User:Hugehugecat:修订间差异

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<big><big><big><big><big>醒目:急需会破解ccd文件的人</big></big></big></big></big>
=飞机脑洞(完全体)=
==1:霍克超级飓风(Hawker Supercane)==
===<big>炽天使格式</big>===
====<big>纸面数据</big>====
速度评星:4.5<br>加速度评星:5.5<br>灵活度评星:6<br>火力评星:6<br>生命值评星:6<br>
====<big>速度及加速度实际数据</big>====
最低速度:50<br>巡航速度:130<br>最高速度:217<br>减速时间:1<br>加速时间:1.5<br>航母减速:700<br>
====<big>灵活度实际数据</big>====
俯仰率:60<br>俯仰时间:1.7<br>偏航率:50<br>偏航时间:1.0<br>滚转率:180<br>滚转时间:1.0<br>
====<big>机体实际数据</big>====
空重:2000<br>生命值:1400<br>护甲:5<br>
====<big>武器实际数据</big>====
武器配置:4×25mmHV<br>子弹速度:5000<br>DPS:1500<br>射程:20000<br>注:强相互作用材质钢针(APFSDS(SIM))兼容性全氮无壳弹(Compatible NitroX Caseless Cartridge)
===<big>战争雷霆格式</big>===
{{Hide|标题=flightmodels/fm/supercane_user_fm.blk(实际代码)|内容=
<pre>AileronEffectiveSpeed:r=630.0
RudderEffectiveSpeed:r=500.0
ElevatorsEffectiveSpeed:r=750.0
AileronPowerLoss:r=0.5
RudderPowerLoss:r=1
ElevatorPowerLoss:r=0.8
AlphaAileronMin:r=0.2
AlphaRudderMin:r=0.2
AlphaElevatorMin:r=0.2
AllowStrongControlsRestrictions:b=yes
RudderSens:r=0.597
ElevatorSens:r=0.405
AileronSens:r=0.4
GearActuatorSpeed:r=0.2
WingActuatorSpeed:r=0.1
CockpitDoorSpeedOpen:p4=150.0, 300.0, 0.5, 0.8
CockpitDoorSpeedClose:p4=150.0, 300.0, 0.5, 1.0
CockpitDoorBlockSpeed:r=400.0
AirBrakeSpeed:r=0.5
BayDoorSpeed:r=1.0
BombLauncherSpeed:r=2.0
dvFlapsIn:p4=150.0, 280.0, 0.11, 0.12
dvFlapsOut:p4=150.0, 280.0, 0.12, 0.11
Wingspan:r=12.192
SweptWingAngle:r=4.0
WingTaperRatio:r=2.3
Length:r=9.58
StabWidth:r=3.3528
FinHeight:r=1.7446
Crew:i=1
WingAngle:r=2.0
StabAngle:r=1.5
KeelAngle:r=-1.5
AileronAngles:p2=22.0, 21.0
ElevatorAngles:p2=27.0, 26.0
InvertElevator:b=no
FlapsRadiator:r=0.0
RudderAngles:p2=28.0, 28.0
Elevon:b=no
VSlats:p2=120.0, 150.0
Vne:r=1200.0
VneMach:r=0.99
MaxSpeedNearGround:r=750.6
MaxSpeedAtAltitude:r=780.0
CriticalSpeed:r=35.0
ArcadeLimitWepMultiplier:r=1.1
ArcadeHelpersSensitivity:r=1.0
AllowModsToChangeLongidutialBalance:b=yes
ArcadeRollCorrectionMultiplier:r=1.0
ArcadeMaxRollCoeff:r=1.0
ArcadeYawMutilpliers:p3=1.0, 1.0, 1.0
CockpitOpenedDoorBreakSpeed:r=-1.0
MomentOfInertia:p3=5400.0, 12000.0, 6660.0
 
AvailableControls{
  hasAileronControl:b=yes
  hasAileronTrimControl:b=no
  hasAileronTrimGroundControl:b=yes
  dvAileronTrim:r=0.125
  hasElevatorControl:b=yes
  hasElevatorTrimControl:b=yes
  hasElevatorTrimGroundControl:b=yes
  dvElevatorTrim:r=0.125
  hasRudderControl:b=yes
  hasRudderTrimControl:b=yes
  hasRudderTrimGroundControl:b=yes
  dvRudderTrim:r=0.125
  hasFlapsControl:b=yes
  canTakeoffWithoutFlaps:b=yes
  hasTakeoffFlapsPosition:b=yes
  hasCombatFlapsPosition:b=yes
  hasAirbrake:b=no
  hasGearControl:b=yes
  hasArrestorControl:b=no
  hasWingFoldControl:b=no
  hasCockpitDoorControl:b=no
  hasWheelBrakeControl:b=yes
  hasLockGearControl:b=yes
  bHasBoosterSwitcher:b=no
}
 
Areas{
  WingLeftIn:r=5.34
  WingLeftMid:r=3.96
  WingLeftOut:r=2.665
  WingRightIn:r=5.34
  WingRightMid:r=3.96
  WingRightOut:r=2.665
  Aileron:r=0.9475
  Stabilizer:r=1.84
  Elevator:r=1.25
  Keel:r=0.82
  Rudder:r=1.213
  WingLeftCut:r=0.25
  WingRightCut:r=0.15
}
 
Focus{
  FocusOffset:r=-0.02
  WingVertPos:r=0.14
  AlphaShift:r=0.15
  FlapsShift:r=0.06
  AirbrakesShift:r=0.0
  GearShift:r=0.1
  WingInFocus:r=0.6
  WingMidFocus:r=2.032
  WingOutFocus:r=5.596
  WingV:r=1.75
  Stabilizer:r=5.6
  Keel:r=5.6
  Rudder:r=6.4
  Fuselage:p3=-0.324, 0.25, 0.0
  LeftStab:p3=-5.7, 0.6, 0.56
  RightStab:p3=-5.7, 0.6, -0.56
  VertStab:p3=-5.9, 0.9, 0.0
  WingVWingFocusMultiplier:r=0.0
  SineAOSMultiplier:r=0.4
}
 
Aerodynamics{
  AileronCd:p2=0.0075,0.00135
  GearCd:r=0.025
  GearCentralCd:r=0.0
  RadiatorCd:r=0.006
  OilRadiatorCd:r=0.0
  BombBayCd:r=0.0
  FuseCd:r=0.0
  AirbrakeCd:r=0.0
  CockpitDoorCd:r=0.06
  FlapsPolarBlending1:p2=0.0, 0.0
  FlapsPolarBlending3:p2=1.0, 1.0
  ClToCmCoeff:r=-0.016
  UseSpinLoss:b=yes
  SpinClLoss:r=0.8
  SpinCdLoss:r=0.06
  OswaldsEfficiencyNumber:r=0.945
  lineClCoeff:r=0.13
  AfterCritParabAngle:r=1.91
  AfterCritDeclineCoeff:r=0.05
  AfterCritMaxDistanceAngle:r=50.0
  ClAfterCrit:r=0.65
  MachFactor:i=3
  MachCrit1:r=0.6
  MachMax1:r=0.85
  MultMachMax1:r=10.0
  MultLineCoeff1:r=-5.2
  MultLimit1:r=2.0
  MachCrit2:r=0.6
  MachMax2:r=1.0
  MultMachMax2:r=0.97
  MultLineCoeff2:r=-1.0
  MultLimit2:r=0.0
  MachCrit3:r=0.27
  MachMax3:r=1.0
  MultMachMax3:r=0.7
  MultLineCoeff3:r=-0.44
  MultLimit3:r=0.25
  MachCrit4:r=0.3
  MachMax4:r=1.0
  MultMachMax4:r=0.4
  MultLineCoeff4:r=-0.2
  MultLimit4:r=0.25
  MachCrit5:r=0.6
  MachMax5:r=1.5
  MultMachMax5:r=2.0
  MultLineCoeff5:r=1.1
  MultLimit5:r=5.0
  MachCrit6:r=0.7
  MachMax6:r=0.8
  MultMachMax6:r=0.3
  MultLineCoeff6:r=4.0
  MultLimit6:r=0.2
  MachCrit7:r=0.0
  MachMax7:r=1.0
  MultMachMax7:r=1.0
  MultLineCoeff7:r=0.0
  MultLimit7:r=1.0
  CombinedCl:b=no
  DownwashType:i=2
  DownwashCoeff:r=1.0
  StabFlowInertia:r=0.05
  VertStabFlowInertia:r=0.05
 
  NoFlaps{
   Cl0:r=0.32
   alphaCritHigh:r=18.0
   alphaCritLow:r=-8.0
   ClCritHigh:r=2.604
   ClCritLow:r=-1.05
   CdMin:r=0.0066
  }
 
  FullFlaps{
   Cl0:r=1.6
   alphaCritHigh:r=17.0
   alphaCritLow:r=-14.0
   ClCritHigh:r=3.8
   ClCritLow:r=-0.21
   CdMin:r=0.14
  }
 
  Fuselage{
   OswaldsEfficiencyNumber:r=0.6
   lineClCoeff:r=0.14
   AfterCritParabAngle:r=2.0
   AfterCritDeclineCoeff:r=0.0002
   AfterCritMaxDistanceAngle:r=60.0
   ClAfterCrit:r=0.034
   MachFactor:i=3
   MachCrit1:r=0.768
   MachMax1:r=1.0
   MultMachMax1:r=7.0
   MultLineCoeff1:r=-5.2
   MultLimit1:r=1.0
   MachCrit2:r=0.768
   MachMax2:r=0.97
   MultMachMax2:r=1.0
   MultLineCoeff2:r=-3.7
   MultLimit2:r=1.0
   MachCrit3:r=0.3
   MachMax3:r=1.0
   MultMachMax3:r=0.32
   MultLineCoeff3:r=-0.44
   MultLimit3:r=0.25
   MachCrit4:r=0.3
   MachMax4:r=1.0
   MultMachMax4:r=0.4
   MultLineCoeff4:r=-0.2
   MultLimit4:r=0.25
   MachCrit5:r=0.6
   MachMax5:r=1.5
   MultMachMax5:r=2.0
   MultLineCoeff5:r=1.1
   MultLimit5:r=5.0
   MachCrit6:r=0.0
   MachMax6:r=0.0
   MultMachMax6:r=0.0
   MultLineCoeff6:r=0.0
   MultLimit6:r=0.0
   MachCrit7:r=0.0
   MachMax7:r=1.0
   MultMachMax7:r=1.0
   MultLineCoeff7:r=0.0
   MultLimit7:r=1.0
   CombinedCl:b=no
   Cl0:r=0.0
   alphaCritHigh:r=20.0
   alphaCritLow:r=-20.0
   ClCritHigh:r=0.2
   ClCritLow:r=-0.2
   CdMin:r=0.0098
  }
 
