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| 求问?女装大佬口自己是什么意思啊|刀剑神域:记忆碎片- 论坛| Tap... | | 求问?女装大佬口自己是什么意思啊|刀剑神域:记忆碎片- 论坛| Tap... |
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| <div id="notifications" classname="notifications"><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛, 小片的肉 和 破烂的布料.</div><div class="notification" style="opacity: 1;">一大队人群抵达, 带来了磨难与希望.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">来了一个乞丐.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛 和 奇怪的鳞片.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">缺乏 铁.</div><div class="notification" style="opacity: 1;">铁剑很尖锐, 在野外提供给我们足够的保护.</div><div class="notification" style="opacity: 1;">一个游牧帐篷抵达并寻求贸易.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 小片的肉, 残缺的牙齿, 破烂的布料 和 破碎的皮毛.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">木屋 很热.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">木桶可以存放不少的水, 探险能持续更久.</div><div class="notification" style="opacity: 1;">木屋 很热.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 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style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">一些陷阱损坏了.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 奇怪的鳞片, 破烂的布料 和 破碎的皮毛.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">木屋 温暖.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">整个世界都在消散.</div><div class="notification" style="opacity: 1;">人是铁饭是钢, 饥饿如山一般压来.</div><div class="notification" style="opacity: 1;">一个疯狂的家伙出现了.</div><div class="notification" style="opacity: 1;">枯草地, 褐连天.</div><div class="notification" style="opacity: 1;">总算安全了.</div><div class="notification" style="opacity: 1;">落叶, 枯草, 黄沙, 响铃.</div><div class="notification" style="opacity: 1;">树木仅存于地平线, 绿草远不是落木枯叶的敌手.</div><div class="notification" style="opacity: 1;">离村子很远了, 这样极其危险.</div><div class="notification" style="opacity: 1;">贫瘠之地嵌在死海一般的枯草地中, 随着干燥的微风摇摆不定.</div><div class="notification" style="opacity: 1;">朽木, 废土, 狂沙, 死地.</div><div class="notification" style="opacity: 1;">粗大的树干从贫地中崛起, 形成坚实的树墙, 他们的巨大枝杈扭曲在一起, 仿佛苍穹一般.</div><div class="notification" style="opacity: 1;">枯草地, 褐连天.</div><div class="notification" style="opacity: 1;">总算安全了.</div><div class="notification" style="opacity: 1;">这座老矿坑没有被遗弃.</div><div class="notification" style="opacity: 1;">离村子很远了, 这样极其危险.</div><div class="notification" style="opacity: 1;">落叶, 枯草, 黄沙, 响铃.</div><div class="notification" style="opacity: 1;">粗大的树干从贫地中崛起, 形成坚实的树墙, 他们的巨大枝杈扭曲在一起, 仿佛苍穹一般.</div><div class="notification" style="opacity: 1;">朽木, 废土, 狂沙, 死地.</div><div class="notification" style="opacity: 1;">粗大的树干从贫地中崛起, 形成坚实的树墙, 他们的巨大枝杈扭曲在一起, 仿佛苍穹一般.</div><div class="notification" style="opacity: 1;">朽木, 废土, 狂沙, 死地.</div><div class="notification" style="opacity: 1;">一只咆哮的野兽从草丛中串起.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛, 小片的肉 和 一个粗糙的护身符.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">皮革的确不是太牢固, 但总好过布料.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 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style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">木屋 温暖.</div><div class="notification" style="opacity: 1;">一个游牧帐篷抵达并寻求贸易.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛, 奇怪的鳞片 和 残缺的牙齿.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">毛皮 不足.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛, 小片的肉, 破烂的布料, 奇怪的鳞片 和 残缺的牙齿.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">潜行术.</div><div class="notification" style="opacity: 1;">一个小偷被抓住了.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 残缺的牙齿, 破碎的皮毛, 小片的肉, 奇怪的鳞片 和 破烂的布料.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">一个生人在夜晚到来.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">更多的陷阱能捕获更多的猎物.</div><div class="notification" style="opacity: 1;">一个生人在夜晚到来.