Widget:网站维护时间线:修订间差异

H萌娘,万物皆可H的百科全书!
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第89行: 第89行:
          <h6>2021.6.23</h6>
          <h6>2021.6.23</h6>
          <p>
          <p>
            升级至2021年6 月22 日发布 的1.31.15([https://releases.wikimedia.org/mediawiki/1.31/ c755afe]) 补丁版本。
            升级至2021年6 月23 维基媒体 发布 的MW1.31.15(c755afe) 补丁版本。
          </p>
          </p>
        </figure>
        </figure>
第96行: 第96行:
          <h6>2021.6.26-27</h6>
          <h6>2021.6.26-27</h6>
          <p>
          <p>
            去除大量冗余代码,同时新增5个看板娘,并加入了换装功能
            去除大量冗余代码,同时新增5个看板娘,并加入了换装功能<br>
* 为 pio酱 提供了86套皮肤!
           为 pio酱 提供了86套皮肤!<br>
为 Tia酱 提供了62套皮肤!
           为 Tia酱 提供了62套皮肤!<br>
*为 Tia酱 提供了62套皮肤!
           为 22、33 提供了21套皮肤!<br>
*为 22、33 提供了21套皮肤!
           为 海王星 提供了19套皮肤!
* 为 22、33 提供了21套皮肤!
* 为 海王星 提供了19套皮肤!
          </p>
          </p>
        </figure>
        </figure>

2021年8月13日 (五) 23:22的版本

<style>

  • {
 margin: 0;

} .timeline {

 height: 100%;
 position: relative;

} .timeline canvas {

 position: absolute;
 width: 100%;
 height: 100%;
 left: 0;
 top: 46px;

} .timeline figcaption {

 font-weight: 400;
   font-size: 24px;
 text-transform: uppercase;
 -webkit-text-stroke: .25px;

} .timeline h2 {

 font-weight: 400;
   font-size: 30px;
 padding-bottom: 20px;
 color: #b2cde9!important;
  text-transform: uppercase;
  line-height: 1.2 !important;

} .timeline h6 {

 color: #0090F5!important;
   font-size: 17px;
   font-weight: 400;

} .timeline p, .timeline ol {

 font-weight: 400;
 padding: 3px 0 20px 0;
 color: #575757!important;
 text-align: justify;
 width: 70%;

} .timeline ol {

 list-style: disc;
 margin-top: -20px;
 padding-left: 40px;

} .timeline figure {

 float: right;
 width: 100%;

} .timeline article {

 position: relative;
 width: 38%;
 overflow: hidden;

} .timeline article:first-of-type {

 float: left;
 text-align: right;

} .timeline article:first-of-type p, .timeline article:first-of-type figure {

 float: right;

} .timeline article:last-of-type {

 float: right;

} .timeline article:last-of-type h2 {

 color: #c6e0aa!important;

} .timeline article:last-of-type h6, .timeline article:last-of-type a {

 color: #40aa00!important;

} .timeline article:last-of-type a:hover {

 color: #95D40D!important;

} </style> </head> <body>

   <section id="timeline">
       <canvas id="cvs3"></canvas>
       <article>

新增功能

           <figure>
               <figcaption>全站系统版本更新</figcaption>
2021.6.23

升级至2021年6月23日维基媒体发布的MW1.31.15(c755afe) 补丁版本。

           </figure>
           <figure>
               <figcaption>看板娘系统重构</figcaption>
2021.6.26-27

去除大量冗余代码,同时新增5个看板娘,并加入了换装功能
为 pio酱 提供了86套皮肤!
为 Tia酱 提供了62套皮肤!
为 22、33 提供了21套皮肤!
为 海王星 提供了19套皮肤!

           </figure>
           <figure>
               <figcaption>Search Engine Op.</figcaption>
With Free & Paid Plugin

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero.

           </figure>
            <figure>
               <figcaption>Search Engine Op.</figcaption>
With Free & Paid Plugin

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero.

           </figure>
           <figure>
               <figcaption>Graphics Design</figcaption>
using ps and all

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero.

           </figure>
       </article>
       <article>

修复BUG

           <figure>
               <figcaption>Mobile Friendly</figcaption>
with touch screen

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero.

           </figure>
           <figure>
               <figcaption>Mobile Friendly</figcaption>
with touch screen

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero.