  Stab{
   OswaldsEfficiencyNumber:r=0.95
   lineClCoeff:r=0.0099
   AfterCritParabAngle:r=6.0
   AfterCritDeclineCoeff:r=0.004
   AfterCritMaxDistanceAngle:r=60.0
   ClAfterCrit:r=0.8
   MachFactor:i=3
   MachCrit1:r=0.9
   MachMax1:r=1.0
   MultMachMax1:r=7.0
   MultLineCoeff1:r=-5.2
   MultLimit1:r=1.0
   MachCrit2:r=0.9
   MachMax2:r=0.97
   MultMachMax2:r=1.0
   MultLineCoeff2:r=-3.7
   MultLimit2:r=1.0
   MachCrit3:r=0.3
   MachMax3:r=1.0
   MultMachMax3:r=0.32
   MultLineCoeff3:r=-0.44
   MultLimit3:r=0.25
   MachCrit4:r=0.3
   MachMax4:r=1.0
   MultMachMax4:r=0.4
   MultLineCoeff4:r=-0.2
   MultLimit4:r=0.25
   MachCrit5:r=0.6
   MachMax5:r=1.5
   MultMachMax5:r=2.0
   MultLineCoeff5:r=1.1
   MultLimit5:r=5.0
   MachCrit6:r=0.0
   MachMax6:r=0.0
   MultMachMax6:r=0.0
   MultLineCoeff6:r=0.0
   MultLimit6:r=0.0
   MachCrit7:r=0.0
   MachMax7:r=1.0
   MultMachMax7:r=1.0
   MultLineCoeff7:r=0.0
   MultLimit7:r=1.0
   CombinedCl:b=no
   Cl0:r=0.0
   alphaCritHigh:r=18.0
   alphaCritLow:r=-18.0
   ClCritHigh:r=0.87
   ClCritLow:r=-0.87
   CdMin:r=0.0032
  }
 
  Fin{
   OswaldsEfficiencyNumber:r=0.95
   lineClCoeff:r=0.075
   AfterCritParabAngle:r=6.0
   AfterCritDeclineCoeff:r=0.004
   AfterCritMaxDistanceAngle:r=60.0
   ClAfterCrit:r=0.6
   MachFactor:i=3
   MachCrit1:r=0.855
   MachMax1:r=1.0
   MultMachMax1:r=7.0
   MultLineCoeff1:r=-5.2
   MultLimit1:r=1.0
   MachCrit2:r=0.855
   MachMax2:r=0.97
   MultMachMax2:r=6.7
   MultLineCoeff2:r=-3.7
   MultLimit2:r=1.0
   MachCrit3:r=0.3
   MachMax3:r=1.0
   MultMachMax3:r=0.32
   MultLineCoeff3:r=-0.44
   MultLimit3:r=0.25
   MachCrit4:r=0.3
   MachMax4:r=1.0
   MultMachMax4:r=0.4
   MultLineCoeff4:r=-0.2
   MultLimit4:r=0.25
   MachCrit5:r=0.6
   MachMax5:r=1.5
   MultMachMax5:r=2.0
   MultLineCoeff5:r=1.1
   MultLimit5:r=5.0
   MachCrit6:r=0.0
   MachMax6:r=0.0
   MultMachMax6:r=0.0
   MultLineCoeff6:r=0.0
   MultLimit6:r=0.0
   MachCrit7:r=0.0
   MachMax7:r=1.0
   MultMachMax7:r=1.0
   MultLineCoeff7:r=0.0
   MultLimit7:r=1.0
   CombinedCl:b=no
   Cl0:r=0.5
   alphaCritHigh:r=18.0
   alphaCritLow:r=-18.0
   ClCritHigh:r=1.83
   ClCritLow:r=-1.00
   CdMin:r=0.0032
  }
}
 
Engine0{
  Position:p3=1.3, 0.3, 0.0
  Direction:p2=-0.0, 0.0
  PropPos:p3=2.2, 0.36, 0.0
 
  Main{
   FuelSystemNum:i=0
   Type:t="Inline"
   Cylinders:i=12
   Mass:r=450.0
   Thrust:r=10.7
   ThrottleBoost:r=1.001
   AfterburnerBoost:r=1.25
   RPMMin:r=600.0
   RPMMax:r=3000.0
   RPMAfterburner:r=3300.0
   RPMMaxAllowed:r=3600.0
   FuelConsumptionOnIdle:r=0.34
   FuelConsumptionOnHalfThr:r=0.223
   FuelConsumptionOnFullThr:r=0.2672
   FuelConsumptionOnWEP:r=0.2822
   CarbueretorType:i=2
   CarbureutorCapacity:r=0.2
   IsAutonomous:b=yes
   ExtinguisherNum:i=0
   MinThrMult:r=0.1
   MaxThrMult:r=1.0
   IsWaterCooled:b=yes
   EngineInertiaMoment:r=1.0
   EngineAcceleration:r=6.0
   RPMAmplitude0:p2=2750.0, 0.0
   RPMAmplitude1:p2=0.0, 0.0
   ConsumptionOmegaMax:r=1.05
   ConsumptionOmegaMinCoeff:r=3.9389
   ThrustOmegaMinCoeff:r=0.008
   TorqueOmegaMinCoeff:r=1.0
   TorqueZeroOmegaMult:r=3.0
   TurbineTimeConstant:r=3.4
   Power:r=4500.0
 
   ThrustMax{
    ThrustMax0:r=2700.0
   }
  }
 
  Propellor{
   AllowAutoProp:b=no
   IsControllable:b=yes
   HasFeatheringControl:b=no
   UseAutoPropInertia:b=no
   Reductor:r=0.477
   NumBlades:i=3
   AdvancedPropRadius:r=1.625
   PropPhi0:r=11.8
   PropWidth0:r=0.104
   PropPhi1:r=5.8
   PropWidth1:r=0.132
   PropPhi2:r=0.0
   PropWidth2:r=0.118
   PropPhi3:r=-2.2
   PropWidth3:r=0.061
   InertiaMomentCoeff:r=1.0
   Diameter:r=3.25
   Mass:r=135.0
   GovernorType:i=1
   GovernorSpeed:r=0.16
   GovernorMinParam:r=1500.0
   GovernorMaxParam:r=2999.0
   GovernorAfterburnerParam:r=3000.0
   PhiMin:r=21.4
   PhiMax:r=56.4
   PhiAlpha0:r=11.0
   PhiFeather:r=1.4042
   Direction:i=1
   CoaxProps:b=no
   ThrottleRPMAuto0:p2=0.0, 1900.0
   ThrottleRPMAuto1:p2=0.8, 2649.0
   ThrottleRPMAuto2:p2=0.9, 2650.0
   ThrottleRPMAuto3:p2=1.0, 2850.0
   ThrottleRPMAuto4:p2=1.1, 3000.0
 
   Polar{
    lineClCoeff:r=0.075
    Cl0:r=0.5
    alphaCritHigh:r=18.0
    alphaCritLow:r=-10.0
    ClCritHigh:r=1.6
    ClCritLow:r=-0.39
    CdMin:r=0.006
    AfterCritParabAngle:r=4.0
    AfterCritDeclineCoeff:r=0.002
    AfterCritMaxDistanceAngle:r=30.0
    ClAfterCrit:r=1.3
    MachFactor:i=3
    CombinedCl:b=yes
    MachCrit1:r=0.79
    MachMax1:r=1.0
    MultMachMax1:r=4.0
    MultLineCoeff1:r=-3.0
    MultLimit1:r=2.0
    MachCrit2:r=0.79
    MachMax2:r=0.995
    MultMachMax2:r=3.9
    MultLineCoeff2:r=-2.0
    MultLimit2:r=2.0
    MachCrit3:r=0.25
    MachMax3:r=1.5
    MultMachMax3:r=0.6
    MultLineCoeff3:r=-0.2
    MultLimit3:r=0.25
    MachCrit4:r=0.25
    MachMax4:r=1.5
    MultMachMax4:r=0.6
    MultLineCoeff4:r=-0.2
    MultLimit4:r=0.7
    MachCrit5:r=0.01
    MachMax5:r=0.02
    MultMachMax5:r=4.0
    MultLineCoeff5:r=0.0
    MultLimit5:r=4.0
    MachCrit6:r=0.0
    MachMax6:r=0.0
    MultMachMax6:r=0.0
    MultLineCoeff6:r=0.0
    MultLimit6:r=0.0
    MachCrit7:r=0.0
    MachMax7:r=1.0
    MultMachMax7:r=1.0
    MultLineCoeff7:r=0.0
    MultLimit7:r=1.0
   }
  }
 
  Afterburner{
   IsControllable:b=yes
   Type:i=11
   NitroConsumption:r=0.0
  }
 
  Controls{
   hasThrottleControl:b=yes
   hasMagnetoControl:b=yes
   hasRadiatorControl:b=yes
   hasOilRadiatorControl:b=no
   hasCommonRadiator:b=yes
  }
 
  Temperature{
   RadiatorAuto:b=yes
   OilRadiatorAuto:b=no
   NoIgnitionWaterHeatProducingFactor:r=0.15
   WaterRadiatorEffectPower:r=1.0
   WaterMinRadiatorThermalConductionCoeff:r=0.7
   WaterMinThermostatThermalConductionCoeff:r=0.3
   WaterMinLevelThermalConductionCoeff:r=0.2
   WaterThermalConductionCrossCoeffTable:p4=0.4, 0.2, 0.02, 0.2
   WaterBoilingTemperature:r=170.0
   WaterThermostatInertia:r=20.0
   WaterThermostatSetPoint:r=60.0
   NoFlowMode:i=2
   NoIgnitionOilHeatProducingFactor:r=0.15
   OilRadiatorEffectPower:r=1.0
   OilMinRadiatorThermalConductionCoeff:r=0.7
   OilMinThermostatThermalConductionCoeff:r=0.3
   OilMinLevelThermalConductionCoeff:r=0.2
   OilThermalConductionCrossCoeffTable:p4=0.4, 0.2, 0.02, 0.2
   OilBoilingTemperature:r=310.0
   OilThermostatInertia:r=20.0
   OilThermostatSetPoint:r=50.0
   DegradationTime_10_5:p2=180.0, 171.0
   HalfHealthWaterTemperatureToleranceDecrease:r=12.0
   HalfHealthOilTemperatureToleranceDecrease:r=10.5
   WaterAirDensityPower:r=0.0
   OilAirDensityPower:r=0.0
   WaterFlowEffectPower:r=4.0
   OilFlowEffectPower:r=4.0
   WaterPropFlowSpeedCoeff:r=0.3
   OilPropFlowSpeedCoeff:r=0.6
   CoolingEffectiveAirSpeed:r=410.0
   WaterTemperatureNoFlow:r=160.0
   OilTemperatureNoFlow:r=105.0
   WaterTemperatureInertia:r=1.4
   OilTemperatureInertia:r=2.2
 
