
    ArmorPower2500m:p2=40.0, 2500.0
    ArmorPower3000m:p2=30.0, 3000.0
    ArmorPower5000m:p2=9.0, 5000.0
    }

    visual{
      range_percent_of_ammo:p2=100.0, 0.0
      traceFreq:i=1
      tracer:t="20mmRed"
    }

    collisions{

      default{
        fx:t="hit_air_20mm_ground_he"
      }

      horLandMesh{
        fx:t="hit_air_20mm_ground_he"
      }

      soil{
        fx:t="hit_air_20mm_ground_he"
      }

      dirt{
        fx:t="hit_air_20mm_ground_he"
      }

      road{
        fx:t="hit_air_20mm_ground_he"
      }

      roadSoil{
        fx:t="hit_air_20mm_ground_he"
      }

      sand{
        fx:t="hit_air_20mm_ground_he"
      }

      duneSand{
        fx:t="hit_air_20mm_ground_he"
      }

      roadSand{
        fx:t="hit_air_20mm_ground_he"
      }

      quickSand{
        fx:t="hit_air_20mm_ground_he"
      }

      snow{
        fx:t="hit_air_20mm_snow"
      }

      ice{
        fx:t="hit_air_20mm_snow"
      }

      roadSnow{
        fx:t="hit_air_20mm_snow"
      }

      snowLower{
        fx:t="hit_air_20mm_snow"
      }

      glass{
        fx:t="hit_air_20mm_metall_he"
      }

      wood{
        fx:t="hit_air_20mm_wood_he"
      }

      steel{
        fx:t="hit_air_20mm_metall_he"
      }

      metal{
        fx:t="hit_air_20mm_metall_he"
      }

      buildings{
        fx:t="hit_air_20mm_stone_he"
      }

      verLandMesh{
        fx:t="hit_air_20mm_stone_he"
      }

      concrete{
        fx:t="hit_air_20mm_stone_he"
      }

      rocks{
        fx:t="hit_air_20mm_stone_he"
      }

      rocksSlippery{
        fx:t="hit_air_20mm_stone_he"
      }

      fabric{
        fx:t="hit_air_20mm_stone_he"
      }

      stone_snow{
        fx:t="hit_air_20mm_snow"
      }
    }
  }

gunSound{
  path:t="sounds/guns"
  pathStudio:t="aircraft/weapon"
  outside:t="hs_mk2_gun_outside"
  cockpit:t="hs_mk2_gun_inside"
  ai:t="hs_mk2_gun_ai"
}

文字描述

归属者

主角(美国,炽天使中队)《炽天使:二战空骑兵
"巨猫"(英国,中苏联军战争雷霆空军部队)《战争雷霆:丙申战争》

机体结构

机翼机身钢骨架+硬铝蒙皮,尾部钢管架+织物蒙皮,座舱前后护甲+前防弹玻璃,翼根+座舱前部油箱共314L(原厂)
机翼机身钢骨架+硬铝蒙皮,尾部金属钢管架+织物蒙皮,座舱前后护甲+发动机护甲+前防弹玻璃,翼根+座舱前部油箱共314L(主角二战中期改造)
机翼机身铬钛合金骨架+钛合金高整体度蒙皮(具特氟龙镀层,封缝),尾部铬钛合金骨架+一体凯夫拉蒙皮,座舱一体式全方位护甲+发动机护甲+全方位防弹气泡座舱玻璃,移除座舱前部油箱仅保留翼根油箱共220L,并设可抛弃式浮筒(包含副油箱共1000L)(拉沙尔丙申战争中后期改造)

气动

原厂普通翼型(原厂),clmax=1.3
原厂翻新整平翼型,clmax=1.5(主角二战中期改造)
高升阻比优化超临界翼型,双段式前缘缝翼,clmax=1.9.(不包括前缘缝翼),clmax=2.6(包括前缘缝翼)(拉沙尔丙申战争中后期改造)

武器配备

8×7.7×56mm勃朗宁303机枪(原厂)
8×20×110mm西斯帕诺MKⅡ机炮(主角二战中期改造)
4×25×200mm自研HV机炮(拉沙尔丙申战争中后期改造)