</div><div class="notification" style="opacity: 1;">一些陷阱损坏了.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 小片的肉, 破碎的皮毛 和 破烂的布料.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">人是铁饭是钢, 饥饿如山一般压来.</div><div class="notification" style="opacity: 1;">腌肉消耗殆尽.</div><div class="notification" style="opacity: 1;">一个长途跋涉的家庭搬入了一个木屋.</div><div class="notification" style="opacity: 1;">粗大的树干从贫地中崛起, 形成坚实的树墙, 他们的巨大枝杈扭曲在一起, 仿佛苍穹一般.</div><div class="notification" style="opacity: 1;">朽木, 废土, 狂沙, 死地.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛 和 小片的肉.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">毛皮 不足.</div><div class="notification" style="opacity: 1;">毛皮 不足.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破烂的布料, 小片的肉, 残缺的牙齿 和 破碎的皮毛.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">罗盘指向 北.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">这枪有点糙, 但是用来突刺已经足够了.</div><div class="notification" style="opacity: 1;">水袋..就是用来放水的, 可惜容量小了点.</div><div class="notification" style="opacity: 1;">木屋 温暖.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 残缺的牙齿 和 破碎的皮毛.</div><div class="notification" style="opacity: 1;">载得更多意味着更长更远的野外探险.</div><div class="notification" style="opacity: 1;">木屋 温暖.</div><div class="notification" style="opacity: 1;">用以驱散黑暗的火炬.</div><div class="notification" style="opacity: 1;">工具间总算完工了, 工人兴奋极了.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">工人给火堆添加木头.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 有火苗了.</div><div class="notification" style="opacity: 1;">木屋 温暖.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">一个神秘的流浪女抵达.</div><div class="notification" style="opacity: 1;">一个生人在夜晚到来.</div><div class="notification" style="opacity: 1;">一小群人抵达了, 个个瘦骨嶙峋.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">一个生人在夜晚到来.</div><div class="notification" style="opacity: 1;">一小群人抵达了, 个个瘦骨嶙峋.</div><div class="notification" style="opacity: 1;">木屋 很热.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">木屋 很热.</div><div class="notification" style="opacity: 1;">工人在森林里搭起一座木屋.</div><div class="notification" style="opacity: 1;">木屋 温暖.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">缺乏 皮革.</div><div class="notification" style="opacity: 1;">火堆 熊熊燃烧中.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">陷阱可能会带来 破碎的皮毛 和 小片的肉.</div><div class="notification" style="opacity: 1;">干枯的灌木和树枝把树林的地面弄得一团糟.</div><div class="notification" style="opacity: 1;">木屋 不冷不热.</div><div class="notification" style="opacity: 1;">火堆 燃烧中.</div><div class="notification" style="opacity: 1;">火堆 熄灭了.</div><div class="notification" style="opacity: 1;">木屋 很冷.</div><div class="notification" style="opacity: 1;">工人说如果有合适的工具, 她能做的更好.</div><div id="notifyGradient"></div></div></div>
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這是H萌娘的沙盒醬,目前還不會被經常清空。。
https://www.so.com/s?ie=utf-8&src=se7_toolbar&q=奇思妙想奥利奥歌曲
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<title>喵遊記 - 3 年, 夏, 26 日</title>
</head><style type="text/css" id="28245417544"></style>
<body class="scheme_grassy">
喵遊記
<a href="http://bloodrizer.ru/">製作:bloodrizer</a>
<a href="http://www.u77.com/">翻譯:Max,士郎子,深邃如海 程序:士郎子 測試:深邃如海</a>
<a href="#" style="color: red">
</a>
<a href="#" onclick="gamePage.science.unlockAll();">全部技術</a>
<a href="#" onclick="gamePage.resPool.maxAll();">全部資源</a>
<a href="#" onclick="$('#changelogDiv').hide();" style="position: absolute; top: 10px; right: 15px;">關閉</a>
更新日誌/新特性:
版本:1.0.5.8
大改: 1
-中文汉化
调整: 5
-部分功能微调
增加: 8
宇宙时代(前期)
村庄标题/村名姓名
<a href="http://bloodrizer.ru/games/kittens/changelog.txt" target="_blank" style="position: relative; top: -15px;">完整的更新日誌</a>
貓薄荷: | 4650.119 | /10K | (+1.700/秒) | |
木材: | 59.197 | /400 | (+0.147/秒) | |
礦物: | 0 | 0 | | |
煤炭: | 0 | 0 | | |
鐵錠: | 0 | 0 | | |
鈦錠: | 0 | 0 | | |
黃金: | 0 | 0 | | |
石油: | 0 | 0 | | |
鈾: | 0 | 0 | | |