   Mode0{
    Altitude:r=1000.0
    RPM:r=600.0
    ManifoldPressure:r=0.902
    WaterTemperature:r=62.0
    OilTemperature:r=60.0
   }
 
   Mode1{
    Altitude:r=1000.0
    RPM:r=2649.0
    ManifoldPressure:r=1.272
    WaterTemperature:r=63.0
    OilTemperature:r=65.0
   }
 
   Mode2{
    Altitude:r=1000.0
    RPM:r=2650.0
    ManifoldPressure:r=1.476
    WaterTemperature:r=92.0
    OilTemperature:r=75.0
   }
 
   Mode3{
    Altitude:r=1000.0
    RPM:r=2850.0
    ManifoldPressure:r=1.612
    WaterTemperature:r=100.0
    OilTemperature:r=82.0
   }
 
   Mode4{
    Altitude:r=1000.0
    RPM:r=3000.0
    ManifoldPressure:r=1.952
    WaterTemperature:r=125.0
    OilTemperature:r=90.0
   }
 
   Load0{
    WaterTemperature:r=100.0
    OilTemperature:r=85.0
   }
 
   Load1{
    WaterTemperature:r=105.0
    OilTemperature:r=89.0
    WorkTime:r=3600.0
    RecoverTime:r=1800.0
   }
 
   Load2{
    WaterTemperature:r=125.0
    OilTemperature:r=90.0
    WorkTime:r=1800.0
    RecoverTime:r=900.0
   }
 
   Load3{
    WaterTemperature:r=135.0
    OilTemperature:r=105.0
    WorkTime:r=300.0
    RecoverTime:r=150.0
   }
 
   Load4{
    WaterTemperature:r=140.0
    OilTemperature:r=110.0
    WorkTime:r=120.0
    RecoverTime:r=60.0
   }
 
   RadiatorMode0{
    Throttle:r=0.8
    WaterTemperature:r=98.0
    OilTemperature:r=83.0
   }
 
   RadiatorMode1{
    Throttle:r=0.9
    WaterTemperature:r=102.0
    OilTemperature:r=86.0
   }
 
   RadiatorMode2{
    Throttle:r=1.0
    WaterTemperature:r=122.0
    OilTemperature:r=87.0
   }
 
   RadiatorMode3{
    Throttle:r=1.1
    WaterTemperature:r=132.0
    OilTemperature:r=102.0
   }
  }
 
  Compressor{
   IsControllable:b=yes
   Type:i=1
   NumSteps:i=2
   RPM0:r=450.0
   ATA0:r=0.4
   RPM1:r=2649.0
   ATA1:r=1.272
   RPM2:r=2650.0
   ATA2:r=1.476
   RPM3:r=2850.0
   ATA3:r=1.612
   ExactAltitudes:b=yes
   CompressorOmegaFactorSq:r=0.0
   CompressorPressureAtRPM0:r=0.3
   Altitude0:r=3352.0
   AfterburnerBoostMul0:r=1.0
   Power0:r=1200.0
   Ceiling0:r=7010.0
   PowerAtCeiling0:r=720.0
   Altitude1:r=5638.0
   AfterburnerBoostMul1:r=1.0
   Power1:r=1150.0
   Ceiling1:r=9143.0
   PowerAtCeiling1:r=640.0
   AfterburnerManifoldPressure:r=1.952
   SpeedManifoldMultiplier:r=0.9
   ExternalPressureLimit:b=no
   AllowAutoTurboCharger:b=no
   TurboChargerRPMMin:r=0.0
   TurboChargerRPMMaxAllowed:r=18250.0
   TurboChargerRPMMax:r=25000.0
   TurboChargerTimeConst:r=1.0
  }
 
  Mixer{
   IsControllable:b=yes
   Type:i=1
   AltitudePressureToP0:r=0.78
  }
 
  Stages{
 
   Stage1{
    minTime:r=0.5
    maxTime:r=1.0
    fromRPM:r=0.0
    toRPM:r=20.0
   }
 
   Stage2{
    minTime:r=2.0
    maxTime:r=4.2
    fromRPM:r=20.0
    toRPM:r=35.0
   }
 
   Stage3{
    minTime:r=0.1
    maxTime:r=0.2
    fromRPM:r=35.0
    toRPM:r=120.0
   }
 
   Stage4{
    minTime:r=0.5
    maxTime:r=1.0
    fromRPM:r=120.0
    toRPM:r=120.0
   }
 
   Stage5{
    minTime:r=0.5
    maxTime:r=1.0
    fromRPM:r=120.0
    toRPM:r=240.0
   }
  }
}
 
Mass{
  EmptyMass:r=2000.0
  MaxFuelMass0:r=220.0
  FuelAccumulatorCapacity0:r=0.55
  MinimalLoadFactor:r=0.1
  FuelAccumulatorFlowRate:r=0.32
  NegativeAccelerationEffect:b=yes
  MaxNitro:r=0.0
  OilMass:r=31.0
  AdvancedMass:b=yes
  SeparateFuelTanks:b=yes
  Takeoff:r=7600.0
  CenterOfGravity:p3=0.06, 0.0, 0.0
  WingCritOverload:p2=-1450000.0,1690000.0
  GearDestructionIndSpeed:r=407.0
  AirbrakeDestructionIndSpeed:r=-1.0
  FlapsDestructionIndSpeedP1:p2=1.0, 926.0
  FlapsDestructionIndSpeedP2:p2=0.4, 780.0
  FlapsDestructionIndSpeedP3:p2=0.1, 700.0
 
  Parts{
   tank1_capacity:r=0.0
   tank1_system:i=0
   tank1_external:b=no
   tank1_priority:i=2
   tank2_capacity:r=110.0
   tank2_system:i=0
   tank2_external:b=no
   tank2_priority:i=1
   tank3_capacity:r=110.0
   tank3_system:i=0
   tank3_external:b=no
   tank3_priority:i=1
   tank4_capacity:r=0
   tank4_system:i=0
   tank4_external:b=no
   tank4_priority:i=3
   armor1_dm:r=80.0
   armor2_dm:r=80.0
   armor3_dm:r=80.0
   engine1_dm:r=2500.0
   water1_dm:r=20.0
   water2_dm:r=160.0
   oil1_dm:r=40.0
   oil2_dm:r=40.0
   pilot_dm:r=360.0
   fuse_dm:r=496.0
   fuse1_dm:r=840.0
   tail_dm:r=120.0
   tailcontrol_dm:r=12.0
   stab_dm:r=56.0
   elevator_dm:r=48.0
   fin_dm:r=32.0
   rudder_dm:r=32.0
   gear_l_dm:r=320.0
   gear_r_dm:r=320.0
   gear_c_dm:r=20.0
   cannon1_dm:r=180.0
   cannon2_dm:r=180.0
   cannon3_dm:r=180.0
   cannon4_dm:r=180.0
   aileron_l_dm:r=45.2
   flap_l_dm:r=64.0
   wingcontrol_l_dm:r=8.0
   wing_l_dm:r=560.0
   wing1_l_dm:r=400.0
   wing2_l_dm:r=280.0
   spar_l_dm:r=560.0
   spar1_l_dm:r=400.0
   spar2_l_dm:r=240.0
   aileron_r_dm:r=45.2
   flap_r_dm:r=64.0
   wingcontrol_r_dm:r=8.0
   wing_r_dm:r=560.0
   wing1_r_dm:r=400.0
   wing2_r_dm:r=280.0
   spar_r_dm:r=560.0
   spar1_r_dm:r=400.0
   spar2_r_dm:r=240.0
   cover1_dm:r=880.0
   cover2_dm:r=200.0
   cover3_dm:r=40.0
   cover4_dm:r=40.0
   cover5_dm:r=20.0
   cover6_dm:r=60.0
  }
 
  PartsWithSurface{
  }
}
 
SelfSealingTanks{
  tank1_dm:b=yes
  tank2_dm:b=yes
  tank3_dm:b=yes
  tank4_dm:b=yes
  tank5_dm:b=yes
  tank6_dm:b=yes
  tank7_dm:b=yes
  tank8_dm:b=yes
}
 
Gear{
  SinkFactor:r=900.0
  SinkRateMult:r=0.1
  WaterFriction:r=1.0
  WaterFrictionDefault:r=2.5
  UseCenterOfGravity:b=yes
  RetractableCentralGear:b=no
  CenterGearType:t="Fixed"
  CenterGearBrakes:b=no
  FullBrakeSlidingFrictionMult:r=0.8
  FrontalSpringsHeight:r=0.3
  TailSpringsHeight:r=0.1
  FrontalSpringsCoeff:r=263163.0
  TailSpringsCoeff:r=263163.0
  HasWheels:b=yes
  LeftWheelRadius:r=0.35
  RightWheelRadius:r=0.35
  CenterWheelRadius:r=0.147
  Height:r=1.6145
  Pitch:r=11.842
  WaterSpeedPropCheckVal:p2=0.1, 0.1
  WaterWaveHeightForCheck:p2=0.0, 100.0
  WaterRudderSpeedRange:p2=8.33333, 13.8889
}
 