引擎

原厂早期罗尔斯罗伊斯梅林引擎,1100BHP,三叶螺旋桨(原厂)
升级版罗尔斯罗伊斯梅林引擎,1450BHP,三叶螺旋桨(主角二战中期改造)
非法改装罗尔斯罗伊斯梅林引擎,4500BHP,共轴反桨2×4超大号螺旋桨(甚至可能是从图-95扯下来的)(拉沙尔丙申战争中后期改造)

涂装

原厂涂装,白体UP⊙W,R4118(原厂)
海军蓝灰/蓝绿涂装,白体UP⊙W,R4118,机头有70德国战斗机击坠标志以及150个日本战斗机击坠标志(主角二战中期改造)
裸钛银色涂装,黑体UP⊙W,R4118,座舱左外侧壁有英国国旗与Lt.Hugecat的字样,机头有5个苏联王牌战斗机击坠标志以及20个其他国别战斗机击坠标志(拉沙尔丙申战争中后期改造)

2:伊卡洛斯军械库P-1KE(Icarus Armories P-1KE)

炽天使格式

纸面数据

速度评星:6
加速度评星:6
灵活度评星:6
火力评星:6
生命值评星:4

速度及加速度实际数据

最低速度:50
巡航速度:350
最高速度:750
减速时间:1
加速时间:1.5
航母减速:700

灵活度实际数据

俯仰率:50
俯仰时间:1.7
偏航率:40
偏航时间:1.0
滚转率:250
滚转时间:1.0
注:僚机计划中速度数值乘以3.6,俯仰率数值乘以4

机体实际数据

空重:12000
生命值:450
护甲:3

武器实际数据

武器配置:4×PLSL
子弹速度:300000000
DPS:6000
射程:30000
2×RG
子弹速度:10000
DPS:无意义(单发秒杀任意物体,装填5秒)
射程:10000

汽车脑洞

1:斯巴鲁BRZ MKⅠ(ZC6)后期型“魔鬼兔+”(Subaru BRZ MKⅠ (ZC6) Late "Devil Bunny Plus")

综述(Overview)

File:斯巴鲁BRZ MKⅠ(ZC6)后期型“魔鬼兔+”.png
斯巴鲁BRZ MKⅠ(ZC6)后期型“魔鬼兔+”(注意尾翼、国旗杆缺失,且该模型为加密模型,无法添加缺失部件)

车牌号:京M Q6175
License Number: 京M Q6175
驾驶人员:Hugehugecat+对二甲苯Masaru
Driver: Hugehugecat+PeterXou Masaru
颜色:白色(#FFFFFF)
Color: White(#FFFFFF)
描述:斯巴鲁BRZ的极限版本,配备双涡轮增压的FA20T Devil液化天然气水平对置4缸发动机,可产生693匹马力,加上BRZ GT300悬架升级以及全碳纤维单体壳,以此对Greta Thunberg,肖战以及回形针发起最猛烈的挑衅
Description: Extreme version of the Subaru BRZ features a twin turbo-charged FA20T Devil LNG Boxer 4 engine producing 693bhp. Plus BRZ GT300 suspension upgrade and full carbon fiber monocoque, giving the most violent provocation to Greta Thunberg, Zhan Xiao and Paperclip.
出场:《神力科莎《神力科莎极限回:倒霉的BRZ》
Appearances: Assetto Corsa, Assetto Corsa Extreme Stage: Misfortuned BRZ

车架(Bodyframe)

车架描述:全碳纤维单体壳、碳覆钛合金防滚架、拆空内饰,2座位+1紧急卧姿位置(暂未计算)
Frame description: Full Carbon Fiber Monocoque, Carbon-Covered Titanium Roll Cage, Interiors Removed, 2 seats+1 emergency seat(Not included yet)
尺寸:4.3m×2.025m×1.245m
Size: 4.3m×2.025m×1.245m
车重:900kg
Car Weight: 900kg
车架号:JF1ZC12A5L9027064
Bodyframe VIN number: JF1ZC12A5L9027064