難得素: | 0 | 0 | | |
喵力: | 0 | 0 | | |
科研點: | 299.791 | /500 | (+0.284/秒) | |
文化點: | 0 | 0 | | |
信仰: | 0 | 0 | | |
喵星人: | 6 | /6 | | |
斑馬: | 0 | 0 | | |
星圖: | 0 | 0 | | |
火箭: | 0 | 0 | | |
皮革: | -0.060 | 0 | | |
象牙: | -0.042 | 0 | | |
香料: | -0.006 | 0 | | |
獨角獸: | 0 | 0 | | |
alicorns: | 0 | 0 | | |
眼淚: | 0 | 0 | | |
業力: | 0 | 0 | | |
領導力: | 0 | 0 | | |
時光水晶: | 0 | 0 | | |
藍圖: | 0 | 0 | | |
<a href="#" onclick="gamePage.huntAll(event);">派出全部獵手</a>
木材 | 32.855 | <a href="#">+1</a> | <a href="#">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#">all</a> |
橫梁 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
石板 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
混凝土 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
金屬板 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
鋼鐵 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
合金 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
齒輪 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
腳手架 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
船 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
羊皮紙 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
手稿 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
摘要 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
藍圖 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
巨石碑 | 0 | <a href="#" style="display: none;">+1</a> | <a href="#" style="display: none;">+25</a> | <a href="#" style="display: none;">+100</a> | <a href="#" style="display: none;">all</a> |
<img src="./KittensGameCN_files/PV.gif" width="177" height="41" longdesc="
http://www.u77.com">
<a href="#" class="tab activeTab" style="white-space: nowrap;">營火</a> | <a href="#" class="tab" style="white-space: nowrap;">小村</a> | <a href="#" class="tab" style="white-space: nowrap;">科研</a> | <a href="#" class="tab" style="white-space: nowrap;">成就</a>
<a href="#" class="activeTab" style="white-space: nowrap;">全部</a>
| <a href="#" class="" style="white-space: nowrap;">可用</a>
| <a href="#" class="" style="white-space: nowrap;">切換</a>
| <a href="#" class="" style="white-space: nowrap;">食物生產</a>
| <a href="#" class="" style="white-space: nowrap;">人口</a>
| <a href="#" class="" style="white-space: nowrap;">科學</a>
| <a href="#" class="" style="white-space: nowrap;">存儲</a>
| <a href="#" class="" style="display: none; white-space: nowrap;">資源</a>
| <a href="#" class="" style="display: none; white-space: nowrap;">工業</a>
| <a href="#" class="" style="display: none; white-space: nowrap;">文化</a>
| <a href="#" class="" style="display: none; white-space: nowrap;">其他</a>
| <a href="#" class="" style="display: none; white-space: nowrap;">巨型結構</a>
喵田 (20)<a href="#" title="出售建築只會返還百分之50資源" style="padding-left: 2px; float: right; cursor: pointer;">出售</a> 圖書館 (2)<a href="#" title="出售建築只會返還百分之50資源" style="padding-left: 2px; float: right; cursor: pointer;">出售</a> | 精製薄荷<a href="#" style="padding-left: 4px; float: right; cursor: default; display: none;">x100</a> 小屋 (3)<a href="#" title="出售建築只會返還百分之50資源" style="padding-left: 2px; float: right; cursor: pointer;">出售</a> 穀倉 (1)<a href="#" title="出售建築只會返還百分之50資源" style="padding-left: 2px; float: right; cursor: pointer;">出售</a> |
3 年 - 夏, 26 日
<a id="dev_boostCalendar" href="#" onclick="dev_boostCalendar();" style="text-decoration: none; position: relative; left: 5px;"></a>
<a id="pauseBtn" style="font-size: 12px; float: right;" href="#" onclick="gamePage.togglePause();">暫停</a>
<a id="clearLogHref" href="#" onclick="gamePage.clearLog();">清除日誌</a>
1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死 1 年, 冬: 1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死成就解鎖: 冬天來了!1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死1 小貓被餓死
<a href="#" onclick="$('#helpDiv').hide();" style="position: absolute; top: 10px; right: 15px;">關閉</a>
- Q: 遊戲不能運行!