Passport{
 
  Alt{
  }
 
  IAS{
  }
}
</pre>}}
{{Hide|标题=flightmodels/supercane_user.blk(实际代码)|内容=
<pre>fmFile:t="fm/supercane_user_fm.blk"
model:t="hurricane_mk1c"
MetaPartsBlk:t="gameData/FlightModels/dm/metaparts/prewar_fighter_metaparts.blk"
exhaustEffectsBlk:t="gameData/FlightModels/exhaustEffects/exhaustEffects_common.blk"
type:t="typeFighter"
paratrooper:t="usa_para"
overheatBlk:t="gameData/FlightModels/DM/overheat.blk"
damagePartsToCollisionObjectsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_collision_objects.blk"
damagePartsToFmPartsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_fm_parts_map.blk"
damagePartsToHudPartsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_hud_parts_map.blk"
damagePartsDependencyMapBlk:t="gameData/FlightModels/DM/dm_parts_dependency_map.blk"
damagePartsToCollisionPointsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_collision_points_map.blk"
damagePartsToWeaponsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_weapons_map.blk"
damagePartsToVisualEffectsMapBlk:t="gameData/FlightModels/DM/dm_parts_to_visual_effects_map.blk"
damagePartsExcludeFromHoleBlk:t="gameData/FlightModels/DM/dm_parts_exclude_from_hole.blk"
explosion_dmBlk:t="gameData/FlightModels/DM/commonExplosion.blk"
fireParamsPreset:t="500kph"
fightAiBehaviour:t="fighter"
 
ikPilot{
  model:t="pilot_raf_char"
  maxHeadHorAngle:r=60.0
  maxHeadDownAngle:r=60.0
  maxHeadUpAngle:r=10.0
  headNode:t="Bip01 Head"
  pelvisNode:t="Bip01 Pelvis"
  pelvisTargetNode:t="Bip01 Pelvis01"
 
  ikNode{
   downNode:t="Bip01 L Hand"
   midNode:t="Bip01 L Forearm"
   upNode:t="Bip01 L UpperArm"
   targetNode:t="throttle_lhand_1"
   flexionDir:p3=0.0, -1.0, 0.2
  }
 
  ikNode{
   downNode:t="Bip01 R Hand"
   midNode:t="Bip01 R Forearm"
   upNode:t="Bip01 R UpperArm"
   targetNode:t="stick_rhand_1"
   flexionDir:p3=0.0, -1.0, -0.5
  }
 
  ikNode{
   downNode:t="Bip01 L Foot"
   midNode:t="Bip01 L Calf"
   upNode:t="Bip01 L Thigh"
   targetNode:t="pedal_lfoot_1"
   flexionDir:p3=0.0, 1.0, 0.3
  }
 
  ikNode{
   downNode:t="Bip01 R Foot"
   midNode:t="Bip01 R Calf"
   upNode:t="Bip01 R Thigh"
   targetNode:t="pedal_rfoot_1"
   flexionDir:p3=0.0, 1.0, -0.3
  }
}
 
attach{
  pilot1:t="pilot_raf_500"
}
 
Params{
  Range:r=740.0
}
 
Sound{
  Engine:t="engine09"
  gun:t="gun_hurricane"
}
 
weapon_presets{
 
  preset{
   name:t="hurricane_mk1_default"
   blk:t="gameData/FlightModels/weaponPresets/hurricane_mk1_default.blk"
  }
}
 
jetwash{
  radius:r=10.0
  minDist:r=50.0
  timeToLive:r=45.0
  maxPower:r=6.0
  maxSegments:i=50
}
 
turbulence{
  segmentlength:r=100.0
  startSpeed:r=28.0
  maxSpeed:r=140.0
  maxPower:r=6.0
  initialRadius:r=12.0
  radiusSpeed:r=2.0
}
 
fireParams{
  engineExtinguishFireSpeed:p2=82.0, 166.0
  engineExtinguishFireSpeedChance:p2=0.4, 0.7
  fireDamagePowerRel:r=0.02
  nonExtinguishFireTime:r=5.0
}
 
wiki{
 
  general{
   length:r=9.58
   wingspan:r=12.192
   wingArea:r=23.93
   emptyWeight:r=2440.0
   normalWeight:r=2836.0
   maxTakeoffWeight:r=2864.0
   powerPlantType:i=0
   powerMaxMil:r=1020.0
  }
 
  performance{
 
   table{
    rpmMil:r=3000.0
    manifoldPressureMil:r=1.43
    airSpeedMil0:p2=0.0, 406.0
    airSpeedMil1:p2=5300.0, 507.0
    climbRateMil0:p2=0.0, 15.0
    climbRateMil1:p2=5000.0, 16.6
    climbTimeMil0:p2=2000.0, 136.494
    climbTimeMil1:p2=4000.0, 266.401
    climbTimeMil2:p2=6000.0, 397.618
    climbTimeMil3:p2=8000.0, 581.463
    turnTimeMil:p2=1000.0, 17.0
    takeoffDistance:r=293.708
    ceiling:r=11900.0
    rollRate:r=78.0
    wingLoading:r=119.0
    powerToWeightRatio:r=0.32
   }
 
   plot{
    airSpeedMil0:p2=0.0, 406.0
    airSpeedMil1:p2=5200.0, 505.0
    airSpeedMil2:p2=7700.0, 487.0
    airSpeedMil3:p2=10800.0, 438.0
    airSpeedMil4:p2=11900.0, 405.0
    climbRateMil0:p2=0.0, 15.0
    climbRateMil1:p2=5000.0, 16.6
    climbRateMil2:p2=8400.0, 8.5
    climbRateMil3:p2=11900.0, 1.9
   }
  }
}
 
balanceData{
  accSpd:r=3.215
  climbSpeed:r=54.6
  maxSpeed:r=200.0
  turnTime:r=11.4
}
 
wiki{
 
  general{
   length:r=9.58
   wingspan:r=12.192
   wingArea:r=23.93
   emptyWeight:r=2000.0
   normalWeight:r=3384.0
   maxTakeoffWeight:r=3450.0
   powerPlantType:i=0
   powerMaxMil:r=4500.0
  }
 
  performance{
 
   table{
    rpmMil:r=3000.0
    manifoldPressureMil:r=1.43
    airSpeedMil0:p2=0.0, 742.0
    airSpeedMil2:p2=7650.0, 780.0
    climbRateMil0:p2=0.0, 50.7
    climbRateMil2:p2=6000.0, 54.6
    climbTimeMil0:p2=2000.0, 174.108
    climbTimeMil1:p2=4000.0, 340.524
    climbTimeMil2:p2=6000.0, 510.496
    climbTimeMil3:p2=8000.0, 764.53
    turnTimeMil:p2=6000.0, 11.4
    takeoffDistance:r=300.0
    ceiling:r=10600.0
    rollRate:r=190.0
    wingLoading:r=94.0
    powerToWeightRatio:r=0.27
   }
 
   plot{
    airSpeedMil0:p2=0.0, 742.0
    airSpeedMil1:p2=5200.0, 763.0
    airSpeedMil2:p2=7650.0, 780.0
    airSpeedMil3:p2=9600.0, 750.0
    airSpeedMil4:p2=10600.0, 700.0
    climbRateMil0:p2=0.0, 50.7
    climbRateMil1:p2=3400.0, 53.3
    climbRateMil2:p2=6000.0, 54.6
    climbRateMil3:p2=7700.0, 45.1
    climbRateMil4:p2=10600.0, 29.7
   }
  }
}
 
cockpit{
  headPos:p3=-0.85, 1.073, 0.0
  headPosOnShooting:p3=-0.85, 1.073, 0.0
  mirror:b=yes
  mirrorPos:p3=-0.48, 1.223, 0.0
  mirrorNorm:p3=-0.954, -0.3, 0.0
  lightPos:p3=-0.308406, 0.761109, -0.264905
  lightColor:p3=0.62, 0.3, 0.21
  lightAttenuation:r=5.0
 
  devices{
   speed:p2=0.0, 143.05
   pedals1:p2=-1.0, 1.0
   stick_ailerons:p2=-1.8, 1.8
   stick_elevator:p2=-1.8, 1.8
   throttle:p2=-1.0, 1.8
   trimmer:p2=-1.0, 1.0
   vario:p2=-20.32, 20.32
   altitude_10k:p2=0.0, 100000.0
   altitude_hour:p2=0.0, 10000.0
   altitude_min:p2=0.0, 1000.0
   altitude_koef:r=1.0
   compass:p2=0.0, 360.0
   compass1:p2=0.0, 360.0
   bank:p2=-8.0, 8.0
   turn:p2=-0.23562, 0.23562
   clock_hour:p2=0.0, 12.0
   clock_min:p2=0.0, 60.0
   clock_sec:p2=0.0, 60.0
   manifold_pressure:p2=0.517367, 2.72369
   rpm:p2=1000.0, 5000.0
   oil_temperature:p2=0.0, 100.0
   oil_pressure:p2=0.0, 100.0
   water_temperature:p2=40.0, 140.0
   fuel:p2=0.0, 307.7
   fuel_pressure:p2=0.0, 10.0
   aviahorizon_pitch:p2=-90.0, 90.0
   aviahorizon_roll:p2=-180.0, 180.0
   weapon1:p2=0.0, 1.0
   throttle:p2=0.0, 1.0
   mixture:p2=0.0, 1.0
   flaps:p2=0.0, 1.0
   flaps_fixed:b=no
   gears:p2=0.0, 1.0
   gear_fixed:b=no
   gears_lamp:p2=0.0, 0.0
  }
 
  parts_holes_dmg{
   part:t="fuse"
  }
 
  parts_oil_dmg{
   part:t="engine1"
   part:t="engine2"
   part:t="engine3"
   part:t="engine4"
  }
}
 