操控(Handling)

悬挂:斯巴鲁BRZ GT300悬架数据
Suspension: Subaru BRZ GT300 Suspension Kit
轴距:2.57m
Wheelbase: 2.57m
轮距:前1.92m,后1.945m
Track Width: Front 1.92m, Rear 1.945m
刹车矩:5000N*M
Brake Torque: 5000N*M
轮毂:前245/27 R20 HRE P101;后265/25 R20 HRE P101
Rims: Front 245/27 R20 HRE P101;Rear 265/25 R20 HRE P101
胎面系数:1.55G
Tyre Grip Coefficient: 1.55G
空力套件:Rocket Bunny V3(版权所有:世界漂移旅团队,尾翼、国旗杆缺失)
Aero Kit: Rocket Bunny V3(Copyright to World Drift Tour Team, rear spoiler and national flag missing)

动力系统(Powertrain)

发动机:2.0L B4T FA20T Devil发动机
Engine: 2.0L B4T FA20T Devil Engine
最大马力:693BHP@11000RPM
Max Horsepower: 693BHP@11000RPM
发动机号:FA20CG34705
Engine Number: FA20CG34705
驱动方式:前置后驱
Drivetrain: Front engine, Rear Wheel Drive
档位数:6
Gears: 6
差速限滑率:100%/0%
Diffrential Limit Slip Ratio: 100%/0%

涂装(Vinyls)

已应用涂装元素:
Applied Vinyl Elements:
藤原豆腐店(版权所有:重野秀一)
Fujiwara Tofu Shop(Copyright to Shuichi Shigeno)
蓝色AC图标及错层纹饰特效
Blue AC Logo and Fault Stripe Effect
14号车号(版权所有:费尔南多·阿隆索)
Number 14(Copyright to Fernando Alonso)
斯巴鲁纹饰(版权所有:富士重工)
Subaru Stripe(Copyright to Fuji Heavy Industries)
战胜计数标志
Victory Markings
尾部烈焰错层纹饰
Tail Flame Fault Stripe
宽体翼子板意大利纹饰
Widebody Quaterpanel Italy Stripe
泠鸢、赛雷车贴(版权所有:艾瞳今年要甜甜加倍,已购,错层纹饰特效无法应用)
Lingyuan Yousa and Sailei decal(Copyright to UID: 15449567, purchased. Fault Stripe Effect cannot be applied)
魔鬼兔徽记(版权所有:Hugehugecat)
Devil Bunny Emblem(Copyright to UID 20690222)
戴夫罗杰斯音乐贴纸(版权所有:Avex)
Dave Rodgers Music Decal(Copyright to Avex)
STI贴纸(版权所有:富士重工)
STI Decal(Copyright to Fuji Heavy Industries)
Brembo刹车贴纸
Brembo Brakes Decal
火箭兔贴纸
Rocket Bunny Decal
中复神鹰贴纸
Zhongfu Shenying Carbon Fiber Corp. Decal
Sparco贴纸
Sparco Decal
Greddy贴纸
Greddy Decal
Samsonas贴纸
Samsonas Decal
中国石化贴纸
Sinopec Decal
哈斯贴纸
Haas Decal
Super Eurobeat贴纸(版权所有:Avex)
Super Eurobea Decal(Copyright to Avex)
未应用涂装元素(涉及独立模型的无法应用,模型文件被加密):
Unapplied Vinyl Elements(Model encrypted, cannot apply indipendent model layer):
乌贼娘+Mild Seven合体图标(版权所有:安部真弘,太难了)
Ika Musume+Mild Seven merged logo(Copyright to Masahiro Anbe, impossible to make for me)
水平对置联盟横幅(太难了)
BoxerUnion Banner(Impossible to make for me)

杂项(Miscellaneous)

特殊:每年7月7日、9月18日、12月13日车辆会被锁车,任何人当天无法解锁以及进入该车辆
Special: Cannot enter this vehicle on 7.7 9.18 12.13 every year, car will be locked