           </figure>
                       <figure>
               <figcaption>Web Design</figcaption>
using Html CSS JS

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam et ipsum pulvinar, blandit neque in, ornare libero. Ut ut libero in nibh convallis sollicitudin. Maecenas ante erat, lacinia commodo pretium vel, ultricies eget nibh. Duis et felis lectus. Donec orci libero, auctor eget sodales at, euismod venenatis nibh.

           </figure>
           <figure>
               <figcaption>Retina Ready Display</figcaption>
Supported all devices

Lorem ipsum dolor sit amet, consectetur adipisicing elit. Architecto, molestiae, perferendis. Iusto nam libero doloribus veritatis magnam sequi error, obcaecati, porro atque quo unde iure voluptate officiis eos nostrum, sint. Corporis ipsam necessitatibus repudiandae, beatae odio perferendis provident consequuntur inventore natus deleniti asperiores animi ducimus assumenda possimus eos, cum sunt.

           </figure>
           <figure>
               <figcaption>Retina Ready Display</figcaption>
Supported all devices

Lorem ipsum dolor sit amet, consectetur adipisicing elit. Architecto, molestiae, perferendis. Iusto nam libero doloribus veritatis magnam sequi error, obcaecati, porro atque quo unde iure voluptate officiis eos nostrum, sint. Corporis ipsam necessitatibus repudiandae, beatae odio perferendis provident consequuntur inventore natus deleniti asperiores animi ducimus assumenda possimus eos, cum sunt.

           </figure>
                       <figure>
               <figcaption>Retina Ready Display</figcaption>
Supported all devices

Lorem ipsum dolor sit amet, consectetur adipisicing elit. Architecto, molestiae, perferendis. Iusto nam libero doloribus veritatis magnam sequi error, obcaecati, porro atque quo unde iure voluptate officiis eos nostrum, sint. Corporis ipsam necessitatibus repudiandae, beatae odio perferendis provident consequuntur inventore natus deleniti asperiores animi ducimus assumenda possimus eos, cum sunt.

           </figure>
       </article>
       

</section> <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script> <script>