DamageParts{
 
  armor10{
 
   cannon1_dm{
    hp:r=60.0
   }
 
   cannon2_dm{
    hp:r=60.0
   }
 
   cannon3_dm{
    hp:r=60.0
   }
 
   cannon4_dm{
    hp:r=60.0
   }
  }
 
  armor12_7{
 
   armor1_dm{
    hp:r=160.0
   }
  }
 
  armor6_35{
 
   armor2_dm{
    hp:r=140.0
   }
  }
 
  armor_engine{
 
   engine1_dm{
    genericDamageMult:r=1.6
    hp:r=122.0
   }
  }
 
  c_dural3{
 
   aileron_l_dm{
    genericDamageMult:r=0.3
    hp:r=104.0
   }
 
   aileron_r_dm{
    genericDamageMult:r=0.3
    hp:r=104.0
   }
 
   elevator0_dm{
    genericDamageMult:r=0.3
    hp:r=67.2
   }
 
   elevator1_dm{
    genericDamageMult:r=0.3
    hp:r=67.2
   }
 
   fin_dm{
    hp:r=104.8
   }
 
   flap_l_dm{
    hp:r=91.2
   }
 
   flap_r_dm{
    hp:r=91.2
   }
 
   rudder_dm{
    genericDamageMult:r=0.3
    hp:r=122.0
   }
 
   stab_dm{
    hp:r=86.4
   }
  }
 
  c_dural7{
 
   fuse1_dm{
    hp:r=240.0
   }
 
   fuse_dm{
    hp:r=280.0
   }
 
   tail_dm{
    genericDamageMult:r=0.5
    hp:r=402.0
   }
 
   wing1_l_dm{
    genericDamageMult:r=0.3
    hp:r=322.0
   }
 
   wing1_r_dm{
    genericDamageMult:r=0.3
    hp:r=322.0
   }
 
   wing2_l_dm{
    genericDamageMult:r=0.3
    hp:r=315.2
   }
 
   wing2_r_dm{
    genericDamageMult:r=0.3
    hp:r=315.2
   }
 
   wing_l_dm{
    genericDamageMult:r=0.3
    hp:r=252.0
   }
 
   wing_r_dm{
    genericDamageMult:r=0.3
    hp:r=252.0
   }
  }
 
  dural{
 
   cover1_dm{
    hp:r=80.0
   }
 
   cover2_dm{
    hp:r=80.0
   }
 
   cover3_dm{
    hp:r=80.0
   }
 
   cover4_dm{
    hp:r=80.0
   }
 
   cover5_dm{
    hp:r=80.0
   }
 
   cover6_dm{
    hp:r=80.0
   }
  }
 
  dural40{
 
   spar1_l_dm{
    hp:r=350.0
   }
 
   spar1_r_dm{
    hp:r=350.0
   }
 
   spar2_l_dm{
    hp:r=310.0
   }
 
   spar2_r_dm{
    hp:r=310.0
   }
 
   spar_l_dm{
    hp:r=350.0
   }
 
   spar_r_dm{
    hp:r=350.0
   }
  }
 
  glass38{
 
   armor3_dm{
    hp:r=400.0
   }
  }
 
  protected_controls{
 
   tailcontrol_dm{
    hp:r=242.0
   }
 
   wingcontrol_l_dm{
    hp:r=242.0
   }
 
   wingcontrol_r_dm{
    hp:r=242.0
   }
  }
 
  steel{
 
   gear_c_dm{
    hp:r=160
   }
 
   gear_l_dm{
    hp:r=208.8
   }
 
   gear_r_dm{
    hp:r=208.8
   }
  }
 
  steel_cooling_sys{
 
   oil1_dm{
    hp:r=60.8
   }
 
   oil2_dm{
    hp:r=60.8
   }
 
   water1_dm{
    hp:r=70.0
   }
 
   water2_dm{
    hp:r=70.0
   }
  }
 
  steel_pilot{
 
   pilot_dm{
    fireProtectionHp:r=100.0
    hp:r=100.0
   }
  }
 
  steel_tank_s{
 
   tank1_dm{
    hp:r=160.0
   }
 
   tank2_dm{
    hp:r=160.0
   }
 
   tank3_dm{
    hp:r=160.0
   }
 
   tank4_dm{
    hp:r=160.0
   }
  }
}
 
DamageEffects{
 
  part{
   name:t="aileron_l_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="aileron_r_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="armor1_dm"
  }
 
  part{
   name:t="armor2_dm"
  }
 
  part{
   name:t="armor3_dm"
  }
 
  part{
   name:t="cannon1_dm"
  }
 
  part{
   name:t="cannon2_dm"
  }
 
  part{
   name:t="cannon3_dm"
  }
 
  part{
   name:t="cannon4_dm"
  }
 
  part{
   name:t="cover1_dm"
  }
 
  part{
   name:t="cover2_dm"
  }
 
  part{
   name:t="cover3_dm"
  }
 
  part{
   name:t="cover4_dm"
  }
 
  part{
   name:t="cover5_dm"
  }
 
  part{
   name:t="elevator0_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="elevator1_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="engine1_dm"
 
   onHit{
    damage:r=210.0
    fire:r=0.01
   }
 
   onHit{
    damage:r=212.0
    fire:r=0.01
    leak_oil:r=0.5
    leak_water:r=0.45
    cut:r=0.0
   }
 
   onHit{
    damage:r=240.0
    fire:r=0.1
    leak_oil:r=0.8
    leak_water:r=1.0
    cut:r=0.0
   }
 
   onKill{
    damage:r=210.0
    fire:r=30.0
    leak_oil:r=10.0
    leak_water:r=10.0
    cut:r=0.0
   }
 
   onKill{
    damage:r=240.0
    fire:r=45.0
    leak_oil:r=10.0
    leak_water:r=10.0
    cut:r=0.0
   }
  }
 
  part{
   name:t="fin_dm"
 
   onHit{
    damage:r=210.0
    tailcontrol_dm:r=0.001
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.6
   }
 
   onHit{
    damage:r=270.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    tailcontrol_dm:r=1.0
    nothing:r=9.0
   }
 
   onKill{
    damage:r=220.0
    cut:r=1.0
    nothing:r=10.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=2.0
    nothing:r=5.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
    nothing:r=0.0
   }
  }
 
  part{
   name:t="flap_l_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=9.0
   }
 
   onKill{
    damage:r=220.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="flap_r_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=9.0
   }
 
   onKill{
    damage:r=220.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="fuse1_dm"
 
   onHit{
    damage:r=219.0
    wing_r_dm:r=0.1
    wing_l_dm:r=0.1
   }
 
   onHit{
    damage:r=220.0
    wing_r_dm:r=0.3
    wing_l_dm:r=0.3
   }
 
   onHit{
    damage:r=230.0
    wing_r_dm:r=0.5
    wing_l_dm:r=0.5
   }
 
   onHit{
    damage:r=240.0
    wing_r_dm:r=0.7
    wing_l_dm:r=0.7
   }
 
   onHit{
    damage:r=260.0
    wing_r_dm:r=0.9
    wing_l_dm:r=0.9
   }
 
   onKill{
    damage:r=210.0
    wingcontrol_l_dm:r=1.0
    wingcontrol_r_dm:r=1.0
    nothing:r=9.0
   }
 
   onKill{
    damage:r=217.0
    wing_l_dm:r=1.0
    wing_r_dm:r=1.0
    nothing:r=5.0
   }
 
   onKill{
    damage:r=220.0
    wing_l_dm:r=1.0
    wing_r_dm:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=230.0
    wing_l_dm:r=1.0
    wing_r_dm:r=1.0
    nothing:r=3.0
   }
 
   onKill{
    damage:r=240.0
    wing_l_dm:r=1.0
    wing_r_dm:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=260.0
    fire:r=5.0
    wing_l_dm:r=1.0
    wing_r_dm:r=1.0
   }
  }
 
  part{
   name:t="fuse_dm"
 
   onHit{
    damage:r=220.0
    tail_dm:r=0.2
   }
 
   onHit{
    damage:r=230.0
    tail_dm:r=0.4
   }
 
   onHit{
    damage:r=240.0
    tail_dm:r=0.6
   }
 
   onHit{
    damage:r=255.0
    tail_dm:r=0.8
   }
 
   onHit{
    damage:r=250.0
    tail_dm:r=0.9
   }
 
   onHit{
    damage:r=260.0
    tail_dm:r=1.0
   }
 
   onKill{
    damage:r=210.0
    tail_dm:r=1.0
    nothing:r=10.0
   }
 
   onKill{
    damage:r=213.0
    tail_dm:r=1.0
    nothing:r=7.0
   }
 
   onKill{
    damage:r=217.0
    tail_dm:r=1.0
    nothing:r=6.0
   }
 
   onKill{
    damage:r=220.0
    tail_dm:r=1.0
    nothing:r=5.0
   }
 
   onKill{
    damage:r=230.0
    tail_dm:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=240.0
    tail_dm:r=1.0
    nothing:r=3.0
   }
 
   onKill{
    damage:r=250.0
    tail_dm:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=260.0
    tail_dm:r=1.0
    nothing:r=1.0
   }
  }
 
  part{
   name:t="gear_c_dm"
 
   onHit{
    damage:r=225.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=235.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=250.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=270.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="gear_l_dm"
 
   onHit{
    damage:r=225.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=235.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=250.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=270.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="gear_r_dm"
 
   onHit{
    damage:r=225.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=235.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=250.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=270.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="oil1_dm"
 
   onHit{
    damage:r=210.0
    leak_oil:r=0.95
   }
 
   onKill{
    damage:r=210.0
    leak_oil:r=1.0
   }
  }
 
  part{
   name:t="oil2_dm"
 
   onHit{
    damage:r=210.0
    leak_oil:r=0.95
   }
 
   onKill{
    damage:r=210.0
    leak_oil:r=1.0
   }
  }
 
  part{
   name:t="pilot_dm"
  }
 
  part{
   name:t="rudder_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.1
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.4
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.7
   }
 
   onHit{
    damage:r=260.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    cut:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
    nothing:r=1.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="spar1_l_dm"
 
   onKill{
    damage:r=280.0
    nothing:r=2.0
    cut:r=4.0
   }
  }
 
  part{
   name:t="spar1_r_dm"
 
   onKill{
    damage:r=280.0
    nothing:r=2.0
    cut:r=4.0
   }
  }
 
  part{
   name:t="spar2_l_dm"
 
   onKill{
    damage:r=280.0
    nothing:r=2.0
    cut:r=4.0
   }
  }
 
  part{
   name:t="spar2_r_dm"
 
   onKill{
    damage:r=280.0
    nothing:r=2.0
    cut:r=4.0
   }
  }
 
  part{
   name:t="spar_l_dm"
  }
 
  part{
   name:t="spar_r_dm"
  }
 
  part{
   name:t="stab_dm"
 
   onHit{
    damage:r=210.0
    tailcontrol_dm:r=0.001
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.6
   }
 
   onHit{
    damage:r=270.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    tailcontrol_dm:r=1.0
    nothing:r=9.0
   }
 
   onKill{
    damage:r=220.0
    cut:r=1.0
    nothing:r=10.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=2.0
    nothing:r=5.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
    nothing:r=0.0
   }
  }
 
  part{
   name:t="tail_dm"
 
   onHit{
    damage:r=240.0
    cut:r=0.25
   }
 
   onHit{
    damage:r=260.0
    cut:r=0.5
   }
 
   onHit{
    damage:r=275.0
    cut:r=1.0
   }
 
   onKill{
    damage:r=210.0
    tailcontrol_dm:r=1.0
    nothing:r=19.0
   }
 
   onKill{
    damage:r=220.0
    tailcontrol_dm:r=1.0
    nothing:r=9.0
   }
 
   onKill{
    damage:r=230.0
    cut:r=1.0
    nothing:r=4.0
   }
 
   onKill{
    damage:r=240.0
    cut:r=1.0
    nothing:r=3.0
   }
 
   onKill{
    damage:r=260.0
    cut:r=1.0
    nothing:r=2.0
   }
 
   onKill{
    damage:r=275.0
    cut:r=1.0
   }
  }
 
  part{
   name:t="tailcontrol_dm"
  }
 
  part{
   name:t="tank1_dm"
 