- A: 請嘗試按 Ctrl+F5. 清除遊戲緩存並重新導入存檔可能會幫到你
- Q: 木材很沒用,它令精煉貓薄荷增效!【公式如下】
- A: 貓薄荷/木材的結構是非常複雜的
- Q: 獨角獸用來做什麼?
- A: 這是個秘密
- Q: 這個遊戲太慢了!
- A: 會變好的. 努力去開發自己的創造力,並給自己制定個目標
- D: 你可以嘗試自己修改參數
<a href="#" onclick="$('#creditsDiv').hide();" style="position: absolute; top: 10px; right: 15px;">關閉</a>
草綠色主題製作:<a href="http://www.reddit.com/user/shrx">shrx</a>
代碼貢獻:
感謝 4chan /igg/ 你是個好人,但是我們不合適
感謝 /r/kittensgame社區的反饋和測試
最感謝的是 <a href="http://www.reddit.com/user/ainil">ainil</a> 在漫長的幾個月的支持和反饋.
最後,我永遠都感激Waraiko.
<a href="#" onclick="$('#optionsDiv').hide();" style="position: absolute; top: 10px; right: 15px;">關閉</a>
模板顏色:
<select id="schemeToggle" onchange="gamePage.toggleScheme()">
<option value="">經典</option>
<option value="dark">反色</option>
<option value="grassy">草綠色</option>
</select>
<input id="workersToggle" type="checkbox" onclick="gamePage.useWorkers = $('#workersToggle')[0].checked;">
啟用網頁線程(遊戲可以在最小化時或背景選項卡中正常工作,可能會導致性能問題)
<input id="forceHighPrecision" type="checkbox" onclick="gamePage.forceHighPrecision = $('#forceHighPrecision')[0].checked;">
使用更精確的資源數值顯示
<input id="usePerSecondValues" type="checkbox" onclick="gamePage.opts.usePerSecondValues = $('#usePerSecondValues')[0].checked;">
顯示每秒產出數值 (否則顯示每次產出數值)
<input id="usePercentageResourceValues" type="checkbox" onclick="gamePage.opts.usePercentageResourceValues = $('#usePercentageResourceValues')[0].checked;">
使用百分比資源生產數值
<input id="highlightUnavailable" type="checkbox" onclick="gamePage.opts.highlightUnavailable = $('#highlightUnavailable')[0].checked;">
突出建築物的有限的存儲空間
<input id="hideSell" type="checkbox" onclick="gamePage.opts.hideSell = $('#hideSell')[0].checked;">
隱藏「出售」按鈕
<input type="button" value="導出" onclick="gamePage.saveExport();">
<input type="button" value="導入" onclick="$('#importData').val(); $('#importDiv').show();" style="margin-top: 10px;">
請把這段數據保存在安全地點。
<textarea id="exportData" style="width: 550px; height: 250px;"></textarea>
<input type="button" value="確認" onclick="$('#exportDiv').hide();" style="margin-top: 10px;">
警告! 導入數據將會覆蓋您的存檔。
<textarea id="importData" style="width: 550px; height: 250px;"></textarea>
<input type="button" value="確認" onclick="gamePage.saveImport(); $('#importDiv').hide();" style="margin-top: 10px;">
<input type="button" value="取消" onclick="$('#importDiv').hide();" style="margin-top: 10px;">
</body></html>