   function Timeline(cvs) {
   var self = this,
       paused = true,
       rafid = 0,
       mouse = { x: 0, y: 0 },
       canvas = cvs,
       ctx = null;
   self.lines = [];
   self.isOK = false;
   self.options = {
       speed: 0.1,
       density: 8,
       radius: 600,
   };
   self.targets = [
  [20, 25, 50, 75, 90],
  [26, 29, 30, 90 , 95]
  ];
   self.dotColors = [
       ['#13669b', 'rgba(19, 102, 155, 0.3)', 'rgba(19, 102, 155, 0.08)'],
       ['#7dd317', 'rgba(113, 222, 15, 0.3)', 'rgba(91, 164, 22, 0.12)'],
   ];
   self.isPaused = function () {
       return paused;
   };
   function InitDots() {
       var tl = $('.timeline');
       var top = tl.find('h2').outerHeight();
       self.lines[0].dots = [];
       var y = top;
       tl.find('article:first figure').each(function () {
           self.lines[0].dots.push([$(this).outerWidth() + 20, y + 20]);
           y += $(this).outerHeight();
       });
       self.lines[1].dots = [];
       var y = top;
       tl.find('article:last figure').each(function () {
           self.lines[1].dots.push([canvas.width - $(this).outerWidth() - 20, y + 20]);
           y += $(this).outerHeight();
       });
   }
   function OnResize() {
       canvas.width = canvas.offsetWidth;
       canvas.height = canvas.offsetHeight;
       var wasPaused = paused;
       self.toggle(false);
       // Init lines
       self.lines[0].reset(canvas.offsetWidth / 2 - 15);
       self.lines[1].reset(canvas.offsetWidth / 2 + 15);
       InitDots();
       self.toggle(!wasPaused);
   }
   function init() {
       var result = false;
       try {
           result = !!(canvas.getContext && (ctx = canvas.getContext('2d')));
           self.lines[0] = new Line(0, canvas.offsetHeight - 100, '#4789a3', self.options, mouse);
           self.lines[1] = new Line(0, canvas.offsetHeight - 100, '#a0d59c', self.options, mouse);
       } catch (e) {
           return false;
       }
       $(canvas).mousemove(function (e) {
           if (e.offsetX) {
               mouse.x = e.offsetX;
               mouse.y = e.offsetY;
           }
           else if (e.layerX) {
               mouse.x = e.layerX;
               mouse.y = e.layerY;
           }
           else {
               mouse.x = e.pageX - $(canvas).offset().left;
               mouse.y = e.pageY - $(canvas).offset().top;
           }
       });
       $(window).resize(OnResize);
       OnResize();
       return result;
   }
   function Line(y, height, color, options, mouse) {
       var self = this;
       self.color = color;
       self.options = options;
       self.mouse = mouse;
       self.height = height;
       self.dots = [];
       self.y = y;
       self.points = [];
       self.reset = function (x, f) {
           self.points = [];
           for (var y = self.y; y < self.height; y += self.options.density)
               self.points.push(new Point(x, y, self.color));
       }
       self.update = function () {
           for (var i = 0; i < self.points.length; i++)
               self.points[i].update(self.mouse, self.options);
       }
       function Point(x, y) {
           this.y = y;
           this.x = x;
           this.base = { x: x, y: y };
           this.update = function (mouse, options) {
               var dx = this.x - mouse.x,
                   dy = this.y - mouse.y,
                   alpha = Math.atan2(dx, dy),
                   alpha = (alpha > 0 ? alpha : 2 * Math.PI + alpha),
                   d = options.radius / Math.sqrt(dx * dx + dy * dy);
               this.y += Math.cos(alpha) * d + (this.base.y - this.y) * options.speed;
               this.x += Math.sin(alpha) * d + (this.base.x - this.x) * options.speed;
           }
       }
   }
   function drawCircle(p, r, color) {
       ctx.fillStyle = color;
       ctx.beginPath();
       ctx.arc(p.x, p.y, r, 0, 2 * Math.PI, true);
       ctx.closePath();
       ctx.fill();
   }
   function drawLine(p1, p2) {
       ctx.beginPath();
       ctx.moveTo(p1.x, p1.y);
       ctx.lineTo(p2.x, p2.y);
       ctx.stroke();
       ctx.closePath();
   }
   function redraw() {
       ctx.clearRect(0, 0, canvas.width, canvas.height);
       for (var i = 0; i < 2; i++) {
           var points = self.lines[i].points;
           ctx.beginPath();
           ctx.lineWidth = 2;
           ctx.strokeStyle = self.lines[i].color;
           ctx.moveTo(points[15].x, points[15].y);
           for (var j = 15; j < points.length - 2; j++) {
               var point = points[j];
               var xc = (points[j + 1].x + point.x) / 2;
               var yc = (points[j + 1].y + point.y) / 2;


               ctx.quadraticCurveTo(point.x, point.y, xc, yc);
           }
           ctx.stroke();
           ctx.closePath();


           // Dots
           ctx.lineWidth = 1.2;
           ctx.strokeStyle = self.dotColors[i][2];
           for (var j = 0; j < self.lines[i].dots.length; j++) {
               var dot = self.lines[i].dots[j],
                   id = self.targets[i][j];
                   dot2 = [
                       (self.lines[i].points[id].x + self.lines[i].points[id + 1].x) / 2,
                       (self.lines[i].points[id].y + self.lines[i].points[id + 1].y) / 2,
                   ];
               var p1 = { x: dot[0], y: dot[1] };
               var p2 = { x: dot2[0], y: dot2[1] };


               drawLine(p1, p2);
               drawCircle(p1, 4, self.dotColors[i][0]);
               drawCircle(p2, 11, self.dotColors[i][1]);
               drawCircle(p2, 5.5, self.dotColors[i][0]);
           }
       }
   }
   function animate() {
       rafid = requestAnimationFrame(animate);
       self.lines[0].update();
       self.lines[1].update();
       redraw();
   }
   self.toggle = function (run) {
       if (!self.isOK) return false;
       if (run === undefined)
           self.toggle(!paused);
       else if (!!run && paused) {
           paused = false;
           animate();
       }
       else if (!!!run) {
           paused = true;
           cancelAnimationFrame(rafid);
       }
       return true;
   }


   self.isOK = init();

} new Timeline($('#cvs3').get(0)).toggle(true); </script>