   onHit{
    damage:r=210.0
    fire:r=0.03
    leak:r=0.5
   }
 
   onHit{
    damage:r=220.0
    fire:r=0.5
    leak:r=0.7
   }
 
   onHit{
    damage:r=260.0
    fire:r=0.8
    leak:r=0.9
   }
 
   onKill{
    damage:r=210.0
    fire:r=3.0
    leak:r=12.0
    nothing:r=85.0
   }
 
   onKill{
    damage:r=240.0
    fire:r=15.0
    leak:r=25.0
   }
 
   onKill{
    damage:r=260.0
    fire:r=50.0
    leak:r=30.0
   }
  }
 
  part{
   name:t="tank2_dm"
 
   onHit{
    damage:r=210.0
    fire:r=0.03
    leak:r=0.5
   }
 
   onHit{
    damage:r=220.0
    fire:r=0.5
    leak:r=0.7
   }
 
   onHit{
    damage:r=260.0
    fire:r=0.8
    leak:r=0.9
   }
 
   onKill{
    damage:r=210.0
    fire:r=3.0
    leak:r=12.0
    nothing:r=85.0
   }
 
   onKill{
    damage:r=240.0
    fire:r=15.0
    leak:r=25.0
   }
 
   onKill{
    damage:r=260.0
    fire:r=50.0
    leak:r=30.0
   }
  }
 
  part{
   name:t="tank3_dm"
 
   onHit{
    damage:r=210.0
    fire:r=0.03
    leak:r=0.5
   }
 
   onHit{
    damage:r=220.0
    fire:r=0.5
    leak:r=0.7
   }
 
   onHit{
    damage:r=260.0
    fire:r=0.8
    leak:r=0.9
   }
 
   onKill{
    damage:r=210.0
    fire:r=3.0
    leak:r=12.0
    nothing:r=85.0
   }
 
   onKill{
    damage:r=240.0
    fire:r=15.0
    leak:r=25.0
   }
 
   onKill{
    damage:r=260.0
    fire:r=50.0
    leak:r=30.0
   }
  }
 
  part{
   name:t="tank4_dm"
 
   onHit{
    damage:r=210.0
    fire:r=0.03
    leak:r=0.5
   }
 
   onHit{
    damage:r=220.0
    fire:r=0.5
    leak:r=0.7
   }
 
   onHit{
    damage:r=260.0
    fire:r=0.8
    leak:r=0.9
   }
 
   onKill{
    damage:r=210.0
    fire:r=3.0
    leak:r=12.0
    nothing:r=85.0
   }
 
   onKill{
    damage:r=240.0
    fire:r=15.0
    leak:r=25.0
   }
 
   onKill{
    damage:r=260.0
    fire:r=50.0
    leak:r=30.0
   }
  }
 
  part{
   name:t="water1_dm"
 
   onHit{
    damage:r=210.0
    leak_water:r=0.5
   }
 
   onKill{
    damage:r=210.0
    leak_water:r=1.0
   }
  }
 
  part{
   name:t="water2_dm"
 
   onHit{
    damage:r=210.0
    leak_water:r=0.5
   }
 
   onKill{
    damage:r=210.0
    leak_water:r=1.0
   }
  }
 
  part{
   name:t="wing1_l_dm"
   defaultEffectPart:t="spar1_l_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.0
 
    part{
     ratio:r=0.1
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.0
 
    part{
     ratio:r=0.2
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.0
 
    part{
     ratio:r=0.4
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=260.0
    cut:r=0.0
 
    part{
     ratio:r=0.8
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=220.0
    cut:r=0.0
    nothing:r=9.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=230.0
    cut:r=0.0
    nothing:r=5.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=240.0
    cut:r=0.0
    nothing:r=3.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=260.0
    cut:r=0.0
    nothing:r=1.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
  }
 
  part{
   name:t="wing1_r_dm"
   defaultEffectPart:t="spar1_r_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.0
 
    part{
     ratio:r=0.1
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.0
 
    part{
     ratio:r=0.2
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.0
 
    part{
     ratio:r=0.4
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=260.0
    cut:r=0.0
 
    part{
     ratio:r=0.8
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=220.0
    cut:r=0.0
    nothing:r=9.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=230.0
    cut:r=0.0
    nothing:r=5.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=240.0
    cut:r=0.0
    nothing:r=3.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=260.0
    cut:r=0.0
    nothing:r=1.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
  }
 
  part{
   name:t="wing2_l_dm"
   defaultEffectPart:t="spar2_l_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.0
 
    part{
     ratio:r=0.1
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.0
 
    part{
     ratio:r=0.2
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.0
 
    part{
     ratio:r=0.4
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=260.0
    cut:r=0.0
 
    part{
     ratio:r=0.8
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=220.0
    cut:r=0.0
    nothing:r=9.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=230.0
    cut:r=0.0
    nothing:r=5.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=240.0
    cut:r=0.0
    nothing:r=3.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=260.0
    cut:r=0.0
    nothing:r=1.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
  }
 
  part{
   name:t="wing2_r_dm"
   defaultEffectPart:t="spar2_r_dm"
 
   onHit{
    damage:r=220.0
    cut:r=0.0
 
    part{
     ratio:r=0.1
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=230.0
    cut:r=0.0
 
    part{
     ratio:r=0.2
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=240.0
    cut:r=0.0
 
    part{
     ratio:r=0.4
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=260.0
    cut:r=0.0
 
    part{
     ratio:r=0.8
     canCut:b=yes
    }
   }
 
   onHit{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=220.0
    cut:r=0.0
    nothing:r=9.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=230.0
    cut:r=0.0
    nothing:r=5.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=240.0
    cut:r=0.0
    nothing:r=3.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=260.0
    cut:r=0.0
    nothing:r=1.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
 
   onKill{
    damage:r=280.0
    cut:r=0.0
 
    part{
     ratio:r=1.0
     canCut:b=yes
    }
   }
  }
 
  part{
   name:t="wing_l_dm"
  }
 
  part{
   name:t="wing_r_dm"
  }
 
  part{
   name:t="wingcontrol_l_dm"
  }
 
  part{
   name:t="wingcontrol_r_dm"
  }
}
 
commonWeapons{
 
  Weapon{
   trigger:t="cannon"
   blk:t="gameData/Weapons/cannonHispanoMkV.blk"
   emitter:t="flare1"
   flash:t="flare1"
   shell:t="emtr_shellrejection1"
   dm:t="cannon1_dm"
   isWingLPositioned:b=no
   isWingRPositioned:b=no
   bullets:i=1250
   spread:r=0
  }
 
  Weapon{
   trigger:t="cannon"
   blk:t="gameData/Weapons/cannonHispanoMkV.blk"
   emitter:t="flare2"
   flash:t="flare2"
   dm:t="cannon2_dm"
   isWingLPositioned:b=no
   isWingRPositioned:b=no
   bullets:i=1250
   spread:r=0
   traceOffset:i=1
  }
 
  Weapon{
   trigger:t="cannon"
   blk:t="gameData/Weapons/cannonHispanoMkV.blk"
   emitter:t="flare3"
   flash:t="flare3"
   shell:t="emtr_shellrejection2"
   dm:t="cannon3_dm"
   isWingLPositioned:b=no
   isWingRPositioned:b=no
   bullets:i=1250
   spread:r=0
   traceOffset:i=1
  }
 
  Weapon{
   trigger:t="cannon"
   blk:t="gameData/Weapons/cannonHispanoMkV.blk"
   emitter:t="flare4"
   flash:t="flare4"
   dm:t="cannon4_dm"
   isWingLPositioned:b=no
   isWingRPositioned:b=no
   bullets:i=1250
   spread:r=0
  }
}
 
modifications{
 
  cd_98{
  }
 
  CdMin_Fuse{
  }
 
  new_cover{
  }
 
  structure_str{
  }
 
  hp_105{
  }
 
  new_radiator{
  }
 
  new_compressor{
  }
 
  new_engine_injection{
  }
 
  hispano_universal{
  }
 
  hispano_ground_targets{
  }
 
  hispano_air_targets{
  }
 
  hispano_tracers{
  }
 
  hispano_stealth{
  }
 
  hispano_belt_pack{
   tier:i=1
  }
 
  hispano_mk2_new_gun{
   reqModification:t="hispano_belt_pack"
   tier:i=2
  }
 
  hispano_mk_2_narrow_chamber_new_gun{
   reqModification:t="hispano_mk2_new_gun"
   tier:i=3
  }
 
  hispano_mk_2_1943_new_gun{
   reqModification:t="hispano_mk_2_narrow_chamber_new_gun"
   tier:i=4
  }
}
 
user_skin{
  name:t="hurricane_mk1c"
 
  replace_tex{
   from:t="hurricane_mk1c_c*"
  }
 
  replace_tex{
   from:t="hurricane_mk1c_c_dmg*"
  }
 
  replace_tex{
   from:t="hurricane_mk1c_n*"
  }
 
  replace_tex{
   from:t="hurricane_mk1c_n_dmg*"
  }
}
 
cutting{
  emtr_break_wing1_l_from:p3=-0.796621, -0.186578, 1.43634
  emtr_break_wing1_l_to:p3=-0.796621, -0.186578, 2.16873
  emtr_break_wing2_l_from:p3=-0.796621, -0.186578, 3.26731
  emtr_break_wing2_l_to:p3=-0.796621, -0.186578, 4.39625
  emtr_break_wing1_r_from:p3=-0.796621, -0.186578, -1.43633
  emtr_break_wing1_r_to:p3=-0.796621, -0.186578, -2.16872
  emtr_break_wing2_r_from:p3=-0.796621, -0.186578, -3.2673
  emtr_break_wing2_r_to:p3=-0.796621, -0.186578, -4.39625
  emtr_break_wing_tail:p3=-5.17184, 0.0, 0.0
  finCut:b=no
  emtr_break_stab_l_from:p3=-5.56507, 0.603887, 0.333856
  emtr_break_stab_l_to:p3=-5.56507, 0.603887, 1.33542
  emtr_break_stab_r_from:p3=-5.56507, 0.603887, -0.333854
  emtr_break_stab_r_to:p3=-5.56507, 0.603887, -1.33542
  emtr_break_fin_from:p3=-5.53513, 0.756434, 3.14257e-06
  emtr_break_fin_to:p3=-5.53513, 1.46444, 3.14257e-06
}
</pre>}}
{{Hide|标题=weapons/Cannon25mmHV.blk(实际代码)|内容=
<pre>
cannon:b=yes
weaponType:i=3
bUseHookAsRel:b=yes
emitColor:p3=1.0, 1.0, 0.0
emitI:r=10.0
emitR:r=3.0
emitTime:r=0.03
aimMinDist:r=10.0
aimMaxDist:r=4000.0
maxDeltaAngle:r=0.0
shotFreq:r=12.5
traceFreq:i=1
bEnablePause:b=no
bullets:i=250
bulletsCluster:i=1
fxType:t="muzzle_air_20mm"
fxMultipleSpawn:b=yes
soundLoop:b=no
 
overheat{
  overheat:p2=98.8, 0.0
  overheat:p2=99.0, 0.5
}
 
  bullet{
   mass:r=0.5
   caliber:r=0.025
   damageCaliber:r=0.015
   ballisticCaliber:r=0.015
   speed:r=5000.0
   maxDistance:r=20000.0
   ricochetPreset:t="apds_fs_long"
   ricochetPreset:t="ap"
   secondaryShattersPreset:t="apds_fs_long"
   stabilityThreshold:r=0.0
   stabilityCaliberToArmorThreshold:r=10.0
   stabilityReductionAfterRicochet:r=0.1
   stabilityReductionAfterPenetration:r=0.05
   bulletType:t="apds_fs_long_tank"
   slopeEffectPreset:t="apds_fs_long"
   fresnel:p3=0.23, 0.1, 2.0
   recoilMultiplier:r=0.001
   onHitChanceMultFire:r=25.0
   onHitChanceMultExplFuel:r=0.7
   relativeVelHitShift:p2=300.0, 20000.0
   relativeVelArmorShift:p2=200.0, 20000.0
   groundCollisionEffect:t="hit_air_20mm_ground_ap"
   ricochetEffect:t="bullet_hit_armor"
   waterCollisionEffect:t="water_splash"
   shutterDamage:b=yes
   shutterDamageRadius:r=15.0
   shutterAmount:i=1500
   shutterArmorPower:r=60.0
   shutterHit:r=30.0
   recoilMultiplier:r=0.01
 
   stabilityRicochetModifier{
    mod1:p2=0.0, 0.0
    mod2:p2=65.0, 0.1
    mod3:p2=75.0, 0.3
    mod3:p2=85.0, 0.7
   }
 
   hitpower{
    HitPower0m:p2=1.0, 1000.0
    HitPower10000m:p2=0.9, 20000.0
   }
 
   armorpower{
   ArmorPower0m:p2=760.0, 10.0
   ArmorPower100m:p2=760.0, 100.0
   ArmorPower250m:p2=740.0, 250.0
   ArmorPower500m:p2=720.0, 500.0
   ArmorPower750m:p2=680.0, 750.0
   ArmorPower1000m:p2=650.0, 1000.0
   ArmorPower1250m:p2=610.0, 1250.0
   ArmorPower1500m:p2=570.0, 1500.0
   ArmorPower1750m:p2=530.0, 1750.0
   ArmorPower2000m:p2=490.0, 2000.0
   ArmorPower2500m:p2=400.0, 2500.0
   ArmorPower3000m:p2=300.0, 3000.0
   ArmorPower5000m:p2=90.0, 5000.0
   }
 
   visual{
    range_percent_of_ammo:p2=100.0, 0.0
    traceFreq:i=1
    tracer:t="20mmRed"
    trail:t="black"
   }
 
   collisions{
 
    default{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    horLandMesh{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    soil{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    dirt{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    road{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    roadSoil{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    sand{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    duneSand{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    roadSand{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    quickSand{
     fx:t="hit_air_20mm_ground_ap"
    }
 
    snow{
     fx:t="hit_air_20mm_snow"
    }
 
    ice{
     fx:t="hit_air_20mm_snow"
    }
 
    roadSnow{
     fx:t="hit_air_20mm_snow"
    }
 
    snowLower{
     fx:t="hit_air_20mm_snow"
    }
 
    glass{
     fx:t="hit_air_20mm_metall_ap"
    }
 
    wood{
     fx:t="hit_air_20mm_wood_ap"
    }
 
    steel{
     fx:t="hit_air_20mm_metall_ap"
    }
 
    metal{
     fx:t="hit_air_20mm_metall_ap"
    }
 
    buildings{
     fx:t="hit_air_20mm_stone_ap"
    }
 
    verLandMesh{
     fx:t="hit_air_20mm_stone_ap"
    }
 
    concrete{
     fx:t="hit_air_20mm_stone_ap"
    }
 
    rocks{
     fx:t="hit_air_20mm_stone_ap"
    }
 
    rocksSlippery{
     fx:t="hit_air_20mm_stone_ap"
    }
 
    fabric{
     fx:t="hit_air_20mm_stone_ap"
    }
 
    stone_snow{
     fx:t="hit_air_20mm_snow"
    }
   }
  }
 
  bullet{
   mass:r=0.6
   explosiveType:t="a_ix_2"
   explosiveMass:r=3.548
   caliber:r=0.025
   speed:r=5000.0
   maxDistance:r=20000.0
   normalizationPreset:t="heat"
   ricochetPreset:t="he"
   secondaryShattersPreset:t="ap"
   stabilityThreshold:r=0.05
   stabilityCaliberToArmorThreshold:r=5.0
   stabilityReductionAfterRicochet:r=0.0
   stabilityReductionAfterPenetration:r=0.0
   bulletType:t="he_frag_fs_tank"
   slopeEffectPreset:t="ap"
   fresnel:p3=0.23, 0.1, 2.0
   useEffectiveArmorThicknessForShatter:b=yes
   explodeOnRendinst:b=yes
   recoilMultiplier:r=0.001
   hitPowerMult:r=1.0
   explodeTreshold:r=0.1
   onHitChanceMultFire:r=25.0
   effectiveDistance:r=20000.0
   relativeVelHitShift:p2=4000.0, 20000.0
   relativeVelArmorShift:p2=4000.0, 20000.0
   explodeTreshold:r=0.1
   explodeHitPower:r=160.0
   explodeArmorPower:r=60.0
   explodeRadius:p2=0.6, 6.0
   fuseDelayDist:r=0.2
   shutterDamage:b=yes
   shutterDamageRadius:r=15.0
   shutterAmount:i=1500
   shutterArmorPower:r=60.0
   shutterHit:r=30.0
   recoilMultiplier:r=0.01
   groundCollisionEffect:t="hit_air_20mm_ground_ap"
   ricochetEffect:t="hit_air_20mm_metall_ap"
   waterCollisionEffect:t="hit_air_20mm_water"
 
   stabilityRicochetModifier{
    mod1:p2=0.0, 0.0
    mod2:p2=65.0, 0.1
    mod3:p2=75.0, 0.2
    mod3:p2=85.0, 0.3
   }
 
   hitpower{
    HitPower0m:p2=0.95, 500.0
    HitPower10000m:p2=0.9, 20000.0
   }
 
   armorpower{
   ArmorPower0m:p2=76.0, 10.0
   ArmorPower100m:p2=76.0, 100.0
   ArmorPower250m:p2=74.0, 250.0
   ArmorPower500m:p2=72.0, 500.0
   ArmorPower750m:p2=68.0, 750.0
   ArmorPower1000m:p2=65.0, 1000.0
   ArmorPower1250m:p2=61.0, 1250.0
   ArmorPower1500m:p2=57.0, 1500.0
   ArmorPower1750m:p2=53.0, 1750.0
   ArmorPower2000m:p2=49.0, 2000.0
   ArmorPower2500m:p2=40.0, 2500.0
   ArmorPower3000m:p2=30.0, 3000.0
   ArmorPower5000m:p2=9.0, 5000.0
   }
 
   visual{
    range_percent_of_ammo:p2=100.0, 0.0
    traceFreq:i=1
    tracer:t="20mmRed"
   }
 
   collisions{
 
    default{
     fx:t="hit_air_20mm_ground_he"
    }
 
    horLandMesh{
     fx:t="hit_air_20mm_ground_he"
    }
 
    soil{
     fx:t="hit_air_20mm_ground_he"
    }
 
    dirt{
     fx:t="hit_air_20mm_ground_he"
    }
 
    road{
     fx:t="hit_air_20mm_ground_he"
    }
 
    roadSoil{
     fx:t="hit_air_20mm_ground_he"
    }
 
    sand{
     fx:t="hit_air_20mm_ground_he"
    }
 
    duneSand{
     fx:t="hit_air_20mm_ground_he"
    }
 
    roadSand{
     fx:t="hit_air_20mm_ground_he"
    }
 
    quickSand{
     fx:t="hit_air_20mm_ground_he"
    }
 
    snow{
     fx:t="hit_air_20mm_snow"
    }
 
    ice{
     fx:t="hit_air_20mm_snow"
    }
 
    roadSnow{
     fx:t="hit_air_20mm_snow"
    }
 
    snowLower{
     fx:t="hit_air_20mm_snow"
    }
 
    glass{
     fx:t="hit_air_20mm_metall_he"
    }
 
    wood{
     fx:t="hit_air_20mm_wood_he"
    }
 
    steel{
     fx:t="hit_air_20mm_metall_he"
    }
 
    metal{
     fx:t="hit_air_20mm_metall_he"
    }
 
    buildings{
     fx:t="hit_air_20mm_stone_he"
    }
 
    verLandMesh{
     fx:t="hit_air_20mm_stone_he"
    }
 
    concrete{
     fx:t="hit_air_20mm_stone_he"
    }
 
    rocks{
     fx:t="hit_air_20mm_stone_he"
    }
 
    rocksSlippery{
     fx:t="hit_air_20mm_stone_he"
    }
 
    fabric{
     fx:t="hit_air_20mm_stone_he"
    }
 
    stone_snow{
     fx:t="hit_air_20mm_snow"
    }
   }
  }
 
gunSound{
  path:t="sounds/guns"
  pathStudio:t="aircraft/weapon"
  outside:t="hs_mk2_gun_outside"
  cockpit:t="hs_mk2_gun_inside"
  ai:t="hs_mk2_gun_ai"
}
</pre>}}
===<big>文字描述</big>===
====<big>归属者</big>====
 主 角(美国,炽天使中队)《[[炽天使:二战空骑兵]]》<br>"巨猫"(英国,中苏联军战争雷霆空军部队)《战争雷霆:丙申战争》
 
====<big>机体结构</big>====
机翼机身钢骨架+硬铝蒙皮,尾部钢管架+织物蒙皮,座舱前后护甲+前防弹玻璃,翼根+座舱前部油箱共314L(原厂)<br>机翼机身钢骨架+硬铝蒙皮,尾部金属钢管架+织物蒙皮,座舱前 护甲+发动机护甲+前防弹玻璃,翼根+座舱前部油箱共314L(主角二战中期改造)<br>机翼机身铬钛合金骨架+钛合金高整体度蒙皮(具特氟龙镀层,封缝),尾部铬钛合金骨架+一体凯夫拉蒙皮,座舱 体式全方位护甲+发动机护甲+全方位防弹气泡座舱玻璃,移除座舱前部油箱仅保留翼根油箱共220L,并设可抛弃式浮筒(包含副油箱共1000L)(拉沙尔丙申战争中后期改造)
====<big>气动</big>====
原厂普通翼型(原厂),clmax=1.3<br>原厂翻新整平翼型,clmax=1.5(主角二战中期改造)<br>高升阻比优化超临界翼型,双段式前缘缝翼,clmax=1.9.(不包括前缘缝翼),clmax=2.6(包括前缘缝翼)(拉沙尔丙申战争中后期改造)
 
====<big>武器配备</big>====
8×7.7×56mm勃朗宁303机枪(原厂)<br>8×20×110mm西斯帕诺MKⅡ机炮(主角二战中期改造)<br>4×25×200mm自研HV机炮(拉沙尔丙申战争中后期改造)
====<big>引擎</big>====
原厂早期罗尔斯罗伊斯梅林引擎,1100BHP,三叶螺旋桨(原厂)<br>升级版罗尔斯罗伊斯梅林引擎,1450BHP,三叶螺旋桨(主角二战中期改造)<br>非法改装罗尔斯罗伊斯梅林引擎,4500BHP,共轴反桨2×4超大号螺旋桨(甚至可能是从图-95扯下来的)(拉沙尔丙申战争中后期改造)
====<big>涂装</big>====
原厂涂装,白体UP⊙W,R4118(原厂)<br>海军蓝灰/蓝绿涂装,白体UP⊙W,R4118,机头有70德国战斗机击坠标志以及150个日本战斗机击坠标志(主角二战中期改造)<br>裸钛银色涂装,黑体UP⊙W,R4118,座舱左外侧壁有英国国旗与Lt.Hugecat的字样,机头有5个苏联王牌战斗机击坠标志以及20个其他国别战斗机击坠标志(拉沙尔丙申战争中后期改造)
==2:伊卡洛斯军械库P-1KE(Icarus Armories P-1KE)==
===<big>炽天使格式</big>===
====<big>纸面数据</big>====
速度评星:6<br>加速度评星:6<br>灵活度评星:6<br>火力评星:6<br>生命值评星:4<br>
====<big>速度及加速度实际数据</big>====
最低速度:50<br>巡航速度:350<br>最高速度:750<br>减速时间:1<br>加速时间:1.5<br>航母减速:700<br>
====<big>灵活度实际数据</big>====
俯仰率:50<br>俯仰时间:1.7<br>偏航率:40<br>偏航时间:1.0<br>滚转率:250<br>滚转 时间:1.0<br>注:僚机计划中速度数值乘以3.6,俯仰率数值乘以4<br>
 
====<big>机体实际数据</big>====
空重:12000<br>生命值:450<br>护甲:3<br>
====<big>武器实际数据</big>====
武器配置:4×PLSL<br>子弹速度:300000000<br>DPS:6000<br>射程:30000<br>2×RG<br>子弹速度:10000<br>DPS:无意义(单发秒杀任意物体,装填5秒)<br>射程:10000<br>
=汽车脑洞=
==1:斯巴鲁BRZ MKⅠ(ZC6)后期型“魔鬼兔+”(Subaru BRZ MKⅠ (ZC6) Late "Devil Bunny Plus")==
===综述(Overview)===
[[File:斯巴鲁BRZ_MKⅠ(ZC6)后期型“魔鬼兔+”.png|缩略图|右|斯巴鲁BRZ MKⅠ(ZC6)后期型“魔鬼兔+”(注意尾翼、国旗杆缺失,且该模型为加密模型,无法添加缺失部件)]]
车牌号:京M Q6175<br>
License Number: 京M Q6175<br>
驾驶人员:Hugehugecat+对二甲苯Masaru<br>
Driver: Hugehugecat+PeterXou Masaru<br>
颜色:白色(#FFFFFF)<br>
Color: White(#FFFFFF)<br>
描述:斯巴鲁BRZ的极限版本,配备双涡轮增压的FA20T Devil液化天然气水平对置4缸发动机,可产生693匹马力,加上BRZ GT300悬架升级以及全碳纤维单体壳,以此对Greta Thunberg,肖战以及回形针发起最猛烈的挑衅<br>
Description: Extreme version of the Subaru BRZ features a twin turbo-charged FA20T Devil LNG Boxer 4 engine producing 693bhp. Plus BRZ GT300 suspension upgrade and full carbon fiber monocoque, giving the most violent provocation to Greta Thunberg, Zhan Xiao and Paperclip.<br>
出场:《[[神力科莎]]》{{黑幕|《神力科莎极限回:倒霉的BRZ》|虚构神力科莎本体1.17带剧情版本更新}}<br>
Appearances: [[神力科莎|''Assetto Corsa'']], {{黑幕|''Assetto Corsa Extreme Stage: Misfortuned BRZ''|Fictional Assetto Corsa 1.17 Story Mode Update}}<br>
 
===车架(Bodyframe)===
车架描述:全碳纤维单体壳、碳覆钛合金防滚架、拆空 饰,2座位+1紧急卧姿位置(暂未计算)<br>
Frame description: Full Carbon Fiber Monocoque, Carbon-Covered Titanium Roll Cage, Interiors Removed, 2 seats+1 emergency seat(Not included yet)<br>
尺寸:4.3m×2.025m×1.245m<br>
Size: 4.3m×2.025m×1.245m<br>
车重:900kg<br>
Car Weight: 900kg<br>
车架号:JF1ZC12A5L9027064<br>
Bodyframe VIN number: JF1ZC12A5L9027064<br>
===操控(Handling)===
悬挂:斯巴鲁BRZ GT300悬架数据<br>
Suspension: Subaru BRZ GT300 Suspension Kit<br>
轴距:2.57m<br>
Wheelbase: 2.57m<br>
轮距:前1.92m,后1.945m<br>
Track Width: Front 1.92m, Rear 1.945m<br>
刹车矩:5000N*M<br>
Brake Torque: 5000N*M<br>
轮毂:前245/27 R20 HRE P101;后265/25 R20 HRE P101<br>
Rims: Front 245/27 R20 HRE P101;Rear 265/25 R20 HRE P101<br>
胎面系数:1.55G<br>
Tyre Grip Coefficient: 1.55G<br>
空力套件:Rocket Bunny V3(版权所有:世界漂移旅团队,尾翼、国旗杆缺失)<br>
Aero Kit: Rocket Bunny V3(Copyright to World Drift Tour Team, rear spoiler and national flag missing)<br>
 
===动力系统(Powertrain)===
发动机:2.0L B4T FA20T Devil发动机<br>
Engine: 2.0L B4T FA20T Devil Engine<br>
最大马力:693BHP@11000RPM<br>
Max Horsepower: 693BHP@11000RPM<br>
发动机号:FA20CG34705<br>
Engine Number: FA20CG34705<br>
驱动方式:前置后驱<br>
Drivetrain: Front engine, Rear Wheel Drive<br>
档位数:6<br>
Gears: 6<br>
差速限滑率:100%/0%<br>
Diffrential Limit Slip Ratio: 100%/0%<br>
===涂装(Vinyls)===
已应用涂装元素:<br>
Applied Vinyl Elements:<br>
藤原豆腐店(版权所有:重野秀一)<br>
Fujiwara Tofu Shop(Copyright to Shuichi Shigeno)<br>
蓝色AC图标及错层纹饰特效<br>
Blue AC Logo and Fault Stripe Effect<br>
14号车号(版权所有:费尔南多·阿隆索)<br>
Number 14(Copyright to Fernando Alonso)<br>
斯巴鲁纹饰(版权所有:富士重工)<br>
Subaru Stripe(Copyright to Fuji Heavy Industries)<br>
战胜计数标志<br>
Victory Markings<br>
尾部烈焰错层纹饰<br>
Tail Flame Fault Stripe<br>
宽体翼子板意大利纹饰<br>
Widebody Quaterpanel Italy Stripe<br>
泠鸢、赛雷车贴(版权所有:艾瞳今年要甜甜加倍,已购,错层纹饰特效无法应用)<br>
Lingyuan Yousa and Sailei decal(Copyright to UID: 15449567, purchased. Fault Stripe Effect cannot be applied)<br>
魔鬼兔徽记(版权所有:Hugehugecat)<br>
Devil Bunny Emblem(Copyright to UID 20690222)<br>
戴夫罗杰斯音乐贴纸(版权所有:Avex)<br>
Dave Rodgers Music Decal(Copyright to Avex)<br>
STI贴纸(版权所有:富士重工)<br>
STI Decal(Copyright to Fuji Heavy Industries)<br>
Brembo刹车贴纸<br>
Brembo Brakes Decal<br>
火箭兔贴纸<br>
Rocket Bunny Decal<br>
中复神鹰贴纸<br>
Zhongfu Shenying Carbon Fiber Corp. Decal<br>
Sparco贴纸<br>
Sparco Decal<br>
Greddy贴纸<br>
Greddy Decal<br>
Samsonas贴纸<br>
Samsonas Decal<br>
中国石化贴纸<br>
Sinopec Decal<br>
哈斯贴纸<br>
Haas Decal<br>
Super Eurobeat贴纸(版权所有:Avex)<br>
Super Eurobea Decal(Copyright to Avex)<br>
未应用涂装元素(涉及独立模型的无法应用,模型文件被加密):<br>
Unapplied Vinyl Elements(Model encrypted, cannot apply indipendent model layer): <br>
乌贼娘+Mild Seven合体图标(版权所有:安部真弘,太难了)<br>
Ika Musume+Mild Seven merged logo(Copyright to Masahiro Anbe, impossible to make for me)<br>
水平对置联盟横幅(太难了)<br>
BoxerUnion Banner(Impossible to make for me)<br>
===杂项(Miscellaneous)===
特殊:每年7月7日、9月18日、12月13日车辆会被锁车,任何人当天无法解锁以及进入该车辆<br>
Special: Cannot enter this vehicle on 7.7 9.18 12.13 every year, car will be locked<br>